Weaponsmith Archive
Thread: So You want To Make A Rocket Launcher
Just a word for all you WS out there:
1. I love you
2. You have all my money.
Ok, that was more than "a" word. Also, I guess you dont actually have all my money anymore, since I took up WSing with an alt....that being said, though:
10 out of 10 Master Commandos say - "Grenades SUCK!" Dont waste your time, unless you are cranking out crates of C12s for marksmen that need Combat Xp or C22s for Nov. Commandos that need Combat Xp. Best thing about proton grenades, et. al., is blowing yourself up the first time you try to use one.
On RLs: In PvP, speed is life. Make it faster if ya can.
Doesn't the advanced weapon scope slow the weapon down? Others were saying speed is key. Maybe both advanced weapon scopes and advanced projectile feed mechanims would be the way to go, then.
Other the that... are these not suppose to be the Heavy weapon for Novice commandoes, befor they move on to Heavy particle beams and that stuff.
Brawlmaster wrote:
Charb -
Doesn't the advanced weapon scope slow the weapon down? Others were saying speed is key. Maybe both advanced weapon scopes and advanced projectile feed mechanims would be the way to go, then.
Scopes have no effect on speed; only wound chance, accuracy, and HAMs.
Tarnak_Archvold wrote:
The logical way to make RL's easier to create, would be to replace protongrenades with heavy warheads... (the Heavy warheads would have a use as well)
Other the that... are these not suppose to be the Heavy weapon for Novice commandoes, befor they move on to Heavy particle beams and that stuff.
I hope they never replace the proton grenades in rocketers, but I do wish they would make them count towards the damage output of the gun.
Rocketers are the summit of the WS mountain and hope it will always be so. I hate it when players scream "make it easier, make it easier". Everytime the devs listen and act on complaints like that something bad always happens. Holocrons, AT-ST, Jedi survival... the list goes on.
Besides heavy warheads are meant for something else.
Soar wrote:
Besides heavy warheads are meant for something else.
Just like Beam Rifles, the oldWeapon MountsandChemical Warheads, eh, Soar? ![]()
Soar wrote:
I hope they never replace the proton grenades in rocketers, but I do wish they would make them count towards the damage output of the gun.
Rocketers are the summit of the WS mountain and hope it will always be so. I hate it when players scream "make it easier, make it easier". Everytime the devs listen and act on complaints like that something bad always happens. Holocrons, AT-ST, Jedi survival... the list goes on.
Besides heavy warheads are meant for something else.
As a WS I find rocket launchers are a complete pain in the rear-end to make, they foul up my factory lines as no weapon save for bowcasters does and are almost impossible to stock along with major weapon lines. I also think that's exactly as it should be, even if it means that I'm going to only stock them once in a blue moon.
Why? A few reasons for it actually but the strongest one is the benefit of specialization and the price of being a generalist.I think that weaponsmithing of all of the professions is the one that is impossible for one player to be the source of everything, and believe me I think I've come closer than almost anyone to having literally every craftable weapon in stock. I stock all the standard ranged and Melee, I stock all the Special Heavy Weapons (FT, HAR, LLC), and I also stock a fair smattering of the commando consumable weapons and grenades, but I don't stock RLs as a rule.
It takes a lot of factory time, and a lot of resource, and a lot of effort to create these weapons and noone is as able to do that as well as someone who specializes in munitions. I'm actually making a small group mainly for my commando alt and a commando friend to eventually play around with, and that small run of 100 is convincing me I proly won't get into making these full time.
Some things should be hard to make, keeping RLs stocked so that people have a reasonable expectation of finding them in stock should be a mark of honor in the profession, just as keeping a store stocked with multiple lines of weapons, etc etc should be.
Somethings are supposed to be tough, it's the tough that makes them great.
Eola wrote:
Soar wrote:Some things are supposed to be tough, it's the tough that makes them great.
Hear, hear.