Weaponsmith Archive

Thread: Quarterly Top Issues Reporting

Logix
Mon Oct 11, 2004 10:39 am
#27






eznihm wrote:





SWG_Bobo wrote:

First off, slicing isnt really an issue and second it doesnt belong in the weaponsmith forums...belongs in the smuggler forum.






It is and it most certainly does.


Slicing needs a downside. We can't sell our product unsliced - that's a problem.




I tend to agree, slicing does play an integralrole in this forum.It's to the point wherehaving a Smuggler is a prerequisite to aweapons business, and that'scertainly a considerable issue for this community. However, deciding Slicing and Smuggler balance in particular is not our jurisdiction. Even if this issue isn't included in this quarter, it'll likely be brought up at some point in the future as this problem continues to worsen.


As an aside: I have brought up the Berzerker Rifle about a zillion times before to the Developers. I'll continue to bump my threads to them until it is fixed, regardless of whether or not this community considers it a top issue during this quarter. The issue will possibly receive more Developer awareness if placed in the Top Issues List, but I've been continually reporting it regardless.


samijx
Mon Oct 11, 2004 3:14 pm
#28

1. Berserker Rifle ('Nuff said)

2. Need more weapons. Even if they have same or similar values... there's just not enough variety.

3. Temporary schematics need more uses. Two uses out of a schythe is just plain silly.

4. Loot DoT weapons are far too common.Us Weapon Smithsought to be able to compete in the DoT market.

5. The economy is spinning out of control. The ratio of weapon price vs. resource cost is getting smaller all the time.

6. Weapon Smiths ought to be able to craft weapons for ships (once JTL comes out)



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Solarstryder
Tue Oct 12, 2004 12:08 am
#29






PaladinX333 wrote:

Experimentation on the Heavy Axe is bugged. You only get 7 total points of experimentation regardless of how many exp points you have.






This is because the Dagger, Heavy Axe, and Wooden Staff are Artisan weapons and you need at least to be a 4/4/0/0 Artisan to get the full 10point Experimentation. (I can't remember if the Reinforced Staff is Artisan or WS, haven't made those in a long time. lol)
nojediiam
Tue Oct 12, 2004 1:31 am
#30

1. Loot needs to stack same serial #s i.e. cubes, paste, tissue, etc.


2. Extra storage at Master such as a special cert to be able to drop a 'warehouse' type buildingusing only 1lot that has extra storage space such as 300 items. Limits to this can include: only being able to use 1 per character, certed at master crafting profession, and higher maintainence, and whatever else to make it a reality.


3. Useful new weapons to craft that don't use looted schematics or looted components.


4.Less material and factorytime (complexity)requirements on grenades andsubcomponents: Warhead stabilizing device (40k units for arun of 1k; 240s each factory time)and Medium warhead mechanism (80k units for a run of 1k; 240s each factory time)specifically. Lower complexity of final grenades would aid factory time issues for making them as well.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


Luzenit
Tue Oct 12, 2004 8:53 am
#31

1.) Looted Weapons- It is hard to compete with 'Not-so-rare' Looted items that have insane damage and/or DOT attributes. I can always counton a few daily 'tells' from players in game asking if I make and sell DOT weapons. Many fighters will not settle for less. Nightsister Elders should just set up a vendor. Get rid of the DOT aspect at least. Want uber DOT? Go grab a MCM. Want to land some flame damage? Bring along a commando. VariousDOTs are built into special combat abilities, and even in a weapon, such as the feather weight FWG 5, but that is no longer good enough. In a sense, this hurts not just weaponsmiths, but other struggling professions.


