Weaponsmith Archive
Thread: Rifle SAC DOES NOT need to be below 95!!!
Message Edited by Puttley on 07-20-2005 03:55 PM
now i see no reason why using ranged/placed over advanced/head is different for pvp, the attacks work the same, NPCs have the same access to attacks as players do now, the calculations are teh same to work out damage (apart from NPCs have no melee/range defence). to beat someone in pvp you have to do more damage to the opposition than they can heal for, while they do the same to you. so doing more damage during the time of the fight is a good thing, using less action whilst doing that increased damage is a good thing - more action to use for KDs or root?
The key to PvP is doing more damage in as short an amount of time possible to overwhelm their health pool in general and/or their healing resources available. Healing resources are both stims and their healing skills or those of their dedicated healer. The longer it takes to do damage the less often they have to heal and use up MIND pool points which regen slowly and the more often the timer to use stims resets. It also lets them do more damage you to instead of keeping them tied up with healing or just worrying in general.
Healing warm up and cool downs aren't as fast as you think and massing firepower on someone can make for a very deadly situation if they mess up.
I think everyone can related when I describe how much some hate having to multitask a ruby biel and stim in the middle of a fight.
Brainplay wrote:
now i see no reason why using ranged/placed over advanced/head is different for pvp, the attacks work the same, NPCs have the same access to attacks as players do now, the calculations are teh same to work out damage (apart from NPCs have no melee/range defence). to beat someone in pvp you have to do more damage to the opposition than they can heal for, while they do the same to you. so doing more damage during the time of the fight is a good thing, using less action whilst doing that increased damage is a good thing - more action to use for KDs or root?
The key to PvP is doing more damage in as short an amount of time possible to overwhelm their health pool in general and/or their healing resources available. Healing resources are both stims and their healing skills or those of their dedicated healer. The longer it takes to do damage the less often they have to heal and use up MIND pool points which regen slowly and the more often the timer to use stims resets. It also lets them do more damage you to instead of keeping them tied up with healing or just worrying in general.
Healing warm up and cool downs aren't as fast as you think and massing firepower on someone can make for a very deadly situation if they mess up.
I think everyone can related when I describe how much some hate having to multitask a ruby biel and stim in the middle of a fight.
Yes, but if you do the same amount of damage or more in the same time (by doing more low damage attacks) then there is no advantage using the higher level specials. If Puttlley's tests are correct (if he for example had hit critical hits twice instead of cycling or any lag issues causing attacks not go off that can change the test result a lot). However when target get low on damage a harder hitting special might finish him off before he is able to heal. Also if you mix in other specials like KD etc that will affect the timers so you might not be able to continue ranged/placed shot with same frequency (might need to wait longer for cool down etc).
But there might be other things which cause these results.For example:
Ranged/placed shot might benefit more from a fast weapon speed than adv crit/headshot. There might be a delay on higher end specials that is less affected by weapon speed so a fast speed is not improved that much with those specials. By using a speed pup you would loose the benefits of increased damage from a damage pup (or lowered sac if using that pup).
Message Edited by Bermag on 07-22-2005 03:41 AM
It is unlogical that when u have by tissues and exp pts a dam capped weapon and a speed slice of 12% (more speed doesnt take a real effect) that u dont want the weapon sac capped too by a low sac stock. then u always have the choise to use whatever pup u want...otherwise u will have a fixed high end weapon u always need sac pups if u not want to fire ranged/placed all the time.
But for people who dont have access to the good tissues it is anyway a chance to be competive against who have.
Before you confuse everyone here is the very basic math using a 1000 (for easy math) max damage rifle.
ranged shot - 1x dmg/ 1 speed =1000 / 1 = 1000 dps for that shot
A.Critical(not counting a critical bonus)- 1.9x dmg/ 1.7 spd = 1900/ 1.7 = 1117.6 dps for that shot