Weaponsmith Archive

Thread: Can a crafter get force sensitive mastery crafting up ??

Cindal
Tue Sep 07, 2004 4:05 pm
#27

ScotchandTronicis the best Weaponsmith i know has been on since launch and i bump him for a great weaponsmith point of view to the jedi grind.. Hell i doubt i can get a scatter pistol from you at 300dmg without a PUP and a lowly 26%dmg slice.. Dude get off his stick and keep to the topic.. stop throwing stones back forth... craft this...


Leader/Founder of the Babes Guild Veki Mistwalker ; Radiant

Cindal Harbringer Master Dancer/ Bio-eng ;Naturis


/bump for great thread and

/bump for killer weaponsmith point of view on Jedi crafting xp



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Brilyn
Tue Sep 07, 2004 4:33 pm
#28

< I will make the deal sweeter for you lets say you get 10000 xp a day thats 8 months for the two remaining branches you would need in the crafting tree >


You keep making outlandish claims, by posting a crappy low amount of XP, and then whinging about how long it will take with a crappy low amount of XP......


< oh wow a TKA has to walk to his misson>


Yes. And the point that you've apparently missed is that while the TKA has to walk to and from his missions, you can continure crafting.


So while he may get all his xp in one lump, the WS's xp is spread out more. We don't have to queue for Doc buffs. We don't have to queue for Music Buffs. We don't have to track down crates of Muon, Pixies, Brandy, synthsteak, or Ahrisa in order to generate our XP.


< you think you can get xp faster than them making heavy warheads @ "735xp a pop" translates to 147 force crafting xp a pop what does it take about 260 seconds to clear one from a output hopper. >


No it takes less that than, which is irrelevant.


Go create 10 Weapon Crafting tools, and you don't have to wait for *anything* to clear. Just keep crafting.


< but your drunken math holds no water >


Feel free to be civil at any point....... (Go read Edo's post, it's a good indication on "how to make a post without looking like a jerk")



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Brilyn
Tue Sep 07, 2004 4:54 pm
#29

< but it requires 7,883 Heavy Warhead Mechanisms to finish one branch >


Edowar, with 6 crafting tools, that'll take you roughly 32 hours of crafting.


It really depends on how much of a rush you're in to get this.



In your shoes (mainly as I'm not pushed about the FS stuff), I'd craft just when I had time to burn: waiting on a shuttle. Chatting to mates. that sort of low-intensity thing, when making 10-20 Heavy Warheads isn't going to be an effort.



The XP will build up.



For the hell of it, I converted my xp to FS xp. I currently have 30k FS Crafting XP, from capped WS and Arch XP, plus a few other bits and bobs. I'm thinking about doing the trees, but it's not something I'm going to stress over. The XP will accrue of it's own accord. *shrug*



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Rock-A-Fella
Tue Sep 07, 2004 5:51 pm
#30






Ichi-ban wrote:

Weeee


Can't wait to take my weaponsmith through the corvette... I give him 2 seconds to live






lol, me2




12 Point Weaponsmith
Master Artisan | Master Weaponsmith | Master Merchant
Vendors: -5059 2826 Naboo, Theed
Full List of Weapons and Prices Below
Rock-A-Fella Weapons Webpage





EdOWar
Tue Sep 07, 2004 9:22 pm
#31






Brilyn wrote:

< but it requires 7,883 Heavy Warhead Mechanisms to finish one branch >


Edowar, with 6 crafting tools, that'll take you roughly 32 hours of crafting.


It really depends on how much of a rush you're in to get this.



In your shoes (mainly as I'm not pushed about the FS stuff), I'd craft just when I had time to burn: waiting on a shuttle. Chatting to mates. that sort of low-intensity thing, when making 10-20 Heavy Warheads isn't going to be an effort.



The XP will build up.



For the hell of it, I converted my xp to FS xp. I currently have 30k FS Crafting XP, from capped WS and Arch XP, plus a few other bits and bobs. I'm thinking about doing the trees, but it's not something I'm going to stress over. The XP will accrue of it's own accord. *shrug*







I'm not super rushed to get the FS crafting. I figure I'll probably do an hour a night during the week and maybe two or three hours a day on weekends. It will still take close to a month just to finish one branch, though. Hehe, oh well, guess it will come when it comes.


Slim Vargo, Corbantis

allgoodnamestaken
Tue Sep 07, 2004 10:55 pm
#32






Brilyn wrote:



As for how this compares to TKA, as a random example, I'm fairly confident that they cannot gain 882 FS Combat XP every 90 seconds. They still have to walk between missions. Wait on Shuttles. Queue for buffs. And so on.








Well I feel for you guys somewhat, as a Master Fencer I can make 70k per lair, each lair taking 5 minutes if I milk it somewhat. That's my combat side.