2.) Limited looted/quest schematics - The rarity and limited access to schematics like scythes and executioner hacks is rough. It appears that any serious 2-H player demands a scythe....why bother with a 2-H sword? If the schematics are not easy to get, try getting a constant feed of sets if 7 yellow geo cubes and agentsto maximize an already limited scythe schematic. The one use hack speaks for itself. This goes for the other schematics like the bezerker rifle. I have been sittiing on an unserialized barrel for months. I do believe that it is fun having looted/quest schemtics in play, but it should be for more variety...not becausethese weaponsfar surpasses anything a weaponsmith can make with the best resources. We already have weapon schematics that are worthless. Which brings me to -


3.) Revamp our weapons schematics -Get rid of the redundant ones. Improve or scrap the weapons that will never be used because they are lame (we all know what they are). There are just a handful of weapons that are bought regularly (i.e., T-21s, VKs, Power Hammers, etc). Others creep off the vendor and some I practically give away, knowing it is not worth my rare resources to make and sell. Simplify grenades - these should not be such a pain to make for disposable weapons.


4.) Please fix Weapons Repair....enough said.



In regards to slicing. It IS a concern if it directly effects us. More and more players want pre-sliced weapons.....which means pre-sliced damage of 25% or better. I have a smuggler alt...because I need to have him (also for loot hunting I am forced to do). Someone mentioned selling badly sliced weapons for less? Let me say that getting a 17% speed slice on a weapon like a T-21 hurts....and that weapon is really now a give-away weapon. I can assure you that many weapons have to get sliced to get a few good slices in general. Badly sliced weapons can often sit at even 25% of the base price. Some, I go ahead and destroy. I am forced to sell 30% damage slices for INSANE prices on my vendor. If a player wants a cheaper slice, then they have to buy a few like weapons and pray to the smuggler gods for at least onegood slice from my alt (free slicing)or a smuggler of their choice. This may be eased with the smuggler revamp when and if it happens. Maybe the combat rebalance will make speed slices equally desirable.








Kazara____ Weaponsmith___Master Commando____


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Weaponsmith_Drake
Tue Oct 12, 2004 11:49 am
#32

