Weaponsmith Archive

Thread: What're y'all charging for rocket launchers.

PadawanChong
Thu Oct 16, 2003 8:07 am
#27

Two batches ago I made about 18 of them for 1200-3600 dmg and sold them for 25k each.


I just made a batch of about 70 and I had REALLY crappy Iron. In turn, they maxed out at 3300 dmg (I was upset, but oh well - what I can I do if I don't have the right resources?). I'm selling those for 19k each. Or a crate of 7 for 130k.


Probably the lowest you will ever see RL's since they're so time-consuming to make.




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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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molinaro
Thu Oct 16, 2003 10:42 am
#28

Selling them at 50k+ is way too greedy.


If you are babysitting a SINGLE factory for 3 days to make them, then you are making things difficult for yourself. Here's an idea for you. Use 3-4 factories at a time, and make the components at the same time.


They are only worth 25k or so max.

GreenGlowie
Fri Oct 17, 2003 3:46 am
#29

I would never make them if they were only worth 25k never, way to much of a pain. I only ended up making 9 of them, and I've sold 7 in a few days for 50k. Im in no big hurry to move them. I have tons crates of grenades and HPBC's. I sell the HPBC's for 18k or 15k a piece in a crate of 7. I sell all sorts of them. Commandos who know what they're doing dont care about a few K. And RL's are really just a novelty. Yes, its a different type of damage from a HPBC. But with the difficulty of producing them, and the price, they will normally use the HPBC.


There are a few people on my server who sell the HPBC's for 10k. Yay for them, I sell them almost as fast as I can make them for 15-18k.


This doesnt really belong here I suppose, but heres something I've noticed about pricing. Someone makes something, it doesnt sell in a few days, and they lower the price. Good example is VK's. Many masters sell them for 6k on my server. I sell them for 12k. I dont have a problem selling them. Demand is low only because there are less meleers than ranged people. Smiths think that TK's can only afford 6k for the ONLY weapon that they use? For the absolute best VK on the server, 6k?


So, back to the RL's I pretty much just make them so I dont lose the commando customers.




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Jarrod En'Gilead, Retired Arms Dealer
EEMAN
Fri Oct 17, 2003 6:53 am
#30

hey if they want to try to undercutt everyone with rocket launchers let them. I price mine at 50k and still someone came in and bout 6 one day (my last six on the vendor, he probably would have bought more if listed). IF they want to do NOTHING but rocket launchers at 15k, let them. Meanwhileyou're selling everything else they cant sell , as they are too busy just making RL's, and you're making 4x the profit. Expendables is the fastest way to burn through your resources. I hate making just proton grenades even more than rocket launchers. If youve gone this far you might as well turn it into a RL.


A rocket launcher takes 1529 resources to make (10x the amount of 1 uber scout blaster). Even using a formula of 6k for every powerhandler, 2k for every additional component , and then markup to control volume, it comes out to 54k.


[4 * 6k (BPH) = 24k] + [8 * 2k (feed mech) = 16k] + [ 5 * 2k (protons) = 10k] + [2 * 2k (scopes) = 4k] == 54k


And theres no volume control markup with that.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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Blackheart_Munitions
Fri Oct 17, 2003 9:36 am
#31

Made one, saw the stats, laughed, and decided not to make any more. Just too much hassle for the end result. I keep the one I made on display just to show what a pile scat they really are. If for some reason I got bored and decided to make some more, I wouldn't sell them for any less than 75k each. Greedy, no, I just consider most of that price hassle markup. If they were easier, they would be cheaper.



Tara Blackheart, Neutral Master Weaponsmith, Anchorhead, Tatoonie * *



At Blackheart Outfitters we don't start wars, we just keep them going.
TinyBit
Fri Oct 17, 2003 12:27 pm
#32

Aye thats the same way i am thinking... I finally got a decent reseller and all my 4 factories are working overtime now



Yes... I can run 4 Factories at once to produce them... But i am missing out on a few crates of other guns.. And i just plain HATE to make them. So the price is a way to limit sales.... But its not working to good... The commandos got to much $$$




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