Weaponsmith Archive

Thread: Berzerker Rifle Barrel ->DOES NOT work in the schematic*LOGIX READ*

CorenLanra
Wed Jul 07, 2004 3:23 pm
#40

Expect this to take a month or more given SOE's track record.



Stettin Palver - Master Weaponsmith
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SeaRaptor
Thu Jul 08, 2004 6:18 am
#41

Back to the top!




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Cytosoul
Thu Jul 08, 2004 8:12 am
#42

I just looted a barrel yesterday - no serial. Do the devs plan to keep giving out useless loot? I have 5 of these suckers now.





Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


Logix
Fri Jul 09, 2004 2:08 pm
#43

Still awaiting a response, sorry guys.
RainbowScooter
Sat Jul 10, 2004 12:15 am
#44

9th of july still does not work!


free bump
Jedi_Titus
Sat Jul 10, 2004 12:35 am
#45

Logix??? Dev??? CSR??? hello, anyone home????? This should be an easy fix since they have already dealt with the non-serial issue, so what's the hold up? Fix it already! please! Or at least tell us what is taking so long.


(sorry to lump you in with the Devs Logix, but that's just in case they have mentioned anything on the Corespondent forum... after all TH claims Corespendents are the conduit for info maybe they could actually give you some!)




Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
nightrun55
Sun Jul 11, 2004 8:29 am
#46

dont let the issue die!!



_________________________________________

Nightrun Qwill
Master Shipwright
Master Weaponsmith
Ship Vendors at 850, 6395 (Naboo, Immortal City)
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SkyMoLekThrane
Sun Jul 11, 2004 9:19 am
#47

I noticed this problem also when i tried to use a Beserker Barrel in a Beserker Rifle =/ it wouldn't accept it =/. Been like 2 weeks and I don't think its fixed yet.



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mcurran67
Sun Jul 11, 2004 2:31 pm
#48

Still is an issue, submitted CSR ticket and bug report on it, guess its just going to be a case of the squeaky wheel getting the grease.


Egghead
Arwen70
Sun Jul 11, 2004 3:52 pm
#49

/agree


Please fix ASAP!!




Tristan Crestrider
Master Weaponsmith
Valcyn
Mos Vegas, Tatooine
Crestrider Contraband, INC
-Strife-
Mon Jul 12, 2004 3:58 am
#50

It's good to see a few people being Proactive with this.




-Strife- wrote:


Some of you may hate me for saying this, But I am glad if this is working the way you say it is.


If this is in fact, the "fix" that stops the non-serial exploit, than I am happy that it is working. But of course, in the usual SOE style of bug fixes - One bug was fixed and yet another problem was introduced.


The fact that certain things cannot be made atm, because their sub-componentsnever have serials was more than likely an oversight.


Not being able to craft certain items is bad, but the fact that the subcomponents needed for these *never* had serial numbers explains why you cannot make them. This will be fixed, only question is when.


IMHO finally patching up a 8 month old bug, at the expense of not being able to make 3 or 4 items for a short while is a small price to pay.


Please read my "The issue that should not die" thread. The wording for this specific fix is in there. As well as the reason why this is a good thing, despite the inconvenience.





From the first page - Try to putthing's into perspective.


Just remember that the Berzerker rifles kinda suck anyways.






Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

Brilyn
Mon Jul 12, 2004 7:36 pm
#51

Just checking: is this still broken?



(as for people declaring they're quitting over this: get some perspective. I mean, REALLY......)



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Trean
Tue Jul 13, 2004 2:52 am
#52


Alright so here is what I think the dilemma is and the reason a quick fix isn't possible... When creating a loot or component you create an identity, this identity is very solidly hooked to its core programming on what it can't and can do. When berserker rifles were created they were created unserialed, don't know why, maybe they just forgot to open a database spot for serial numbers on this identity. Now with patch 9 it was suppose to go in and fix it so that all non-serial components or subcomponents cannot be used in crafting because non-serialed ones can be used to exploit the hell out of temporary schematics. The devs inner circle Q&A testing probably tested all the main exploitive components and enhancers to make sure that you couldn't use them, but what they forgot to test or check was to make sure that all sub-components or enhancers that we are allowed to use actually have serial numbers. So the dilemma lies within the fact that now we havea loot drop that doesn't have a serial and the coding for it must be a hard to change thing. As for CSRs switching non-serials for serials, well if no items of the type were ever created with serials they how in the hell is a CSR going to make one with a serial if its not coded into the game, when its krayt tissues or acklay bones, or power cubes, most of them have serials so it is already a precedented and set game mechanic, so the csr can conjur up a new one with a serial cause it is new and they usually come with serials.(spelling on conjur please )... Anyways if any of this makes sense to any of you all, good, hopefully it will help youall understand that this won't likely be patched till the mini-publish or the next major publish.


Oh, its late and I am tired, so please excuse the spelling and the big hunk of a paragraph above. I would have done some more grammatically correct ways if I wasn't so tired.

Message Edited by Trean on 07-13-2004 04:54 AM



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

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