Weaponsmith Archive
Thread: Speed Cap Question
Haerb wrote:
There is no speed cap. Every point helps.
i think theres a soft cap, so youl notice huge changes in speed then all of a sudden the difference will slow down. also +25 (saber type of your choice speed) and +25 general melee acc in tapes is still caped for attatchments
That said, there is a diminishing returns system. I am not mls but my modified speed was 1.4. I took a +1 double bladed ls speed tape and popped it in my clothes to see what kind of mod it would give....i got +.01 speed lol. Every bit does help though.
I'm not quite sure what you are asking, but here are a couple answers....
1) All weapons now have a "cap" for speed. For example, pistols can, at best, be crafted with a speed of 1.73. Slicing can bring the speed slightly below the speed caps.
2) The "modified" speed displayed takes into account the speed of the player. Therefore, a pistol with a speed of 1.73 could have a "modified" speed consirably lower. It is possible that this modified speed is below 1.0.
3) When you fire your weapon, there is a delay based on the delay of the special and your modfied weapon speed. As far as I know, the quickest any weapon can fire is once per second. If this is your question, then, yes, speed is capped at 1.0 second. I do not know the formula for figuring out what "modified speed" would allow a player to spam specials once per second. It is likely that action would run out very fast at that rate of fire.
MLS Jedi With 1H
mod speed 1.4
Combat log - hits every 2 seconds except for power attack which 3.
Master Carbs/CM/Doc Dabbler
Mod Carb speed 1.6
Combat log - hits every 2 seconds
I defy anyone to post a shot of a combat log that shows them hitting more than once per 2 seconds.