Weaponsmith Archive
Thread: Create-A-Weapon
Mo-Ti
Fri Sep 17, 2004 5:35 am
#27
SG-85 Light Pistol
Cert: Novice Pistoleer
AP: Light
Damage Type: Cold
Damage: 80-175
Speed: 3.0
Range Mods:
+5
+20
-40
Message Edited by Mo-Ti on 09-17-2004 05:43 AM
Mo-Ti
Fri Sep 17, 2004 5:41 am
#28
T-22 Heavy Pistol
Cert: Master Pistoleer
AP: Heavy
Damage Type: Energy
Damage: 75-350
Speed: 6.0
Range Mods:
-5
+20
+10
Message Edited by Mo-Ti on 09-17-2004 05:49 AM
Willbaby
Fri Sep 17, 2004 6:22 am
#29
The Fish
this weapon is only atainable by skilled Rangers with the knowledge and skills of fly fishing
weilded by a Master Ranger this can be a deadly weapon,, the fish eventually gains a dot effect if its left out in the sun for to long , the disease dot that the fish can apply can be fatal to even the deadliest foe.
Cert: Master Ranger
AP: none
Damage Type: Kinetic
Damage: 160-300
Speed: 3.5
Range Mods +10 +30 -10
Dot - disease
mind
333 str
500s duration
75%pot
Ingridients: a fish
this weapon is only atainable by skilled Rangers with the knowledge and skills of fly fishing
weilded by a Master Ranger this can be a deadly weapon,, the fish eventually gains a dot effect if its left out in the sun for to long , the disease dot that the fish can apply can be fatal to even the deadliest foe.
Cert: Master Ranger
AP: none
Damage Type: Kinetic
Damage: 160-300
Speed: 3.5
Range Mods +10 +30 -10
Dot - disease
mind
333 str
500s duration
75%pot
Ingridients: a fish
Message Edited by Willbaby on 09-17-2004 06:25 AM
NumeroUno1
Fri Sep 17, 2004 7:45 am
#30
Rofl.
Fletchette Carbine
Requires: 1 Projectile Feed Mechanism, 1 Stock, 10 metal, 10 chemical.
Damage: 100-200
Speed: 3.0
Wound Chance: 30%
Ranges: -12 At all.
HAM Costs: 12/24/12
CarissaLeigh
Fri Sep 17, 2004 11:15 am
#31
(The name escapes me, but the Rifle carried in Republic Commando)
Commando Assault Rifle
Melee Def: +5
Ranged Def: +3
Terrain Neg: +7
Condition:900/900
Speed: 3.0
Armor Piercing: Medium
Damage Type: Acid
Damage: 250-300 (reduces mitigation)
Point Blank: -5
Ideal @32m: +45
Max: -5
HAM 20/30/15
Certification: Heavy Acid Rifle II
Looted Schematic with 5 uses
(It is classified as a "Heavy Acid Rifle" and uses it's skill modifiers....for behind the scenes programming)
Message Edited by CarissaLeigh on 09-17-2004 02:18 PM
PadiOne
Fri Sep 17, 2004 11:47 am
#32
I'm liking the idea of power gloves and the striker carbine.
/hijack on
In regards to weapon ap. I have always believed that there shouldn't be a dmg multiplier for using higher ap weaps than the armor class. I have also believed that the higher the ap of the weapon, the lower that the minimum dmg should be. This would cause mitigation to have a greater affect on high ap weapons and would be an incentive for players to have an array of weapons. The T-21 would cease to be the only weapon a rifleman uses, and the DH17 would have a use other than a means to get certified for the laser carbine.
I've also toyed with the idea that maybe certain states should only be applicable by certain weapon types. IE, stun with a stun weapon... or KD with a kinetic weapon.
/hijack off
Revamped Geo Sonic Blaster
Stun: +7
Condition:625/625
Speed: 2.5
Armor Piercing: none
Damage Type: Stun
Damage: 15-90
Point Blank: +10
Ideal @22m: +35
Max: -25
Low dmg weapon with a secondary effect that causes the next attack from his target to do 1/3 dmg. This is a master smuggler cert and assumes that the combat revamp fixes stun so that it isn't the end all of pvp. This isn't a weapon for a solo smuggler, but more of support weapon for the smuggler class to use while grouped. Hence the low dmg. Area attacks cannot be performed with this weapon.