I used to want to get some FS crafting skills in to help my Doctor half in his crafting, but that isn't going to happen. I get 8x less than you crafting my most efficient xp item :/


Keep up the good work gents
jason67
Wed Sep 08, 2004 5:27 am
#33

First off if you are looking to grind then you are a moron and going about it all the wrong way. If your not looking to grind then don't even bother looking at Jedi or Force sensative. If an intelligent person is looking to do the Force Crafting stuff then they have it way better off than any other prof. It may require slight modifications to your template but they'd be temporary and easy as hell to get.


PICK UP ARCHITECT. The best XP machine for crafting is the Gungan Statues which give roughly 2-3k xp per crafted item, they only use resources(no crafted components) and you don't have to keep going back and forth to the villiage you could sit right at the xp converter and craft until your full. I dunno how bright you are but crafting the damn gungan heads I could hit xp cap several times a day easily and not even have to get up to do anything other than exchange crafting xp for force xp.


The only draw back to this is the mass amount of resources it requires but come on now, which real crafter here couldn't pull in a couple mill units of ore etc... in a matter of a week or two at most.


In order to get this you would only need 0100 architect in order to craft the gungan heads. By far the most effecient way(timewise) to get any force xp. You could also argue the cost aspect if you really wanted to rant again but consider that a combat prof needs good weapons for an effective grind. well darn it yes they could use base weapons and armor if they wanted to, and you could also grind out 280,000 barrels if you wanted to make it more cost effective too. My point is that there are alternatives other than your limited mind is grasping at, and trying to make the worst possible scenario for your position. If you want to whine go ahead, frankly I think it's pointless they(soe) don't care and aren't gonna do anything about it so it's up to you to decide what you wanna do. If it's all just to much for your whiney ass then CYA later, quit the game. If your simply looking for a better way to do things then consider the gungan head option. Another thing to keep in mind is that becomeing a Jedi means doing combat. At some point your template has to shift to combat if your planning on becoming a full Jedi. The force sensative areas are to accomodate those that want to participate in Jedi stuff without the combat.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Fishlore
Wed Sep 08, 2004 8:09 am
#34

Sorry. Let me just see if I have things straight. Everyone feels that casual crafters should be able grind Jedi in a matter of weeks? Let's step back from that statement. People feel that casual crafters should be able to grind 4 force sensitive trees in a few weeks?


Has the whole world gone crazy? Why should a casual crafter even be entitled to jedi? Why should a casual anybody be entitled to jedi? The whole point of the system is that casual people can't do this. Look at when this game is set in the Star Wars timeline. There are next to no jedis in this timeframe. Soon we'll haveevery casual crafter running around with lightsabers. Man this game sucks more everyday. If I want a Jedi I'll play Jedi Academy or KOTOR.
EdOWar
Wed Sep 08, 2004 9:07 am
#35






Fishlore wrote:

Sorry. Let me just see if I have things straight. Everyone feels that casual crafters should be able grind Jedi in a matter of weeks? Let's step back from that statement. People feel that casual crafters should be able to grind 4 force sensitive trees in a few weeks?


Has the whole world gone crazy? Why should a casual crafter even be entitled to jedi? Why should a casual anybody be entitled to jedi? The whole point of the system is that casual people can't do this. Look at when this game is set in the Star Wars timeline. There are next to no jedis in this timeframe. Soon we'll haveevery casual crafter running around with lightsabers. Man this game sucks more everyday. If I want a Jedi I'll play Jedi Academy or KOTOR.





I'm not saying that casual crafters should be able to do it in a couple of weeks, but it might be nice if it didn't take 3 or 4 years. Like I said before, I only want the damn FS crafting skills; I could care less about being a Jedi. I agree with you though, that there are already too many Jedi. I'd be perfectly happy if they'd never put them in the game in the first place.


Slim Vargo, Corbantis


EdOWar
Wed Sep 08, 2004 10:43 am
#36






jason67 wrote:

First off if you are looking to grind then you are a moron and going about it all the wrong way. If your not looking to grind then don't even bother looking at Jedi or Force sensative. If an intelligent person is looking to do the Force Crafting stuff then they have it way better off than any other prof. It may require slight modifications to your template but they'd be temporary and easy as hell to get.


PICK UP ARCHITECT. The best XP machine for crafting is the Gungan Statues which give roughly 2-3k xp per crafted item, they only use resources(no crafted components) and you don't have to keep going back and forth to the villiage you could sit right at the xp converter and craft until your full. I dunno how bright you are but crafting the damn gungan heads I could hit xp cap several times a day easily and not even have to get up to do anything other than exchange crafting xp for force xp.


The only draw back to this is the mass amount of resources it requires but come on now, which real crafter here couldn't pull in a couple mill units of ore etc... in a matter of a week or two at most.


