Weaponsmith Archive

Thread: mustafarian resources available now

ZeenaWarriorprincess
Thu Oct 27, 2005 10:57 am
#27

Personal harvesters fit almost anywhere becuase they have a small footprint. And as far as affecting weapon stats, an iron with high oq and con would make much better commando weapons. I'll either afk sample a lot or use my resource crate to get some. Probably both







Jenera Lace_____________________________
Khormid
Thu Oct 27, 2005 11:02 am
#28

The terrain though seems too broken up for them to fit then you have to figure in the lava!




Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
Ecnirp
Thu Oct 27, 2005 11:23 am
#29






veria wrote:

I have a question on the resource crate...



For the entire crate, can you only make it one resource? Or can you use it many times and change the resources each time?











Yeah its a one use item, you don't get any other options aside from selecting the resource then it just puts the 30k stackin your inventory.



veria
Thu Oct 27, 2005 11:39 am
#30

ouch, then you better make sure you find a really rare HQ resource before spenging 4-6mil or more to buy one, or wait for the ONE of them you get



Khormid
Thu Oct 27, 2005 1:51 pm
#31

I wouldnt waste a free resource crate yet until we know what the resources go into and how important the final item will be!




Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
Hayt127
Thu Oct 27, 2005 7:15 pm
#32

Surprising that SOE messed up crafting again....not really. I love the pay us $30 more dollars gimmick as well.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Orew
Thu Oct 27, 2005 7:18 pm
#33

crafting has been so boring lately... i'm glad with any challenge, even a resource nerf






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Opie76
Thu Oct 27, 2005 7:46 pm
#34



You might WS might want to back the idea I posted on the DE forums. THey love it and the Correspondant forwarded it to the Devs


on their boards.



http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=119711



Instead of littering the landscape with harvestory, which would detstroy the atmosphere of the planet, just introduce a mining droid.


Tie the effeciency to the Survey line of artisan. Further discussion is in the above thread.




Ho'mer/Avenir


Message Edited by Opie76 on 10-27-2005 07:47 PM

nimalaP
Fri Oct 28, 2005 3:14 am
#35

According to the patch notes, they have adjusted the Mustafarian resource stats.....




> - PALAMIN - <
Grumpy Old School Armorsmith
Retired
bleh...


GrooperNugent
Fri Oct 28, 2005 4:34 am
#36






Opie76 wrote:



You might WS might want to back the idea I posted on the DE forums. THey love it and the Correspondant forwarded it to the Devs


on their boards.



http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=119711



Message Edited by Opie76 on 10-27-2005 07:47 PM



I made a thread linking your post yesterday...got a good response...great Idea /thumbsup




Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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