Weaponsmith Archive
Thread: Quarterly Top Issues Reporting
eznihm wrote:
SWG_Bobo wrote:
First off, slicing isnt really an issue and second it doesnt belong in the weaponsmith forums...belongs in the smuggler forum.
It is and it most certainly does.
Slicing needs a downside. We can't sell our product unsliced - that's a problem.
I tend to agree, slicing does play an integralrole in this forum.It's to the point wherehaving a Smuggler is a prerequisite to aweapons business, and that'scertainly a considerable issue for this community. However, deciding Slicing and Smuggler balance in particular is not our jurisdiction. Even if this issue isn't included in this quarter, it'll likely be brought up at some point in the future as this problem continues to worsen.
As an aside: I have brought up the Berzerker Rifle about a zillion times before to the Developers. I'll continue to bump my threads to them until it is fixed, regardless of whether or not this community considers it a top issue during this quarter. The issue will possibly receive more Developer awareness if placed in the Top Issues List, but I've been continually reporting it regardless.
PaladinX333 wrote:
Experimentation on the Heavy Axe is bugged. You only get 7 total points of experimentation regardless of how many exp points you have.
This is because the Dagger, Heavy Axe, and Wooden Staff are Artisan weapons and you need at least to be a 4/4/0/0 Artisan to get the full 10point Experimentation. (I can't remember if the Reinforced Staff is Artisan or WS, haven't made those in a long time. lol)
2. Stats on de-10 barrel
3. Slicing is also concerning me too, good slice = good weaponsmith, but actually it doesnt
i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.
other than that, my top issue won't be able to be addressed until the sandbox, so why bother.
nojediiam wrote:2. Extra storage at Master such as a special cert to be able to drop a 'warehouse' type building using only 1 lot that has extra storage space such as 300 items. Limits to this can include: only being able to use 1 per character, certed at master crafting profession, and higher maintainence, and whatever else to make it a reality.
That is a really good idea. Master weaponsmiths, as well as other crafters always have many items sitting around, even if they are in crates. In fact, even if the 'warehouses' could only hold crated items or only resources, etc., it would be a great benefit. Keep those great ideas coming!
If you or someone else can get memore details and documentation (approximately when the bug started, does it occur on every item or just certain weapons, if it occurs [to your knowledge] to other professions, is it 100% repeatable, any logged data, etc) I'll postit in the Corr boards immediately. Experimentation is so random that it is near impossible to get anything but anecdotes, so as much information as you can get would really help.
Mor-Dan wrote:
i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.
Logix wrote:
If you or someone else can get memore details and documentation (approximately when the bug started, does it occur on every item or just certain weapons, if it occurs [to your knowledge] to other professions, is it 100% repeatable, any logged data, etc) I'll postit in the Corr boards immediately. Experimentation is so random that it is near impossible to get anything but anecdotes, so as much information as you can get would really help.
Mor-Dan wrote:
i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.
Happened to me a couple of days ago making scythe schematics. I created 2 separate geo sword core schematics using 7 +10/+10 yellow cubes and 7 +10 pastes and ran them for the 6 cores each. When I made the second of the2 scythe schematics I hit an amazing on the 9th pt finishing the damage/speed line at a few % below the 1st schematic and with less max damage. The line filled with less of a final % despite the same resources and stats on cores. I used the 'extra' pt for more condition.
1st scythe schematic was 195-335, 2.6, 1075 cond
2nd scythe schematic was 195-332, 2.6, 1112 cond