Weaponsmith Archive
Thread: SeaRaptor, are you fighting this?
Mor-Dan wrote:
Earland wrote:
Rifleman to pistoleer:
Buys 1 Modified Republic Blaster
Average price 20k.
You made 1 sale for 20k.
Rifleman to pistols 1-4 and novice pistoleer:
Buys 1 dl44, buys 1 scout, buys 1 fwg5, buys 1 dx2.
Average price 25-40k for all 4 weapons
You make 4 sales for 25-40k.
Not to start anything... but I just made an alt because I wanted a smuggler to support my WS and I bought a cdef on the bazaar for 1k, a scout blaster for 3k, and a republic for 10k and mastered smuggler...
Nri Talani
i guarentee what you have is no where near your server's best for those weapons. cheap weapons have always been available, but you get what you pay for... lower damage, less accuracy.
You tell me Mor-Dan... you are the expert, not me.
5k (Two different types of Republic Blasters... both of them the same price 5k credits) Second set of numbers is a Modified Republic Blaster. Both unsliced, unpoweruped.
Condition 1090 / 1097
Spd: 2.4 / 2.3
Dmg: 70 - 214 / 72 - 217
Range mods: 0 / -7 / 0 0 / -17 / 0
HAM: 22 / 52 / 22 22 / 52 / 22
Message Edited by Earland on 04-15-2005 03:28 PM
Blackmoore wrote:
So, levelling is going on concurrently while you grind out xp? So like one box is worth say 10 levels for example, once you hit level 6 you can use weapon X. When you train the box that has the cert for it you get weapon Y. Is this how this works?
When you actually sit down and try to understand what they did, instead of screaming LEVELS LEVELS LEVELS, you come to find out that each box has a "level" value. When you reach a certain number of boxes they add up to a "level" that lets you use a weapon. So, the basis is no different than the current certification system other than you can choose different boxes to achieve that cert instead of a specific box. Now, I know people will complain "a master fencer can pick up a pike and beat me" but the only bonuses they get is the general melee speed and accuracy so any master profession with a proper weapon will beat them senseless... the only thing this REALLY changes over the current system is grinding... and I am sorry to be the one to say this, but grinding professions is 5% (gotta love how everybody has statistics so I thought I would throw one in) of total playtime. Masteries is what this game is about, not going up in levels. So we make less low level weapons and more high level weapons for the grinders... oh wait, aren't higher level weapons more expensive because they take more resources to make (t21 everyone?). But the actual numbers on ups and downs in the economy won't be seen until it hits, so all the people complaining have no valid point, and all the people saying its a blessing have no valid point. Just take it as it is and try to help them fix the problems.
Nri Talani
Expedience wrote:
Take great care in how you voice your displeasure for I believe they just fired the armorsmith correspondent for voicing his opinion on the cu.
I don't think they would "fire" a volunteer for just voiceing an opinion. There are a lot of things that go on behind closed doors that you are not privy too.
Munitionsmaster wrote:
I also am very concerned about this development. I hope the devs adress this issues before this goes live. One thing they can never really test on TC is the economy and that is the life blood of the crafting professions. Having so many weapons universialy usiable would severly reduce the demand for weapons and for weaponsmiths.