Weaponsmith Archive

Thread: Weaponsmith Message Board FAQ

IpinoRhoolyaWanderhome
Tue Mar 23, 2004 1:18 am
#40

Ok, so Droid Invasion is out. Now they tell us that the crafting is changed....resource quality is at an all-time high on the list of important things to worry about. This means that weaponsmiths concerned about the conductivity of the steels, coppers, aluminums, or irons that are used now have a greater reason to scream bloody murder. How are we supposed to make effective and powerful weapons? The conductivity is always low, and now it is more important than ever.....


One way I think this could be fixed, and really easily, would be for the devs to put in a method for experimenting...WITH THE RESOURCES! what good is it to do more experimenting, when teh intial resources sucks? Why not have a tool, or a device, or even a structure that can purify and modify the stats on the resources? If i can't get any steel with 800-900 conductivity...and it doesn't exist, why not purify the metals i do have? This would open up the option to also combine metal types and qualities to get new alloys with new stats. Has this ever crossed anyones mind?


I am going weaponsmith, and it's hard enough already to find that much grinding metal. But to pull up five different steels and have them all be next to worthless is much more frustrating.


Just a thought.
SWG_Bobo
Tue Mar 23, 2004 4:12 am
#41

Well, first of all, I do have steel that has good conductivity. If every weaponsmith had uber resources and made uber weapons that would decrease the variance between master weaponsmiths like myself that busts ass and get resources from all over the galaxy then ones that sit on there butt and asks for resource donations. I do believe they need to add some resources with a little bit higher qualities in certain areas but I dont think there needs to be a slicer for resources. Some weapons such as the tangle pistol needs a better base to start from.

Master Weaponsmith/ Master Artisan/ Master Merchant



May the force be with you...always.
How does a wise Jedi become wise?

He asks questions!

Bandora-
Master Weaponsmith/ Master Merchant/ Master Artisan/Freelance Pilot
Kelliannaenwyl
Wed Apr 07, 2004 3:25 am
#42

depending on the server some people like/demand hi damage/speed others like range modified weapons take your pick worry about HAM costs after you have maxed out your primary line (and maybe not even then) i used to worry about HAM not any more buffs are to common these days to worry about ham costs ie the only time it matters is at the end of a hunt or when getting clone camped (and a good stun or gaffi stick takes those worries away your on your back dead before you can do anything any how) if your server is all about speed/damage offer up some good ranged weapons at a slower/lower speed/damage people may or may not see the advantage and with stackers getting nerfed the call may fall off but then again........ ranged and melee defences still stack so does mitigation



good luck


Brilyn
Wed Apr 21, 2004 7:11 am
#43

Can Weaponsmiths make weapons with a DoT?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Spectre486
Mon Apr 26, 2004 2:13 am
#44

Yes,


Some of the new Schems have addedd DoT stats which are craftable by Weaponsmiths.



EG.


Enhanced E11


Modified Republic Blaster






Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
Naxet
Mon Apr 26, 2004 3:58 am
#45

/bump



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Estelle4
Wed Jun 23, 2004 7:53 am
#46

/bump















*Estelle Del'Equette* Master Weaponsmith//Tera Kasi
~Estelles Infinate Loot vendor SCM~
CorenLanra
Wed Jun 23, 2004 9:40 am
#47


taken from my enhancements page on www.polarhome.com/~stettin/ feel free to incorporate if you want.


Due to the large # of enhancements & parts available, I do not typically stock enhanced weapons on my vendor. I can make any weapon you wish If you provide the enhancer or part.

  • Ranged Weapons

    • Krayt Tissue Enhanced

      • Pistols

        • D18 Pistol - 1 handler

        • DL44/DL44Metal Pistol - 1 handler

        • Scout Blaster - 1 handler

        • Scatter Pistol - 1 handler

        • SR-Combat Pistol - 2 handlers, 1 for schem - 3 total

        • Republic Blaster / Modified Republic Blaster - 2 handlers, 1 for schem - 3 total

        • DE-10 Pistol - 2 handlers, 1 for schem - 3 total

        • DX2 Pistol - 4 handlers, 1 for schem - 5 total

        • Genocian Sonic Blaster - 4 handlers, 1 for schem - 5 total

      • Carbines

        • DH17 Carbine - 1 handler

        • DH17 Snubnose Carbine - 1 handler

        • E11 Carbine - 1 handler

        • EE3 Carbine - 3 handlers, 1 for schem - 4 total

        • Laser Carbine - 3 handlers, 1 for schem - 4 total

        • DXR6 Carbine - 5 handlers, 1 for schem - 6 total

        • Elite Carbine - 4 handlers, 1 for schem - 5 total

      • Rifles

        • Bowcaster - 3 handlers, 1 for schem - 4 total

        • DLT20 Rifle - 1 handler

        • E11 Rifle - 1 handler

        • Laser Rifle - 3 handlers, 1 for schem - 4 Total

        • DXR6b Disruptor Rifle - 5 handlers, 1 for schem - 6 total

        • Jawa Ion Rifle - 5 handlers, 1 for schem - 6 total

        • T21 - 10 handlers, 1 for schem - 11 total (RARE)