1. Berserker Barrel serial #
2. Stats on de-10 barrel
3. Slicing is also concerning me too, good slice = good weaponsmith, but actually it doesnt



~~~Sosaro Ribrev~~~
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Mor-Dan
Tue Oct 12, 2004 12:42 pm
#33

experimentation seems buggy to me lately. i am getting robbed on the final points of experimentation when i get early amazing successes. for instance, with all greats after 9 points my Power Hammers are at 92%. i max out at 96%. i got 5 amazings in one session, and after 9 points was sitting on 95%, and missing 5 max dmg points... WTH is this?!?!? i should have been capped at 96% with 3 points left over, since i am a 12 point smith. i have had this repeat on me with every weapon i have. things where i used to get one extra point from getting several amazings, i no longer get. my experimentation stops just shy of full and cheats me out of dmg points forcing me to use that one more point to max out.

i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.

other than that, my top issue won't be able to be addressed until the sandbox, so why bother.



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Bachreus
Tue Oct 12, 2004 1:30 pm
#34


1.) I agree with 99% of everything everyone else keeps posting.


2.) Slicing weapons is total horse$%#+ anymore. I wouldnt sell a 35% dmg sliced t-21 for less than 400k plain and simple. Put the risk reward factor into the hands of the people buying the weapon. Doesnt anyone remember how exciting it was to hand over a weapon to an actual person and pray for a great slice? Even if I didnt get what I was hoping for I was happy. We rob our customers of a great part of the game by selling sliced weapons and it sucks that sliced weapon vendors have become standard operating procedure for most smiths. IMO of course


3.) Grenades are way to resource intense.


4.) We need More weapons. Fix the redundant stuff and add more.


5.) Weapon customization. We should have more imput in the overall look of the weapon other than stocks scopes and barrels. (even though these only show on a handful of weapons)


6.) Give me two more experimentation points... THIS IS A MUST.. (joking of course)



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
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Charos
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Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
Chareth
Tue Oct 12, 2004 4:24 pm
#35

1 - Limited use weapons (ie Rocket Launchers, etc) should be able to be refilled rather than making a whole new weapon. Every weaponsmith I have talked to on my server says that this would make it viable to make these weapons at a profit.

2 - Grenades are far too complicated for their own good. Get rid of 1 or 2 of the subcomponents needed for them or reduce the complexity of each subcomponent to allow for easier factory runs.

3 - We need a quest like the RIS quest armorsmiths get. It would give us something to do while we wait for our factories to finish.

4 - More storage. The warehouse idea mentioned above is a great one. I think every master of a crafting profession should be allowed to have this. People already use factories for storage and they cost more to maintain than a house. Just make a warehouse structure for us instead and make higher maintenance the downside. I think every weaponsmith would be for this. Either that, or make identical components stack and make resources stack higher.

5 - DOT weapons are slowly killing the market. I think HANDCRAFTED weapons should have a random chance of getting a random DOT. Add theDOTto the end of the crafting process (where you can select practice or not)so factory runs are not possible. Either nerf the DOT drops or give us a chance to craft them.


Well, that was my 2 cents worth. I agree with everything else mentioned above. Let's just hope the devs don't ignore us



-Wraith Squadron-


Vidi_MerchantMan
Tue Oct 12, 2004 5:20 pm
#36


nojediiam wrote:
2. Extra storage at Master such as a special cert to be able to drop a 'warehouse' type building using only 1 lot that has extra storage space such as 300 items. Limits to this can include: only being able to use 1 per character, certed at master crafting profession, and higher maintainence, and whatever else to make it a reality.





That is a really good idea. Master weaponsmiths, as well as other crafters always have many items sitting around, even if they are in crates. In fact, even if the 'warehouses' could only hold crated items or only resources, etc., it would be a great benefit. Keep those great ideas coming!



Videe Ossu --Tarquinas
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Amana
Tue Oct 12, 2004 6:02 pm
#37

Deffinately have to agree my top issue is with the berzerker rifle stabilization component. Alot of riflemen are morning over this cause it is like our DE-10 and it was taken away.


Second issue with me is the weapon stocks we create. I almost wish that at atleast 70% or so we could start getting into the negative speed range or so making it more viable to produce them but having the max be at like -.3 with 20 min 30 max dmg still keeping the form fitted stocks being the most rarest most viable loot.


I actually came upon a new or existing issue I never new about Logix. Was making some warhead stabilizers I got the range to 0 0

-1 and experimented and it zoomed from that to 0 -2 -1 and I had a moderate success. It seems that we should be able to enhance those aspects or are they limited because of a reason.



______________________________________________________________________
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Logix
Tue Oct 12, 2004 11:21 pm
#38






Mor-Dan wrote:

i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.



If you or someone else can get memore details and documentation (approximately when the bug started, does it occur on every item or just certain weapons, if it occurs [to your knowledge] to other professions, is it 100% repeatable, any logged data, etc) I'll postit in the Corr boards immediately. Experimentation is so random that it is near impossible to get anything but anecdotes, so as much information as you can get would really help.
nojediiam
Tue Oct 12, 2004 11:33 pm
#39






Logix wrote:





Mor-Dan wrote:

i did /bug this ingame, but there is no "experimentation" category under crafting, so i don't know if it will get noticed.



If you or someone else can get memore details and documentation (approximately when the bug started, does it occur on every item or just certain weapons, if it occurs [to your knowledge] to other professions, is it 100% repeatable, any logged data, etc) I'll postit in the Corr boards immediately. Experimentation is so random that it is near impossible to get anything but anecdotes, so as much information as you can get would really help.






Happened to me a couple of days ago making scythe schematics. I created 2 separate geo sword core schematics using 7 +10/+10 yellow cubes and 7 +10 pastes and ran them for the 6 cores each. When I made the second of the2 scythe schematics I hit an amazing on the 9th pt finishing the damage/speed line at a few % below the 1st schematic and with less max damage. The line filled with less of a final % despite the same resources and stats on cores. I used the 'extra' pt for more condition.


1st scythe schematic was 195-335, 2.6, 1075 cond


2nd scythe schematic was 195-332, 2.6, 1112 cond




_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


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