Weaponsmith Archive

Thread: An explaination... Base DPS vs Modified DPS (please read!)

DanteTheMagnificent
Wed Jun 08, 2005 11:27 am
#27






xDiggerx wrote:

Sorry, I don't buy that special cooldowns are not impacted by weapon speed.


Take a rifle, run your specials. Then add one of my -34.11% speed reduction powerups. Take the same rifle, your same skill set, and run your specials again! Watch the timers spin like crazy.


I am not saying this is better (SAC can kill you) but it does impact it.









Nope. They cap. I'm sure if I tried it as a 4xxx marksman and not master rifleman, I may see a noticeable difference. But with profession speed mods added in, you hit the 'cap' on the cooldown of the specials. If they weren't capped as such, you could technically do just about inifinite damage every second. To prevent that, they cap. So those speed p-ups will only make so much difference (and little to none that I've noticed at master, at least on the weapons I have personally).



And yes, one of the above posters is correct - this is getting off topic. It looks like that in trying to provide a gentle reminder that DPS isn't the end-all be-all thing to consider in a weapon, it's dragged another discussion into the mix. For that, I'm sorry. Let those who swear by their speed p-ups do just that for all I care. What works for me works for me, and if what works for you is different - glad you found what you like.



Happy huntin'!





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Anach
Thu Jun 09, 2005 3:59 am
#28






Atobusarragra wrote:





Anach wrote:








Atobusarragra wrote:

Wow! You need to read some different posts here on these boards mate. DPS is NOT the be all, end all.


There are many other stats that are just as relevant if not more so. I would never only look @ the DPS. It can actually be rather meaningless in some cases. It all depends on what you need your gun for.


And as for posting a TF post here, well mate....TFN








Wow you need to actually read my post.



This is not an argument of which stat is most important. Nor is it an offer to sell. Its simply to explain to people what the difference between base dps and modified dps is. Im sorry you have totally misread the point and i have to explain the explanation to you, but this is the exact reason I feel this needs to be said. So we dont get people trying to compare a 800dps(Pup and mod) with someone's 300dps. (base).


This is not about the importance of DPS or SAC. its simply how to read DPS correctly.


Read again.


Message Edited by Anach on 06-06-2005 11:01 PM




Aye, I was bad....apologies...











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DanteTheMagnificent
Thu Jun 09, 2005 8:24 am
#29

Wow, that's impressive.


It seems the more attachments/mods I end up tossing in, the less each additional one affects anything up to a point of pretty much plateau'ing off.


Time to go digging around for those elusive high (15 or more) + spd CA/AA's.


That must be some pretty serious gear to get it running like that. As the last several speed upgrades I've tossed in have had no noticeable affect on the rate at which my specials recycle.



Good to have a new goal!






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Ackehece
Thu Jun 09, 2005 8:33 am
#30



  • sea +25 generic speedand +25 specific speed

  • Fast rifle

  • speed powerup

  • speed buff from doc

  • lots of generic speed from template

at about 140-160 speed you see little to no gain. (you need hordes of speed there to gain real speed increase


have fun playing around with this


y = weapon speed


x = player speed mod


y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


check for player speed around 200 ^_-

Message Edited by Ackehece on 06-09-2005 09:36 AM



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DanteTheMagnificent
Thu Jun 09, 2005 8:37 am
#31






Ackehece wrote:


  • sea +25 generic speedand +25 specific speed

  • Fast rifle

  • speed powerup

  • speed buff from doc

  • lots of generic speed from template






Heh, you say that like I can run down to the bazaar and pick up a couple for a few thousand creds.



I'd heard that the doc buff doesn't add all that much. But then again, it was secondhand info and I won't put too much stock in that. Is it worth seeking out regularly? Or if it's that useful, re-templating an alt in order to keep my MRM speed buffed?


Piqued my curiousity now. :-)







...:::0zawi Crestwaver:::...
...:::Carbineer / Squad Leader in service to our glorious Emperor:::...

