Weaponsmith Archive

Thread: How is it possible to make one of these (link inside)?

Wookiee-Combat-Medic
Sat Oct 29, 2005 1:38 am
#40


y moan its 1 weapon not as thow he can put the ws out ov bussness god iv got more cash then i know what to do with.

Message Edited by Wookiee-Combat-Medic on 10-29-2005 09:40 AM



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Rinviero
Sat Oct 29, 2005 2:24 am
#41






Summerflame wrote:


The link has been removed from this post so I cant comment myself, but some very respected Weaponsmiths has said this was exploited and their words are good enough for me and should be good enough for the OP.


For those of you descriebing how to exploit weapons like this could I please ask you to edit your posts as there is no reason to spread the info further.

Thanks





The OP has put it back I think - if not I have a copy I can imagedump if you need

WineGuyJr
Sat Oct 29, 2005 5:05 am
#42






laodamas wrote:





Adefo-Oami wrote:
What if there was a critical assembly when using high damage bones?





To get this Hammer even with a critical assembly and high end bones is still impossible. It would require about 30 exp. points. Plus there is no way possible to SAC cap a Hammer with Acklay bone.





You could have perfect resources, -14 SAC cubes, +50 Max Damage Solidifying Agents, a Critical Assembly and an infinate # of experimentation points and you wouldn't get those stats.


There is absolutely no way of capping the SAC AND the damage. You can do one or the other, but not both. Using Acklay bones and say, 20 experimentation points (enough to max damage and the SAC) could get you damage totals like that, but the SAC would be 95. A Power Hammer with no SAC modifier on the component assembles to 127 SAC, I believe. With the Effeciency line maxed to 100%, you're only going to drop the SAC about 32 points. So you'd still be well off the SAC cap. And that's with perfect resources, which this power hammer (based on the condition) didn't have.


And using the Geonosian Reinforcement core component to get the Power Hammer for a lower SAC assembly leaves the min and max damage very low (compared to acklay bones). I believe that experimenting damage to 100% will get a min of 504 or so. And let's say you experimented the component for damage (in which case the SAC would be crap) and add an extra 10 or so points to the min and max damage (its around 1pt to each per point of experimentation) that would leave the final min damage at 514 or so. And with the 4% damage slice these power hammers seem to have you're not even to 550, much less the578 min this one shows.


Also take a look at the ratio of the min vs the max damage. The min is over half as much as the max, whereas its usually in the mid to upper 40%'s. I assume most everyone can figure out what item can be applied to a weapon which gives the min damage a seeminly larger increase compared to the max damage (in terms of a % of the original total).


Lastly, take a look at the wound chance. I've seen screenshots of 4 of these "questionable" power hammers and the wound chance is generally in the 18-21% range which is consistant with 6 or 7pts of experimentation into damage. An 8pt amazing in damage will usually hit the 23% cap. So this power hammer is perfectly consistant with a SAC capped Geonosian Reinforcement Core component with 5-6pts into SAC and 6-7points into damage....except that the min damage is about 23% higher than expected, the max damage is around 10% higher than expected (but coincidentally, its absolute increase is consistant with the absolute increase on the min damage based on a 23% increase to that stat) and the speed is about 30% lower than expected.


If that doesn't tell you exactly what happened, then I give up. Numbers can be misleading, I admit. But if any weaponsmith has any doubts, it should be simple to construct a few test power hammers. Just max the effeciency line in one, speed in another and damage in another and its very obvious that this sort of power hammer is impossible without an acklay bones (or some other component) with something like 110-140 dmg, -9.0 spd, -28 SAC for stats.


Sorry to keep posting about this, its just frustrating to see this argued over and over again in two different forums. Do a few tests, check the #'s, and its immediately clear what's going on.



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Pavadin Spencer
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All Acounts Canceled on 11/17/05
Akuma-Paragon
Sat Oct 29, 2005 11:20 am
#43






-Hellfire- wrote:
In every server transfer the weapon creators name is removed. As anyone who has ever transfered every items creater s gone. In this weapon the creator is still there. This means in no way was the weapno transfered with pups. This is why the CSR gave the weapon back after confiscating it.





so, even if it wasnt server transferred, it was still exploited. no difference.



-apeist






Canceled sub ends jan 30. nice knowing ya -Paragon
Akuma-Paragon
Sat Oct 29, 2005 11:21 am
#44






Wookiee-Combat-Medic wrote:


y moan its 1 weapon not as thow he can put the ws out ov bussness god iv got more cash then i know what to do with.

