Weaponsmith Archive

Thread: Is anyone else getting alot more Moderate Successes?

Timah
Tue Aug 03, 2004 3:01 pm
#27

Bah, I'm getting a ton of moderate successes and failures on my experimentation as well. Prior to last night I'd get them every once in a while, but now it's funny! The first four attempts were moderate and rest were actually failures...on the same barrel.


Heh, I don't know if every once in a while a Dev flips a number in the code just to mess with folks, and then flips it back after a while. As iritating (and paranoid) as that sounds, that'd be a good way to throw some variance in the weapon supply out there.



_________________________________________________________________________
No, no, no, no...I'm not crazy. I'm just insane--crazy's just a close personal friend of mine!
StrandedonEarth
Tue Aug 03, 2004 3:24 pm
#28

I crafted out 7 kliknik-glop grenades 2 nights ago and only mod'd on 2. To me it's always gone in streaks, also dependng on complexity. There was 1 time a few months back where I was going nuts trying to craft a rifle barrel schem, and I'd mod out on 10 in a row. I was ready to toss my mouse out the window (I know better than to punch the monitor; that hurts).


So I think the weapons gods just may have been angry with you fellows. The random roll generator is very streaky in this game.



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Lupaerian
Wed Aug 04, 2004 4:36 am
#29






JohnAdams wrote:


There are times I can go for quite a while getting great successes. But when the bad results come, they seem to bunches. If I want to craft something with a looted part or a limited use schem, I'll wait til I get on a good roll. I'm sure some of it is just luck, but it sure does seem like things are going well or really bad. Not much in between.






I'm starting to believe that it's not just good luck/bad luck, but rather some obscure "feature" of the way random numbers are generated by the system. Perhaps the system tries to compensate for many good results by skewing subsequent results toward the bad spectrum until it evens out?


The thing is,I've noticed thatthis trend of bad/good results bunching up does not only happen in SWG, but other MMORPGs as well (such as DAOC), whereas thisrarely happens to me when playing pen'n'paper RPGs where I'm using good old dice... and trust me... I've played RPGs for a long time and rolled a lot of dice



"SOE is altering the deal. Pray they don't alter it any further."
SabbathChild
Wed Aug 04, 2004 10:23 am
#30

Yeah, computerized random number generators just don't seem to be as random as a good d20.

On topic, I haven't really noticed any change. But I haven't been crafting all that much either, finally got time to concentrate on getting my shop laid out nicely. But I have big order to fill in the near future so I'll try and document my results for posterities sake.



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