      • Special Heavy Weapons

        • Flamethrower - 4 handlers, 1 for schem - 5 Total

        • Light Lightning Cannon - 4 handlers, 1 for schem - 5 total

        • Heavy Acid Rifle - 4 handlers, 1 for schem - 5 total

    • Projectile Feed Enhanced - The following take only 1 of either Spider Fang, Nym Feeder, or Gorax Bone Shard

      • Berzerker

      • Bowcaster

      • FWG5

      • Launcher Pistol

      • Spraystick

      • Tusken Rifle

  • Melee Weapons

    • Sword Core Weapons - The following take either dropped Rancor Teeth (100+dmg preferred), or dropped or crafted Genocian Sword Cores

      • Curved Sword - 1 part

      • Ryyk Blade - 1 part

      • 2h Curved Sword - 1 part

      • 2h Cleaver - 2 parts

      • Scythe Blade - 2 identical Genocian Sword Core (No Rancor Teeth)

      • Blacksun Executioner's Hack - 2 identical Genocian Sword Core (No Rancor Teeth)

    • Reinforcement Core Weapons - The following take a single Acklay Bone or a single dropped or crafted Genocian Reinforcement Core.

      • 2h Axe

      • Gaderiffi Baton

      • Stun Baton

      • Power Hammer

    • Vibro Weapons - The following take either vibromotors (enhancers) or vibro units (parts, Nightsister Vibro Unit is typicaly the best type)

      • Vibroblade - 1 part

      • Vibro Knuckler - 1 part

      • Vibro Axe - 1 part

      • Vibrolance - 2 motors, 1 for schem - 3 total OR 2 identical vibro units

      • Long Vibro Axe - 3 motors, 1 for schem - 4 total OR 3 identical vibro units

Special note on making multiple Krayt or Genocian weapons. If a weapon requires 2 handlers, multiply that times the # you want to make and add 1 for the schematic needed. Essentially you subtract one from your string, and that is how many crated items you will get.


Example: You wish to make two Jawa Ion Rifles, if you have 11 tissues, you can make them. Jawa Ion Rifle (5*2) +1 = 11 Tissues.


Example: You have a string of 8 Krayt Tissue, you can make both a Laser Carbine and two Republic Blasters. Laser Carbine (3) + Republics (2*2) +1 = 8 Tissues.


Example: You wish to make three Nightsister Energy Lances from just one use of the schem. You would need only 8 identical Nightsister Vibro Units. Since these drop with the same serial 2 would be used to make a schem from the schem, leaving 6 remaning. Those 6 would make 3 lances since each takes two. If 10 dropped it would be possible to make 4 lances but I have never seen a string that long.


Example: You wish to make two scythes using only one use of a scythe. This requires 7 Identical Genocian Power Cubes (7 identical Solidifying Agents are also recommended but not required). Out of 7 parts you get 6 Identical cores, a schem from the Scythe schem can be made with 2 cores (4 remain). That schem is then run for a total of two Scythes (2 cores per scythe). Doing it this way, it possible to get 4 Scythes from a single 2 use schem. You could also do this with 6 identical looted cores which already have the same serial number. The same procedure can be used to make two Blacksun Executioner Hacks from the single use schem.




Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

captenjonny
Wed Jul 07, 2004 1:58 pm
#48

ok noob question i know but when you are talking about speed which is better 1.7 or 2.2 and what does that number mean?



Captain Jonny
Brilyn
Wed Jul 07, 2004 2:33 pm
#49

that number is how long the weapon delays until it fires again.


so, 1.7 is better than 2.2


as the first fires every 1.7 seconds, the second fires every 2.2 seconds (thus more slowly).





Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
DarksideCalls
Thu Aug 26, 2004 8:53 am
#50

good post - lots if good info here



Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic

kdurning
Thu Sep 02, 2004 10:32 am
#51

/bump


also on krayt tissue average is +30 while rare and wanted is anything over +100



only the dead have seen the end of war -plato-
litz0r
Fri Oct 29, 2004 8:23 pm
#52

5 stars all the way, thanks for good info.. im just starting on

biwan:



___________________________
--Litz--
--Light Elder Jedi--
--Bloodfin--
--FOAD
___________________________
--Augami--
--Dark Elder Jedi--
--Chilastra--
--FIGHT--
Page 4 of 4