Weaponsmith Archive

Thread: Good News! But some concern with whats on the TC at the moment....

ShugFlurry
Tue Aug 23, 2005 3:55 pm
#27

More like Uber hits perfection....



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
EdOWar
Tue Aug 23, 2005 4:21 pm
#28






ZionHalcyon wrote:





EdOWar wrote:

This sounds like another one of those ideas that the devs haven't thought through all the way, like ADK's, resource kits and the new bounty hunter missions. Am I going to need an entertainer alt now to make sure I can get one of these buffs whenever I need it? It sounds like this is going to be one of those "must have" buffs if you are a serious crafter. The ramifications will be huge and, I suspect, not very good for the game--just another way to dumb down crafting.


Slim Vargo, Corbantis








Not to pick a fight, but I am. The New BH missions are very thought out. And very fun. And the loots we get keep us coming back to you or to an AS for weapons or armor.


The right thing wouldn't be to screw over BH because they finally got something good; the right thing would be to give everyone something as good as the new BH missions.


(then again, I am well aware of how the old Coordinator here tried to poison everyone on the new BH missions, so seeing his attitude on a few WS's in here isn't surprising....)







I have no problem with BH's getting new loot (though I agree that other non-BH combat professions should have similar opportunities). The reason I thought the new BH missions weren't very well thought out, is because a toon with two elitenon-BH combat professions (CL 80), and novice BH, could basically get the same kinds of missions as an MBH. The crucial difference though, is that the novice BH doesn't have to go offworld to do their missions (often they only have to go a couple hundred meters from the mission terminal). So in the time it took me to do one off-world BH mission, a CL 80 toon with novice-BH could doaroundfourmissions, withthe same kinds of loot, and the same credit payout.


Clearly that was not well thought out by the Devs. The fact that they are moving to remedy the situation in the next publish only proves that it wasn't well thought out (though it does them credit that they are trying to fix it so quickly, instead of waiting weeks).


Slim Vargo, Corbantis




Kregi
Tue Aug 23, 2005 5:18 pm
#29

All the dumb kiddies too lazy to put in their time to be good crafters can go play Jedi...that's what it's there for.

lol

That about sums it up.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
Blackmoore
Tue Aug 23, 2005 5:25 pm
#30

I love crafting because it is something that is rewarding. I mean it is fun to make something or get a better resource to make a certain weapon better by a few points. I play a crafter because you have to use your brain. I collected a lot of resources before I even went WS. It was a little over a year before I got everything.


Great resources are kind of worthless now and with resource kits anyone can get them. So, even noobs can. So whyhave this buff? Let them struggle some like we all did.Why can't they just take out the one buff for the resources? I mean that is going to take the fun out of crafting. It will make everything the same.


I don't know I just thinkthe resourcebuff is justdumb.





Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Blackmoore
Tue Aug 23, 2005 5:35 pm
#31

F them. Purely and simply F them.It shouldn't be easy to make a maxed out weapon. In fact, I won't sell any resources to anyone anymore. And I suggest all long term crafters to do the same if this goes live. I will only share resources with my guildies, period. This is a total and utter slap in the face to those of us that have been playing and collecting resourcessince launch.


What is next? Master crafters havetoactually craft the items forthe new crafters too? I mean where is the work involved for them?Oh please please put this one through! /sarcasm off


Or perhaps we can all stop crafting for a week or so? This is just sad.





mindspat wrote:

This new feature is to benefit the newer less experianced crafter who may not have the resources for the best item. I would think the cap is still i place and those who are capped will remain so and the lesser crafters will have the gap narrowed to be able to compete with the oldtimers.


Just an fyi, SOE is making a solid effort to do away with the mass produced crafting. It's just a matter of time before we hear "I remember when we have weaponsmiths who custom built our weapons..."









Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Blackmoore
Tue Aug 23, 2005 5:38 pm
#32

Speak it brotha!




CorenLanra wrote:
This makes me sick.. Might as we get a golf club and take a hard swing at all us vetrans' balls.








Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Blackmoore
Tue Aug 23, 2005 5:40 pm
#33

Ed. Boss marks are only going to be for MBH now. So this is cool with me.




EdOWar wrote:





ZionHalcyon wrote:





EdOWar wrote:

This sounds like another one of those ideas that the devs haven't thought through all the way, like ADK's, resource kits and the new bounty hunter missions. Am I going to need an entertainer alt now to make sure I can get one of these buffs whenever I need it? It sounds like this is going to be one of those "must have" buffs if you are a serious crafter. The ramifications will be huge and, I suspect, not very good for the game--just another way to dumb down crafting.


Slim Vargo, Corbantis








Not to pick a fight, but I am. The New BH missions are very thought out. And very fun. And the loots we get keep us coming back to you or to an AS for weapons or armor.


The right thing wouldn't be to screw over BH because they finally got something good; the right thing would be to give everyone something as good as the new BH missions.


(then again, I am well aware of how the old Coordinator here tried to poison everyone on the new BH missions, so seeing his attitude on a few WS's in here isn't surprising....)