Message Edited by Wookiee-Combat-Medic on 10-29-2005 09:40 AM





your not narrow minded at all


/sarcasmoff


-apeist






Canceled sub ends jan 30. nice knowing ya -Paragon
Akuma-Paragon
Sat Oct 29, 2005 11:25 am
#45






Adefo-Oami wrote:


Just FYI A csr looked at the weapon, and it was returned.


www.imagedump.com/index.cgi?pick=get&tp=331179



Message Edited by Adefo-Oami on 10-28-2005 11:30 PM





1. a similar thing happened on tarquinas, where a person ran a test to see if the csr's were competent. he had a gun he had exploited himself, and reported it and gave it to a csr to look at. csr said everything was ok and gave it back. csrs know NOTHING ABOUT THIS GAME. NOTHING.


2. that csr is a piece of sh** chump. If anyone intentionally harrassed (more than once)me and i was a csr i would perma ban their accounts and delete the hammer.


3. that proves that the LAW guys are serious freaking whiners who simply want to be "l33t" in swg. sad f***ing lives if you ask me... pathetic. guess they have to make up for not having skill with some uber weapons.


-apeist





Canceled sub ends jan 30. nice knowing ya -Paragon
Rinviero
Sat Oct 29, 2005 11:29 am
#46






Akuma-Paragon wrote:





-Hellfire- wrote:
In every server transfer the weapon creators name is removed. As anyone who has ever transfered every items creater s gone. In this weapon the creator is still there. This means in no way was the weapno transfered with pups. This is why the CSR gave the weapon back after confiscating it.





so, even if it wasnt server transferred, it was still exploited. no difference.


-apeist






The other way this is possible is from an old exploit, that thankfully is now resolved... In the first couple of weeks after the slice revamp you could slice a weapon with a PuP on, and the stats after the slice took the pup into account...


Example, pup speed, slice for damage... Both the speed slice and the damage pup stick, then pup for damage and slice for speed, again both the slice and pup stick.... This would account for the creater name being present...

-Hellfire-
Sun Oct 30, 2005 12:14 am
#47



Akuma-Paragon wrote:


Adefo-Oami wrote:

Just FYI A csr looked at the weapon, and it was returned.

www.imagedump.com/index.cgi?pick=get&tp=331179

Message Edited by Adefo-Oami on 10-28-2005 11:30 PM



1. a similar thing happened on tarquinas, where a person ran a test to see if the csr's were competent. he had a gun he had exploited himself, and reported it and gave it to a csr to look at. csr said everything was ok and gave it back. csrs know NOTHING ABOUT THIS GAME. NOTHING.

2. that csr is a piece of sh** chump. If anyone intentionally harrassed (more than once)me and i was a csr i would perma ban their accounts and delete the hammer.

3. that proves that the LAW guys are serious freaking whiners who simply want to be "l33t" in swg. sad f***ing lives if you ask me... pathetic. guess they have to make up for not having skill with some uber weapons.

-apeist






lol don't blame that on a LAW guy it wasn't even a LAW guy that had that happen too lol.
DarkBShadow
Mon Oct 31, 2005 12:23 am
#48

there is 2 ways to explote weapons.

Message Edited by DarkBShadow on 10-31-2005 07:34 AM



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Summerflame
Mon Oct 31, 2005 12:37 am
#49






DarkBShadow wrote:
there is 2 ways to explote weapons.





Please remove the ways to exploit the weapons from your post


If you could PM me how Option 1 is carried out I willl add it to the collection of exploits I am sending the devs. Thank you





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SicariusD
Mon Oct 31, 2005 2:34 am
#50


Well TBH not knowing howthe exploit is done just means I may unwittingly do it, or is it a case of, if u can do it you definately know u are exploiting? Idnt want to know how to do it, i just want to know if it is something i could do without realising that it is an exploit?


And on another note, why do non WS allways ALLWAYS think they know more about crafting weapons than us, who have been making weapons for 2 years or more, ppl who dnt understand hard caps allways seem to say *well he must have got an amazing* or *maybe it was with enchanted loot made from the skin of a gorax tooth*, hard caps are hard caps, there is only one way to beat them and that is cheating, something I will never do


If I see one of these weapons or am asked to make one I will report it ASAP, im sure nothing is done now, but when thousands of bug reports and complaints are filled the Devs will have to sit up and take notice........i hope





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Muzz
Mon Oct 31, 2005 1:26 pm
#51



Summerflame wrote:


DarkBShadow wrote:
there is 2 ways to explote weapons.


Please remove the ways to exploit the weapons from your post

If you could PM me how Option 1 is carried out I willl add it to the collection of exploits I am sending the devs. Thank you






'Collection' is about right.

Anyone else notice how exploited weapons like this PH are popping up all over the place now? Do they get removed? No. Do the exploits get fixed? No. Even the exploits that have been around for a while aren't getting fixed.



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