Weaponsmith Archive

Thread: What're y'all charging for rocket launchers.

Brawlmaster
Mon Oct 13, 2003 4:29 am
#14






macross_sdf1 wrote:
yeah but what you don't realize is that little extra daamge doesn't mean much. 3500 damage is already a ton, extra 300 damage shot isnt as good a being able to shoot for 3500 7 more times. Others have likely put more pts into charges over damage as well.





This is a good point. If you make a RL with 3500 max and 37 shots, that's a potential of nearly 130k damage, whereas with 3800 max and 30 shots comes to a potential of114k damage.


Seems like it's a balancing act to determine where the "sweet spot" is for these puppies.






--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
Brawlmaster
Mon Oct 13, 2003 5:58 am
#15


EEMAN wrote:

At the moment the biggest use for rocket launchers is AT-ST. Taking out the npc ones requires 2 things, getting as much blast damage in as possible and enough pets to keep the at-st pre-occupied. They prettymuch one-shot kill any player in the game so while 500 points per shot may not sound like a lot when your already at 3400, In four shots its 2000 points and could mean the difference between killing that at-st and it incapping all your pets and turning its sights on you.






OK, this is also a good point. What's your min-max and speed? We already know that someone can make
one with 1200-3600 7.7, so an average of 2400 per shot, or 312 DPS (average total damage 89k). I'm curious to know what the average and DPS of yours are.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
EEMAN
Mon Oct 13, 2003 10:02 pm
#16

1265 - 3915 7.2 speed


359 DPS



ofcourse you could get this even higher if you used krayt ABPH's and a advanced stock so the tissues offset the speed hit of the stock. Even with lesser tissues you could get another 60 points base but that would be insanely expensive. This one worked very well against an AT-ST. I would think that a good slice would really put it over though. We didnt slice the one we used.


30% damage would net you


1645 - 5089 / 7.2




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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Ciirybeccaskyr
Mon Oct 13, 2003 10:55 pm
#17

I give them away in trade for a screen shot of a dead Player ATST its my duty to do this as a Rebel MWS



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Brawlmaster
Tue Oct 14, 2003 8:11 am
#18

Nice. Assuming those Krayt-enhanced ones are also 30-shot rocket launchers:

1265-3915 7.2, 30 shots => 2590 avg dam, 360 avg dps, 77k avg total dam
1200-3600 7.7, 37 shots => 2400 avg dam, 312 avg dps, 89k avg total dam
1645-5089 7.2, 30 shots => 3367 avg dam, 468 avg dps, 101k avg total dam

I think the rule is: The krayter the better.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
Draconicius
Tue Oct 14, 2003 9:13 am
#19

I charge 50k for my rockets but i dont make them often due to intensity of creation. My rockets are about 3600 7.9 and 31-32 shots . I use normal handlers on them and near top tier resources. Actually rockets do serve a purpose outside if PVP. I use them dragon hunting. Ever hear complaints about triple AT-ST's hunting the yards? Grab a few commandos and load them with rockets. You will REALLY outdamage them.



Btw Brawlmaster the tissue do not stack. But you are comparing a sliced weapon to an unsliced weapon... no real comparison there.




Kai's Sunderies
Kauri Server
Naboo -5731 6811 Nearest to Theed. Stop by take a load off and shop a little.
AI till I die.
DialloTarq
Tue Oct 14, 2003 10:30 am
#20

30k to 35k for Rocket Launchers in the process of making 100, I sell all my weapons sliced, if someone wants to buy a case i make a deal



Diallo


Master Weapons, Tarquinas, Mos Espa Tat


Contact me in game for WP of shop(armor, weapons, spices, and stim packs)

DirtyDon
Tue Oct 14, 2003 11:04 am
#21

I'm one of those commando guys that actually uses these things. I buy mine from a contracter to Stry'ker on Corillia buy Cornet on the Eclipse server. I don't know who these fools are that are buying these things for 50K but you guys are ripping them off big time. I buy mine for 25K with 31 uses. the damage is in the 3500 max range. And after slicing the max is always over 4500. That is about 28K for really good rockets.


Just thought I'd let you know what "this" commando is willing to pay. 25k is really good. I will not pay more than 30K. I've seen 4-5 vendors selling them at 30K.


Havvok


Commando 2/3/4/0


Medic 3/3/3/4


TKA 0/0/0/2




FarStar: SuperSkul
2/0/0/0 TKA (mastering next), Master Brawler, Novice Medic, Surveyer
Former Master Marksman, Commando, Medic, Doctor, Carbineer, Pikeman, Image Designer, Entertainer, Scout, Artisian, Dancer,Musican
WillyWatanabi
Wed Oct 15, 2003 11:53 am
#22

Well, sorry to hear that. But Rocket Launchers are the hardest single weapon to make in the game. They have numerous subcomponents, take up 300+ metal per combine, and require about 10 factory runs just to make them! That means that as a weaponsmith, you will be spending 3 days babysitting factories. Selling for 25k just doesn't seem worth it to me.


I charge 50k for my Rocket Launchers.




--Willy Watanabi
Sergeant in the Praetorian Dark Forces
Master WS, 4-2-4-4 Merchant, 2-4-4-3 Brawler
macross_sdf1
Wed Oct 15, 2003 5:25 pm
#23

I'd rather make a normal pistol and slice and sell it for 100k than go through the trouble of making rockets to sell.


And you guys sure do overexaggerate AT-STs. I solo them with my 2h all the time, and kill them in arond 10 seconds with a powerhammer. With buffs and armor they don't one shot kill, takes many shots to kill, by that time it's already dead. Only noobies get owned by them. Only advantage a rocket has is it can shoot at range. But even then I'd rahter use a powerful launcher pistol. Rocket does have a 6m blast radius at least.

Ciirybeccaskyr
Wed Oct 15, 2003 6:37 pm
#24

i get owned by them all the time. the reason you are able to do ok against them is the powerhammers blast damage and armor as a wookie pistoleer i have nither. guess even after all those master titles im still a noob




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
UniSmurf
Wed Oct 15, 2003 10:00 pm
#25






DigMasta wrote:

Just rolled my first few off the factory. -**edit**- these are a pain to make. I'm thinking 70-75k (since my server just now got the resources for them), but compared to HPBC that's not terribly efficient. Anything too much less though, and it's really not worth my time.






I sell mine for 35k sometimes 40k depending. They are 3700+ damage with 30 charges.
GreenGlowie
Thu Oct 16, 2003 4:22 am
#26

50k for now, what a tottal pain. And If I sold them in masses, I'd raise the price, just to resource heavy, I really dont want to constantly run harvs just for RL materials.



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Jarrod En'Gilead, Retired Arms Dealer
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