Weaponsmith Archive

Thread: Anyone else here have a post CU crafted item in the +400 dps club

Summerflame
Sat Oct 01, 2005 7:07 am
#27






ShugFlurry wrote:
Some servers didnt get hit by the pre-cu stock nerf btw. Makes it easier when you can add 40min/max lol.




Yeah this should actually be corrected, you know which servers still ahve these?



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ShugFlurry
Sat Oct 01, 2005 7:17 am
#28

Not flurry



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Anarchicgorilla
Sat Oct 01, 2005 1:08 pm
#29

I tested all mine too... except with friend and alt jedi running defense macro's etc..



I just posted the numbers for the "math" of it all.





" Wealth is the slave of a wise man. The master of a fool. "
Rinviero
Sat Oct 01, 2005 1:36 pm
#30






-Stinks- wrote:

blah blah blah








People really overlook what a good shot ranged shot is, is has 4x the damage/SAC ratio of any other special move and is fast.... Clever prople will soon catch on that DPS does mean something after all

Rinviero
Sat Oct 01, 2005 1:39 pm
#31






Asir_SWG wrote:

Here is a nice 403 dps ALR , recognize the crafter anyone The item has a slice but no PUP.


As to a second point, this item has disproved the slice cap value as listed for an ALR...





edit... have not got the exact stats but with a full speed slice it's over 430 dps now.... Perfect me my requirements (I am melee - only have ranged shot - but want something to whip out when I get rooted etc... )

Message Edited by Rinviero on 10-01-2005 01:39 PM

charb
Sat Oct 01, 2005 1:56 pm
#32






Summerflame wrote:




Asir_SWG wrote:





Rico4 wrote:


Anyway here is my best effort, not far off but is 12%speed sliced. E11 MK II



Now that's a tasty weapon.....




That is a very nice weapon indeed


Made something very similar







I can't help but to notice the elite carbine has "blast" damage, what am I missing ?
Summerflame
Sat Oct 01, 2005 2:05 pm
#33

When crafting with the high accuracy scopes the weapon damage will bug. THis corrects itself after a logout off a couple of hours



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ShugFlurry
Sun Oct 02, 2005 8:44 am
#34

433-1059
2.08
73

Unsliced E11mk2



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
-Stinks-
Sun Oct 02, 2005 3:16 pm
#35

hey I didn't write blah blah blah!


/target Rinviero


/smell


/stink


/peyoo


take that!





Rinviero wrote:





-Stinks- wrote:

blah blah blah








People really overlook what a good shot ranged shot is, is has 4x the damage/SAC ratio of any other special move and is fast.... Clever prople will soon catch on that DPS does mean something after all









the original Radiant chars of Stinks, Precision, Malfunction (2nd player)

All accounts cancelled - this is working as intended

Stinks - City of Villians (Justice Server)

/flail
Bermag
Tue Oct 04, 2005 3:02 am
#36

I have seen many say that ranged/placed shot gives a higher DPS than higher level specials. However, to me it feels that head shot/critical still kills quicker (even if ranged/placed is pretty good). Have not made any real tests taking number though.


But I wonder if the good results with ranged/placed shot is when people are using a macro to fire their specials. People have reported (ie it is bugged) about using macros to fire specials could give you a much higher firing rate than you could by firing manually (I think the second special fired would use the delay of the other special ie ranged shot so both specials used the delay of ranged shot or something similar).


I personally don't think ranged/placed should be able to give you a higher damage over time than using higher specials, that is plain wrong. I think that combo should give you best damage/sac though.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Rinviero
Tue Oct 04, 2005 3:27 am
#37






Bermag wrote:

I have seen many say that ranged/placed shot gives a higher DPS than higher level specials. However, to me it feels that head shot/critical still kills quicker (even if ranged/placed is pretty good). Have not made any real tests taking number though.


But I wonder if the good results with ranged/placed shot is when people are using a macro to fire their specials. People have reported (ie it is bugged) about using macros to fire specials could give you a much higher firing rate than you could by firing manually (I think the second special fired would use the delay of the other special ie ranged shot so both specials used the delay of ranged shot or something similar).


I personally don't think ranged/placed should be able to give you a higher damage over time than using higher specials, that is plain wrong. I think that combo should give you best damage/sac though.






Yes - to get the most DPS you have to use a macro to fire, you just can not time it well enough without


No - ranged / placed does not give a higher DPS as such, but what it does do is enable you to fire with 1/3 of the SAC usage, given this you can use speed pups in place of SAC pups, go for a slightly higher SAC weapon that is faster etc... So given all this using ranged / place can be made to give a higher DPS... This is the way it should be.



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