Weaponsmith Archive

Thread: So You want To Make A Rocket Launcher

MonroeThanes
Sat Jan 31, 2004 11:59 am
#27

i think 60k is too little, thats alot of factory time, thats alot of storage, thats alot of time when im not making profitable weapons or gathering resources to make profitable weapons, as it stands now each rocket launcher should cost over 100k, i dont make them, too much to mess with and noone is willing to pay that much for a disposable item, ive made a total of 3 since i got master weaponsmith in september, one the experimentation didnt come out right, i wanted to hurt things when that happened



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
Tomper
Mon Feb 09, 2004 4:55 am
#28

What's the average stats (damage/speed/ham) of a standard Projectile Feed Mechanism vs. an Advanced Projectile Feed Mechanism?


How much faster will the Rocket Launcher become, it we use eight Advanced Feed Mech instead of eight standard ones?




- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
bushlies767
Tue Feb 10, 2004 12:48 am
#29

**edit** informatative post. I agree the RL is the top of "a" mountain in WS. This is the mountain that proves you (more so than any other class) can do something very hard...and not whine (to much) about it. We should be glad we have something to do in the game that takes a little more though/planning than the mindless repatition that other classes are subject to.


Two ?'s: Will someone confirm the notion that proton quality has ZERO effect on the final RL.


...and what about heavy warheads?






Ki'la Su-Shi
Master Weaponsmith - Tempest -


Ki'la Mution Supply - Grenades and Explosives-
Proud purveyor of |k*| munitions
Jaxian Bay, Naboo [ /waypoint -6211 6803 ]
(in the FelKel Weaponsmiths LTD tent)

SpungeBob
Mon Mar 08, 2004 3:04 pm
#30

I love this post so Im giving it a bump.



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