Weaponsmith Archive

Thread: Good News! But some concern with whats on the TC at the moment....

FriedSquid
Wed Aug 24, 2005 2:28 pm
#53


(would quote previous post, but I forgot)


The economy on Ahazi is already at THAT point. I've considered selling ultra-noob weapons for clvl 18-50 because the clvl 54 market is so flooded.


That, and I can probably triple cap alow- midlevelweapon, making my black little heart content.

Message Edited by FriedSquid on 08-24-2005 02:29 PM






It's all gone. And so am I.


UberNinjaOfDoom
Wed Aug 24, 2005 2:39 pm
#54

You mean this will actualy help out starting weaponsmith make money ? And all the guys that have 100's of millions are complaining because they will lose few...wow.



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Muzz
Wed Aug 24, 2005 2:43 pm
#55






UberNinjaOfDoom wrote:
You mean this will actualy help out starting weaponsmith make money ? And all the guys that have 100's of millions are complaining because they will lose few...wow.





Just how will you make money if everyone is selling the same thing? It'll turn into a big price war, and you know who will win? The guys that have hundreds of millions.


But that's not the point. Credits and bank accounts are not the issue.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
FriedSquid
Wed Aug 24, 2005 2:45 pm
#56

A price war in this game will go to whoever has the most time on their hands, in almost every circumstance.









It's all gone. And so am I.


wparson
Wed Aug 24, 2005 2:57 pm
#57

OK, only way this is accepable if it adds to the 30% initial craft. That way if you have the 30% you get 40% and you can use your points elsewhere. Otherwise you may as well give everyone 20-30 30k resource deeds cuz thats what it will be equal to (feel sorry for eerif's rug).



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ShugFlurry
Wed Aug 24, 2005 3:00 pm
#58

I have more cash than I care for. Id ont care about losing money I care about losing the game I play because theres no real need to strive for the best. Nope 91% will do



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
FriedSquid
Wed Aug 24, 2005 3:01 pm
#59







Aseni wrote:






UberNinjaOfDoom wrote:
You mean this will actualy help out starting weaponsmith make money ? And all the guys that have 100's of millions are complaining because they will lose few...wow.




... one more enlightened individual! If you had the patience to read through this thread you would have perhaps understood that it is not about the credits. It is about rewarding the painstaking research, planning, and design that goes into making a product. Which starts with resource collection. If you had the patience, you would have understood this, without any explanation from a crafter needed!


Then again, if you had the patience, you would have been a crafter taking pride in your work!






I think this change is a good thing, despite the fact that I have five resource crates sitting in my house.... I started WS and looked at the list of resources I needed and.... Uh.... Yeah, I got 'em in the end. I then collected 8 crates total, I think, and didn't even have to use the five extraof 'em Inow havesitting around. Now I make nice weapons.


And as a sideline, if you have uber resources, these buffs will not be as cool for you as an experimentation results buff, is my guess. From what I hear on swgcraft, you can only have one buff at a time.

Message Edited by FriedSquid on 08-24-2005 03:22 PM






It's all gone. And so am I.


noSup4u
Wed Aug 24, 2005 3:35 pm
#60

i keep hearing that too but have a little different perspective.


i can craft almost everything to 98 percent. if the buffs are seperate i would still probably take the extra 2 percent to make my item better. with 45/15/research center/force sensitive/chef buffs im getting plenty of bonus to my experimentation and assembly rolls and even full amazings on every roll wont add that extra 2 percent to whatever most important line i decide on.






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AschMhaRhee
Wed Aug 24, 2005 4:05 pm
#61

This is from the business and economy forum. If you guys need to see some math on the effects on crafting, check the scylla forum thread


While it has long been awaited that entertainers would be important to society again, the current state of the new system about to be published should be looked at carefully by those who are concerned about the economic impact of crafting and trade. There is currently a heated debate going on in the Scylla Forum that everyone should get a look at:


http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=356495


The following is part of the new buff system that is currently on Test Center and the yellow highlighted part iswhat has eyebrows being raised:


Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & Musician

Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%

- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%


The overall suggestion in our little galaxy is that the resource quality should be dropped to 1-3% so as not to distrub the fun in crafting and resource gathering as well as saturating the market with capped out maxed stat perfect crafted items thus removing the variety of crafted goods from the galaxy and tipping the economic curve at a devasting level for crafters, scouts, rangersand miners.




öAsch Mha'Rhee ™˜ Åscha ™˜ Jamoanit
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Scylla - Asch-Ascha-Nedda-Isila-Eniya-Jamoanit-Imoanit-Ede

TC Prime - Nedda-Asch-Pebie-Aia-Aiwoud-Eniya-Isila-Anere-Reirea
Heorot
Wed Aug 24, 2005 5:22 pm
#62

Entertainers won't be valuable again though.

Every PA will just have a Ent Bot. You run into your PA hall send a tell to the owner, he clicks over to the AFK bot, selects you, selects buff, then clicks back to his main.

How does this help ATF Ents at all?



A'noq
A'ker

YerocRolyat
Thu Aug 25, 2005 5:01 am
#63

Not sure if this has been posted, but u only need resources with 910 quality to cap if this is the case:


(909/100) *110 = 999.9



So i said, "look, woman! if i dont wanna format my sig, i wont!!" and she was all like "butwtmff?!" so i was all like "now kiss my shoe" and she was all up in my face like "no cus its all sick u no" and i was like all "do it" and she did so thats it.....
Ecnirp
Thu Aug 25, 2005 5:04 am
#64






YerocRolyat wrote:

Not sure if this has been posted, but u only need resources with 910 quality to cap if this is the case:


(909/100) *110 = 999.9





Thats the problem lol
YerocRolyat
Thu Aug 25, 2005 5:30 am
#65

i wish i had respec, id join a crafting guild and go ent lol



So i said, "look, woman! if i dont wanna format my sig, i wont!!" and she was all like "butwtmff?!" so i was all like "now kiss my shoe" and she was all up in my face like "no cus its all sick u no" and i was like all "do it" and she did so thats it.....
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