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TRS Novice Troll
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Ackehece
Thu Jun 09, 2005 8:41 am
#32






DanteTheMagnificent wrote:






Ackehece wrote:


  • sea +25 generic speedand +25 specific speed

  • Fast rifle

  • speed powerup

  • speed buff from doc

  • lots of generic speed from template






Heh, you say that like I can run down to the bazaar and pick up a couple for a few thousand creds.



I'd heard that the doc buff doesn't add all that much. But then again, it was secondhand info and I won't put too much stock in that. Is it worth seeking out regularly? Or if it's that useful, re-templating an alt in order to keep my MRM speed buffed?


Piqued my curiousity now. :-)









anyone of these speed increases is pretty much nothing by themselves... but if you use them all together...


+ I forgot one. The rifleman Speed stim helps as well.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Atobusarragra
Thu Jun 09, 2005 12:46 pm
#33

There is no cap.
Atobusarragra
Thu Jun 09, 2005 12:49 pm
#34






Anach wrote:








Atobusarragra wrote:

Wow! You need to read some different posts here on these boards mate. DPS is NOT the be all, end all.


There are many other stats that are just as relevant if not more so. I would never only look @ the DPS. It can actually be rather meaningless in some cases. It all depends on what you need your gun for.


And as for posting a TF post here, well mate....TFN








Wow you need to actually read my post.



This is not an argument of which stat is most important. Nor is it an offer to sell. Its simply to explain to people what the difference between base dps and modified dps is. Im sorry you have totally misread the point and i have to explain the explanation to you, but this is the exact reason I feel this needs to be said. So we dont get people trying to compare a 800dps(Pup and mod) with someone's 300dps. (base).


This is not about the importance of DPS or SAC. its simply how to read DPS correctly.


Read again.


Message Edited by Anach on 06-06-2005 11:01 PM




Aye, I was bad....apologies...
Rataard
Fri Jun 10, 2005 5:56 am
#35

"sea +25 generic speedand +25 specific speed

Fast rifle

speed powerup

speed buff from doc

lots of generic speed from template


at about 140-160 speed you see little to no gain. (you need hordes of speed there to gain real speed increase


have fun playing around with this


y = weapon speed


x = player speed mod


y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


check for player speed around 200 ^_-"

At that point I'd remove the grip (speed) powerup, and slap on a -27+% SAC stock. Currently with a grip I can alternate headshot and advanced critical 6 times in 6 seconds (or little under 7 seconds), but lose my entire Action Bar. Whereas, if I put a stock on, I can fire for roughly 5 minutes with nothing but specials (granted, I am using Blob Candy and Neutron Pixie). It seems like the improved speed mods have more of an effect when not using a grip, however, I have only tested briefly with a +7 general speed.



Frokazza - The wookiee formerly known as Rataard.
Atobusarragra
Fri Jun 10, 2005 12:17 pm
#36

And another one, Ack. FS speed skills
Maceey
Fri Jun 10, 2005 2:19 pm
#37

the damage you do is based only on your max damage. The system currently doesn't use the min damage. And the damage are not random like it used to be. And if the dps didn't use min damage well then it would be a different thing.




Maceey USRForce
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Rathagor
Fri Jun 10, 2005 2:32 pm
#38




XobNoics wrote:






bountyhunterGeist wrote:
i agree with you and the highest DPS i have made so far is a 390 base DPS E11 Mark II carbine.






290 or 390? If 390 you would need to cap min and max damage while having around 1.9 speed. Not sure how feasible it is with 12 but I'm sure it's much harder with 10.


Edit: 12 points and 10 points.


Message Edited by XobNoics on 06-06-2005 11:00 PM




I'm pretty sure it would be possible on Bria a guy has made a 384 Base DPS Scatter, it shouldn't be too much harder to make a 390 E11 Mk2.




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