Weaponsmith Archive
Thread: The ADK Discussion
I think to fully understand the problem that ADKs present to the community one would have to know exactly the scope of the problem.
Is it possible to find out how many weapons are ADKed per server? Is that even possible?
I think change the status of current ADKs would not be fair at all... yes I do have several items ADKed, 7 to be exact, so I am biased.
But lets look at the 'biolink the adk' discussion. Well... once I make jedi... and cant use my weapon or armor that is adked... what do I do with this now biolinked material?
The 'reduce decay' it not necessarily a bad move but again what impact will it have on the weaponsmiths? That is not known.
I would rather think fixing, enhancing, the WS profession is the way to go. Perhaps make a line of weapons that have great stats that CANNOT be adked....
I would rather see this fixed by SOE by adding something to the mix rather than taking something away...
Ulrek_Oden wrote:
But lets look at the 'biolink the adk' discussion. Well... once I make jedi... and cant use my weapon or armor that is adked... what do I do with this now biolinked material?
You need to survey combat profs with the questions:
Would you pay 5 mil credits +for a FWG5 if you couldnt ADK it?
How much would you be prepared to pay for a weapon that you couldnt ADK ?
Would you still look for triple capped (or as close as possible) weapons if they had a limited lifespan?
What would you be prepared to pay for such a weapon in such circumstances?
Yes I possess an ADK (only the 1). The only reason I was prepared to pay so much for a weapon recently was because I had that ADK sat in the bank. Apart from Jedi, I would saymost combat toons carry a number of weapons with only one or at most a couple of weapons being ADKed.
I really think you guys are a mile off. Dont you think that the fact that the majority of players now have no need whatsoever for either WS or AS has had more impact on your business than the ADK? All the crafting alts will say no of course, or will say that we only need 1 ADK to every 2 toons (to protect those pearls).
/sigh
Like there havent been enough nerfs already.
If you guys could craft lightsabres this thread would never have started.
Muzz wrote:
First!! now i'll edit and expand on my thoughts...
I'd like to see them reduce decay and not eliminate it. The % of decay reduction is not really an issue at the moment, although it will obviously have to be a high reduction for them to keep their value and not cause an outcry amongst the players who have spent alot of money of them.
They are called Anti-Decay, not No-Decay. Prolonging the lifespan of an item, while not making it everlasting, would still be a huge benefit to the players spending money on them, while also meaning that weapons, and indeed armour loaded up with high-level SEAs, are not 'buy once, use forever' items.
Maybe they can also make the item used on non-repairable, but the ADKs will of course still be retrievable once the item has worn out.
Message Edited by Muzz on 10-16-2005 10:18 PM
Message Edited by Muzz on 10-16-2005 10:19 PM
sweety, im a customer of yours, you make uber weapons n i had to destroy many i bought just to get a new one just that little more powerfull.
i guess now i don't need um cos my combat is jedi now. but ADk removeing decay is the only way jedi can afford to play atm. no 100% chance of a good tune ect. you still make the moneh orgama, almost as much as +++Delux+++ industrys i would guess (they hike prices)
i still come buy naboo to buy LS kits hopein for a new resorce that can make my saber just 1% better.
repeat custom is not compleatly removed however its hard to keep them comming back if the items are still usefull and tailors know this more then anyone else.
emovamalla wrote:
Well, they are not forced to claim ADK's specifically. There are holograms and other items to pick from at all the 1 year + marks
Muzz wrote:
emovamalla wrote:
If ADK's were bio-linked to the veteran reward player, then the need for consumables would remain in large for AS and WS professions alike.
And what would crafters / entertainers do with them?Otherwise, nice post.
atm an entertaner can make a fast and vast amount of instant cash by selling them,
Your also forgeting the investment some players have put into things that they have placed their ADKs on, such as Jedi with their pearls and crystals, some with sabers protected by ADK with pearls that no longer drop. As a community we should not be calling for nerfs, it will always come to bite us on the butt later. We should encourage the creation of balance through enhancement not nerfing.
loot drops are becomming easyer to find for starters, also you got the inspration buffs makeing far better crafting even at 12 PTS.
the resorce buff so every resorce gives 5% more stats (i think its 5%)
just means your uber weapons get better hopfully on par with standard ones, personly they should have more options to make weapons from loot schematics even be able to craft weapons you get rewards from. i personly would like to see a change to how combat droids are made and have to include weaponssmith made weapon componets to make the CL higher. (the weapon must be compatible with droid combat mount in combat moduel crafting ECT so no loot weapons ect.)
mort666 wrote:
I think the ADK is being used as a scapegoat for a much larger problem, that is the none combat professions are getting the shaft with each of the recent expansions. The problem is too many looted or quest weapons that it is not possible to compete with. I know I have a WS, for the time after the CU and before RoTW really struck home business was good, however when people started picking up these looted weapons the market disappeared for anything other than one off builds when people get some nice cubes, tissues, etc. I personally think any ADK nerf at the moment is stupid, personally the problem could be addressed by making it possible for WS to reverse engineer these looted or quest weapons to make their own versions of them.
Your also forgeting the investment some players have put into things that they have placed their ADKs on, such as Jedi with their pearls and crystals, some with sabers protected by ADK with pearls that no longer drop. As a community we should not be calling for nerfs, it will always come to bite us on the butt later. We should encourage the creation of balance through enhancement not nerfing.
QFE
Dont use ADKs as a scapegoat when crafters have been getting the shaft with every publish since the day the game went live. ADKs are a very small part of a very big problem, dont think all crafters woes will be over if ADKs were removed from the game tomorrow.
Luzenit wrote:
Maybe we should have a focus thread addressing all the factors that have negatively impacted the weapons profession and constructive ideas to pass along to the devs on remedying the situation.