In order to get this you would only need 0100 architect in order to craft the gungan heads. By far the most effecient way(timewise) to get any force xp. You could also argue the cost aspect if you really wanted to rant again but consider that a combat prof needs good weapons for an effective grind. well darn it yes they could use base weapons and armor if they wanted to, and you could also grind out 280,000 barrels if you wanted to make it more cost effective too. My point is that there are alternatives other than your limited mind is grasping at, and trying to make the worst possible scenario for your position. If you want to whine go ahead, frankly I think it's pointless they(soe) don't care and aren't gonna do anything about it so it's up to you to decide what you wanna do. If it's all just to much for your whiney ass then CYA later, quit the game. If your simply looking for a better way to do things then consider the gungan head option. Another thing to keep in mind is that becomeing a Jedi means doing combat. At some point your template has to shift to combat if your planning on becoming a full Jedi. The force sensative areas are to accomodate those that want to participate in Jedi stuff without the combat.





Someone in the Arch forum broke out the numbers for grinding FS crafting xp using Gungan Head statues. There conclusion was that at 3 cpu it would cost 77 million credits to finish one FS crafting branch.


Here's the link (sorry don't know how to make them clicky): http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=65161


Slim Vargo, Corbantis


jason67
Thu Sep 09, 2004 5:14 am
#37






EdOWar wrote:





jason67 wrote:

First off if you are looking to grind then you are a moron and going about it all the wrong way. If your not looking to grind then don't even bother looking at Jedi or Force sensative. If an intelligent person is looking to do the Force Crafting stuff then they have it way better off than any other prof. It may require slight modifications to your template but they'd be temporary and easy as hell to get.


PICK UP ARCHITECT. The best XP machine for crafting is the Gungan Statues which give roughly 2-3k xp per crafted item, they only use resources(no crafted components) and you don't have to keep going back and forth to the villiage you could sit right at the xp converter and craft until your full. I dunno how bright you are but crafting the damn gungan heads I could hit xp cap several times a day easily and not even have to get up to do anything other than exchange crafting xp for force xp.


The only draw back to this is the mass amount of resources it requires but come on now, which real crafter here couldn't pull in a couple mill units of ore etc... in a matter of a week or two at most.


In order to get this you would only need 0100 architect in order to craft the gungan heads. By far the most effecient way(timewise) to get any force xp. You could also argue the cost aspect if you really wanted to rant again but consider that a combat prof needs good weapons for an effective grind. well darn it yes they could use base weapons and armor if they wanted to, and you could also grind out 280,000 barrels if you wanted to make it more cost effective too. My point is that there are alternatives other than your limited mind is grasping at, and trying to make the worst possible scenario for your position. If you want to whine go ahead, frankly I think it's pointless they(soe) don't care and aren't gonna do anything about it so it's up to you to decide what you wanna do. If it's all just to much for your whiney ass then CYA later, quit the game. If your simply looking for a better way to do things then consider the gungan head option. Another thing to keep in mind is that becomeing a Jedi means doing combat. At some point your template has to shift to combat if your planning on becoming a full Jedi. The force sensative areas are to accomodate those that want to participate in Jedi stuff without the combat.





Someone in the Arch forum broke out the numbers for grinding FS crafting xp using Gungan Head statues. There conclusion was that at 3 cpu it would cost 77 million credits to finish one FS crafting branch.


Here's the link (sorry don't know how to make them clicky): http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=65161


Slim Vargo, Corbantis








No one in their right mind would actually buy all the materials to do this(what roughly 25million resources). It costs less than 1cpu to actually harvest your own and any real crafter would have the ability to harvest their own resources. It would still be costly but would require much less time than any other method I can think of. Conversion rate still sucks of course. Never said it would be cheap but if you broke down the cost in any profession the cost would be in the millions. Combat profs would even be in the millions due to armor/weapon costs. And again they'd have the choice to use crappy stuff or quality stuff, cost vs time basically. Any way you get the FS skills is going to be costly it's just a matter of how costly and how time consuming. Even if you were grinding barrles, if you were paying 3cpu on the steel you'd be in the millions again, but you'd also be into many many months of grinding at least.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Wargfang
Sun Sep 12, 2004 2:59 pm
#38

Ive been a crafter since 1 week after launch (had to mail my copy to me).


I dont want this character to be Jedi...he is a crafter.


However the FS Crafting tree I assumed was for crafters (who were force sensitive).


I thought we could improve our experimentation via the tree. The numbers in here are staggering.


Im just hoping one of the 5 crafting masteries I did was a holo, then Ill get access to weapons crafting, convert my 100k of ws skills, 170k of architect etc etc into at least 1 branch of FS experimentation. Otherwise well.....pants.
Spectre486
Sun Sep 12, 2004 5:15 pm
#39

My guildies laffed at me when I said I had invested my free branches into crafting. Oh how I laff back now!


It is a truly insane grind.


I'm 4-4-4-2 now. Been grinding personal harvesters for 3 days now. Only got the second box under my own steam. (I had 3 free branches)

50k general crafting gets me 6250 Force xp. Its fast.....but.....I'm gouging a huge whole in the ground resource wise



Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
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