Weaponsmith Archive
Thread: The ADK Discussion
Amen. Look what nerfing/counternerfing has done to the Jedi/BH forums. A nerf is a cheap way to disguise an underlying problem.
mort666 wrote:
Your also forgeting the investment some players have put into things that they have placed their ADKs on, such as Jedi with their pearls and crystals, some with sabers protected by ADK with pearls that no longer drop. As a community we should not be calling for nerfs, it will always come to bite us on the butt later. We should encourage the creation of balance through enhancement not nerfing.
You should not be able to ADK a looted weapon, imo.
Yes people will moan, but they can always go loot another with the exact same stats (ignoring the bizarre Slugthrower setup)...
Rinviero wrote:
XanKrieger wrote:
OOOOO kiss my shiny zabrakian butt, this SUCKS, ok guys, i can appreciate that u might not like that ur sales dip a little but for gods sake adk's a a key part of the game, as a weaponsmith in my own i need a ADK for my saber else it goes bye bye and then i spend DAYS looting more crystals, seriously, if u cant sell your guns/ knifes/ lances then become a better buisnessman/women, but dont nerf the damn adk.
Did you read some of the solutions that have been posted here... No.
How would it affect you if you were not able to trade your lightsaber or slice it?
(UMMM i cant already? get with the times)
XanKrieger wrote:
Rinviero wrote:
XanKrieger wrote:
OOOOO kiss my shiny zabrakian butt, this SUCKS, ok guys, i can appreciate that u might not like that ur sales dip a little but for gods sake adk's a a key part of the game, as a weaponsmith in my own i need a ADK for my saber else it goes bye bye and then i spend DAYS looting more crystals, seriously, if u cant sell your guns/ knifes/ lances then become a better buisnessman/women, but dont nerf the damn adk.
Did you read some of the solutions that have been posted here... No.
How would it affect you if you were not able to trade your lightsaber or slice it?
(UMMM i cant already? get with the times)
ADK being bio linked i can live with but the other stuff is very vvery wrong imo
WHat about my alt, BH she is, needs em and i dont have 5+ of em either, just saying
Yes I knew about the trade and slice restriction, that's why what we are discussing I feel has no effect on a Jedi at all.
- The 'biolink the weapon' option is to try and reduce the number of ADK +1 mil auctions you see, a compromise would be that to trade the ADK you first have to remove the item it is attached to, this enables the user to benefit from the full use of the ADK but prevent weapons from just 'doing the rounds' of players without any new crafted weapons being required. The owner of the ADK can still sell it if he needs the cash - just not with something attached.
- The slice restriction is to give the end user a reason to choose if they ADK the weapon or not. ADK to use for ever, or slice to get a slight advantage and let it decay.
I am very aware that the crafting community need to compromise in this area, there are some crafting players that would put there name to nothing less than the complete removal of ADK's - but I know as much as you do that this can not happen. As a combat player yourself can you agree that the points posted above represent a compromise that you could live with?
adk's are just fine, yes i have crafterS and i still make plenty of money. i use the money my crafter makes to buy the adk's for my other guys. stop the adk hate wankfest already
How about instead of nerfingoneaspect of the game we instead push for a fix of another. Make more useful weapons - then the argument that adks hurt your sales (which more times than not is that it's the products you create that hurt your sales) is nullified. If we had more useable weapons, if people needed more than a few (2 tops), it would be impossible for everyone to adk everything (which is already impossible, this would just obviously make that point more relevant). Afterall, for every person that has a full suit adk'd, that's6 other people who can't have ANYTHING adk'd.
ADKs aren't the problem, the lack of viable crafted weapons options for combat classes is.
Message Edited by Dekka1 on 10-17-2005 08:38 AM
Summerflame (and other WSs)
How would you feel about this?
- Completely remove ADKs from the game.
- Make Armor Repair Kits and Weapon Repair Kits 100% with NO chance of destroying the item.
- Requiresuch kits to use an amount/combination of resources that make them fairly expensive.
- Adjust decay so that repair kits would need to be purchased on a regular basis.
Most players don't want to cut you'all out of the loop. In fact I would be more apt to pay uber amounts of cash for an item if I knew that I wouldn't lose it. As a combat player I don't mind giving repeat business and I don't mind the concept of decay. What I do mind is paying millions for an item and then have it go *poof*.
This way you would have income fromnewsales and repair kits. You could even buy back "used" weapons, restore them and then re-sale them if you so choosed. Right now Master Artisans are making a killing using the very same concept. When I go to the bazaar I see both new vehicles and the restoration kits.
This would also be a good solution for being cut out of all those uber loot items that drop. Most players don't use an uber looted weapon unless it's ADKd. Most players don't wear a Black Sun Ace helmet unless it's ADKd. See where I'm going witht this?
Message Edited by AnzelVincir on 10-17-2005 10:46 AM
AnzelVincir wrote:
Summerflame (and other WSs)
How would you feel about this?
- Completely remove ADKs from the game.
- Make Armor Repair Kits and Weapon Repair Kits 100% with NO chance of destroying the item.
- Requiresuch kits to use an amount/combination of resources that make them fairly expensive.
- Adjust decay so that repair kits would need to be purchased on a regular basis.
So the weapons that are currently in-game would last forever. Not much room for new blood in our ranks, then. Yes Artisans may be making a killing on the repair kits, but you're missing the biggest complaint the WS's have, that there is little variety and wiggle room in the current state of weapon crafting.
Under your system, not only would the weapons that are ADK'd now be around forever, but every weapon that would be worth the cost of a repair kit as well.
This is not a flame, but by keeping more weapons in circulation, you would be getting the exact opposite of what we want and keep others out of the profession.
EVILxWARLOCK wrote:
There is a simple way to solve this. Insted of the npc droping or rewarding a weapon, armor or anything like that, they drop the schematic for it. Do it like they did the geo pistols and stuff. Then the person would have to go to a crafter to have it made.
/Agree
GrooperNugent wrote:
So the weapons that are currently in-game would last forever. Not much room for new blood in our ranks, then. Yes Artisans may be making a killing on the repair kits, but you're missing the biggest complaint the WS's have, that there is little variety and wiggle room in the current state of weapon crafting.
Under your system, not only would the weapons that are ADK'd now be around forever, but every weapon that would be worth the cost of a repair kit as well.
This is not a flame, but by keeping more weapons in circulation, you would be getting the exact opposite of what we want and keep others out of the profession.