Weaponsmith Archive
Thread: Good News! But some concern with whats on the TC at the moment....
Message Edited by FriedSquid on 08-24-2005 02:29 PM
UberNinjaOfDoom wrote:
You mean this will actualy help out starting weaponsmith make money ? And all the guys that have 100's of millions are complaining because they will lose few...wow.
Just how will you make money if everyone is selling the same thing? It'll turn into a big price war, and you know who will win? The guys that have hundreds of millions.
But that's not the point. Credits and bank accounts are not the issue.
Aseni wrote:
UberNinjaOfDoom wrote:
You mean this will actualy help out starting weaponsmith make money ? And all the guys that have 100's of millions are complaining because they will lose few...wow.
... one more enlightened individual! If you had the patience to read through this thread you would have perhaps understood that it is not about the credits. It is about rewarding the painstaking research, planning, and design that goes into making a product. Which starts with resource collection. If you had the patience, you would have understood this, without any explanation from a crafter needed!
Then again, if you had the patience, you would have been a crafter taking pride in your work!
Message Edited by FriedSquid on 08-24-2005 03:22 PM
i keep hearing that too but have a little different perspective.
i can craft almost everything to 98 percent. if the buffs are seperate i would still probably take the extra 2 percent to make my item better. with 45/15/research center/force sensitive/chef buffs im getting plenty of bonus to my experimentation and assembly rolls and even full amazings on every roll wont add that extra 2 percent to whatever most important line i decide on.
This is from the business and economy forum. If you guys need to see some math on the effects on crafting, check the scylla forum thread
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & Musician
Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%
Every PA will just have a Ent Bot. You run into your PA hall send a tell to the owner, he clicks over to the AFK bot, selects you, selects buff, then clicks back to his main.
How does this help ATF Ents at all?
YerocRolyat wrote:
Not sure if this has been posted, but u only need resources with 910 quality to cap if this is the case:
(909/100) *110 = 999.9
Thats the problem lol