Weaponsmith Archive
Thread: My question to Logix, RE: Crafting nerf
if memory serves me correctly JoarAdanNessoshas been an SOE apologist and dev boot licker since release...
i dont think there is anything they have done that he hasnt agreed with or promoted as the best thing since ice cream
Logix wrote:
I'm against it
I can't think of anything to say. This is bad. All this: skill tapes, single/multi line experimentation, durability, melee subcomponents, etc.. None ofitmatters a bit, in the swing of things.
Let me point y'all to another thread, one that matters.
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=22158
Here you will see, the newly enlisted, Chrysalide and the old forward-nerfer, Thunderheart, posting valid statistics on Critical Failures. You will see its been replied to by me. You will see no rereply from THEM.
NOTICE:do you see anymalleability attributes inthe resources in these trials? I didn't.
We are being led by babbling idiots and that is why this is bad. For once I agree with Logix. Kudos!
Oar
MonroeThanes wrote:
potential points
If a potential point is 7% andthe craft has 4 rows, each shouldrequire 25% in each row to make a "good" craft.
25% / 7% is 3.6 potential points per row, out of 1-12, depending on the crafters skills.
3.6 x 4 is not 10, however. It's 14.285714285714285714285714285714
The system is -2.285714285714285714285714285714 shy. I can't elaborate on this in detail, sincemany craftables havedifferentrows.
This needs to be considered in EACH schematic, new and old. It's not. We are led by idiots.
Oar