MoonslayerX
Fri Sep 17, 2004 7:00 pm
#33
ok heres anotherone
Dasher Pistol (master BH)
Ap light
dam type kinetic
spd 2.0-2.5
dam 120-220
DOT
action fire
str 80
pot 65%
dur 120s
uses 9999
40 metel
23 iron
75 titanium aluminum
1 proj pistol barrel
1scope
2 BPH
1 Proj Feed
NumeroUno1
Sat Sep 18, 2004 12:27 pm
#34
Hmm, nice. Laser Pistol: Requires 20 metal, 15 Crystalline Gemstone, 10 Inert Petrochemical. Damage: 125-345 (average) Range Mods: PB +5 Ideal (15 metres) +30 Max -10 (aslo requires the normal stuff pistols do, barrel, power handler, etc. amounts are equal to laser carbine and laser rifle. ) HAM Costs: 12/34/34
Grisbilen
Sun Sep 19, 2004 6:08 am
#35
Laser Pistol
30-230dmg
3.6spd
medium ap
energy dmg
same resource types used as the laser rifle/carbines
Amana
Sun Sep 19, 2004 7:54 am
#36
There are a couple of ideas that I have been toying around with as far as weaponry is concerned with number 1 on my list FIX THE BLOODY BERZERKER RIFLE. Now that is out of the way I saw we give the carbineers some loving by giving them at lvl 2 in a box an electricity gun something like DZ7 electro carbine or something, looks like either DXR6 carbine or like the EE3, requires standard components but a special addition is that it requires a unique power core part. Have it be a special DWB or new dungeon loot. Silvery colored EE3 for a look. Then take away the SG82 rifle and add in something like the S7A2 cold assaulter where it does light to medium armor piercing can have a min of 200 and a max of 300 dmg with crappy parts it would use a projectile feed mech and a projectile riflebarrel and require the same stuff as a Disruptor such as the titanium aluminum and the Platinite copper but add in Codoan copper for extra measure and have the control unit as an option. So for the techies out there
Fix berzerker
DZ7 electro carbine
Platinite Copper 100 units
Codoan Copper 80 units
Quadranium Steel 25 units
Projectile feed mechanism
Projectile Rifle Barrel
necessary component (Electromagnetic generator Drive) EGD for short 
50% OQ and CD
Description:
Through advances in LLC technology advanced circuitry has allowed the creation of this lightweight but powerful carbine. Mostly created through Imperial research methods it was leaked out by an unknown source and is used by private venturers and underground groups such as the notorious blacksun mercenaries and certain other groups. It utilizes a special component that charges a capacitor that allows for huge dispersion rates like that of the infamous light lightning cannon used by bounty hunters. This compact design allows for it to be carried by a single lone soldier on the battle field but due to its intricate parts it is hard to handle without necessary training.
S7A2 Cold Assaulter
Titanium Aluminum 100 units
Platinite Copper 100 units
Codoan Copper 80 units
Projectile Feed mechanism
Projectile Rifle Barrel
Optional control unit (adds +5 to accuracy if it does)
50% OQ and CD
Description: Through expanded efforts by certain Weapon designers and privatiers the SG82 was revitalized into a new more powerful design by eliminating the control unit and adding in a copper aluminum design that allows for a refrigeration unit that freezes the bullets to near absolute zero conditions (props to thoughs who knows what 0 degrees K is
). Allowing for an ice cold round to be delivered into the target at high speeds. This increase is due to a super conductive coil that launches the projectile at high speeds allowing the round to drop only heat up a few degrees in temperature before it strikes the target delievering heavy damage where the round penetrates. This allows for it to have a medium armor piercing effect on the target.
I will try to think up some more weapons but that is the best I can come up with on short notice. Sry if the descriptions sound a little far fetched and not starwarsy (that right). Never looked up the specs on alot of the guns used.
Grisbilen
Sun Sep 19, 2004 8:40 am
#37
props to thoughs who knows what 0 degrees K is![]()
-273.15 degrees celsius
Give me my cookie!!!
Amana
Sun Sep 19, 2004 9:20 am
#38
"gives Grisbilen a chocolate chip cookie with sprinkles". Good boy now tell me about the Gibbs free energy law and state what debeys are for the rest of us
. Glad I brought some humor along.
Mo-Ti
Sun Sep 19, 2004 9:41 am
#39
Amana wrote:
"gives Grisbilen a chocolate chip cookie with sprinkles". Good boy now tell me about the Gibbs free energy law and state what debeys are for the rest of us. Glad I brought some humor along.
uh, Poodoo?