I have no problem with BH's getting new loot (though I agree that other non-BH combat professions should have similar opportunities). The reason I thought the new BH missions weren't very well thought out, is because a toon with two elitenon-BH combat professions (CL 80), and novice BH, could basically get the same kinds of missions as an MBH. The crucial difference though, is that the novice BH doesn't have to go offworld to do their missions (often they only have to go a couple hundred meters from the mission terminal). So in the time it took me to do one off-world BH mission, a CL 80 toon with novice-BH could doaroundfourmissions, withthe same kinds of loot, and the same credit payout.


Clearly that was not well thought out by the Devs. The fact that they are moving to remedy the situation in the next publish only proves that it wasn't well thought out (though it does them credit that they are trying to fix it so quickly, instead of waiting weeks).


Slim Vargo, Corbantis













Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
ravingbantha
Tue Aug 23, 2005 6:12 pm
#34






EdOWar wrote:


I have no problem with BH's getting new loot (though I agree that other non-BH combat professions should have similar opportunities). The reason I thought the new BH missions weren't very well thought out, is because a toon with two elitenon-BH combat professions (CL 80), and novice BH, could basically get the same kinds of missions as an MBH. The crucial difference though, is that the novice BH doesn't have to go offworld to do their missions (often they only have to go a couple hundred meters from the mission terminal). So in the time it took me to do one off-world BH mission, a CL 80 toon with novice-BH could doaroundfourmissions, withthe same kinds of loot, and the same credit payout.


Clearly that was not well thought out by the Devs. The fact that they are moving to remedy the situation in the next publish only proves that it wasn't well thought out (though it does them credit that they are trying to fix it so quickly, instead of waiting weeks).


Slim Vargo, Corbantis








I could be mistaken but I belive that from the very begnining the eliete marks that drop good loot were supposed to be ONLY master missions. I was suprised to hear non-Master LvL missions pulling these, sounds more like a bug fix than a nerf of some sorts.

Aitass
Tue Aug 23, 2005 6:30 pm
#35

i think they should just take out the little part that makes the resources better. the other buffs (dont remember exactly what they did) wont hurt anything




Aitass Solmas and A'tass Solmas
{Bounty Hunter} {Entertainer}
CHaRM {Chalice Hutt and Rebel Militia}
[
"Dreads says I smell of Solmas."
Total Eclipse rocks your socks off!
Aitass
Tue Aug 23, 2005 6:32 pm
#36

found it:



Weaponsmith-
Increase WS experience by 15%,
Increase resource quality for WS crafting by 10%,
Increase assembly success for WS crafting by 10%,
Increase experimentation success forWS crafting by 10%.



just get rid of this one (the highlited one) for every profession and everything will be fine. at least in my stupid little teenager opinion it would be lol.





Aitass Solmas and A'tass Solmas
{Bounty Hunter} {Entertainer}
CHaRM {Chalice Hutt and Rebel Militia}
[
"Dreads says I smell of Solmas."
Total Eclipse rocks your socks off!
MeciniaLua
Tue Aug 23, 2005 6:40 pm
#37






Aitass wrote:

found it:



Weaponsmith-
Increase WS experience by 15%,
Increase resource quality for WS crafting by 10%,
Increase assembly success for WS crafting by 10%,
Increase experimentation success forWS crafting by 10%.



just get rid of this one (the highlited one) for every profession and everything will be fine. at least in my stupid little teenager opinion it would be lol.







This isn't going to hurt any of the crafters.


Every stat on your weapons takes multiple stats to be good, it is highly unlikely that all those stats are 1000 on any resource you own. This will help established as well as upcoming crafters.





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Aitass
Tue Aug 23, 2005 7:27 pm
#38

well i am not smart about resources so i was just basing my opinion on what others have explained (stupid i know, but what can i say im a teen....lol thats always my excuse =P)




Aitass Solmas and A'tass Solmas
{Bounty Hunter} {Entertainer}
CHaRM {Chalice Hutt and Rebel Militia}
[
"Dreads says I smell of Solmas."
Total Eclipse rocks your socks off!
noSup4u
Tue Aug 23, 2005 7:37 pm
#39






MeciniaLua wrote:





Aitass wrote:

found it:



Weaponsmith-
Increase WS experience by 15%,
Increase resource quality for WS crafting by 10%,
Increase assembly success for WS crafting by 10%,
Increase experimentation success forWS crafting by 10%.



just get rid of this one (the highlited one) for every profession and everything will be fine. at least in my stupid little teenager opinion it would be lol.







This isn't going to hurt any of the crafters.


Every stat on your weapons takes multiple stats to be good, it is highly unlikely that all those stats are 1000 on any resource you own. This will help established as well as upcoming crafters.





thats just plain wrong. they dont have to all be 1000.


experimental percentages are based on the resource stat caps. any long term weaponsmith is already within 1-3 percent of every resource stat cap on almost everything they make. 1000oq and 200cd for polonium for example (not exact off the top of my head)


this change will make everyone able to craft at 100 percent experimentation far far far too easily.


only have to get 91 percent there. the rest is from the musicians.


LAME.






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