Weaponsmith Archive

Thread: Intrepid WS makes best gun in SWG, PROVE ME WRONG

Azvic
Wed Oct 29, 2003 7:30 pm
#27

Well, I haven't made a d*mn thing, so let me be the first to say that I am inferior to every weaponsmith when it comes to weapon crafting, hehe.



Azvic Izost

Free Shinjo

http://intrepid.galaxyforums.com
Zariell
Wed Oct 29, 2003 8:32 pm
#28

Oh no! It showed is HORRIBLE! BANK ACCOUNT!


*Runs in terror*



unless he has multi billion dollars (you know, in the 100,000,000,000 range) no one would have even commented on it. (which they didnt)


If hes worried about devs nerfing, they can easily see EVERYONES bank account sorted by max or min with the click of a button. Theres truly nothing to hide here...




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Azvic
Wed Oct 29, 2003 8:53 pm
#29

No one here commented on the bank account, elsewhere it was mentioned. The picture was not given to me, it was posted on the Intrepid board and I simply posted the link here. After someone said something on the Intrepid post about it, the person who posted the picture edited it. And no, he did not have billions of credits.


I'm sorry that I can't answer your questions about a scope and experimentation on condition.




Azvic Izost

Free Shinjo

http://intrepid.galaxyforums.com
macross_sdf1
Wed Oct 29, 2003 8:55 pm
#30

He probably got a few bad experiments and had to use all pts to max out the gun. My usual guns are 1100+ condition but I do get the sucky experiments too and some do end up with all pts into damage leaving nothing to spare and 890 condition.
EEMAN
Wed Oct 29, 2003 9:17 pm
#31

possible but it doesnt explain not throwing a scope on to improve accuracy. if it +is+ from a few drops then something like that shouldnt be rushed if you know what i mean. Sadly its this kind of stuff thats gonna get the fw nerfed for sure. Just wish they would raise base stats so that w/ the nerf we still can make htem 64-212/1.7. No reason to nerf and cut out 40 points too, it wasnt the 212 damage that was overpowered. Its stuff like THIS that makes people scream nerf.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
rmmilroy
Wed Oct 29, 2003 10:14 pm
#32

First off I am not a WS so I know nothing about making a weapon.... but I have seen alot of posts in here about adding a scope that does something that you havn't seen done (better range mods or something). Maybe the WS that made this weapon found a rare Scope drop and so could not add the scope that others do? Just something that popped into my head.


Kershakk
Wed Oct 29, 2003 11:01 pm
#33

Interesting supposition but the range on that FWG5 is base - if it was some rare scope, we would expect to see crazy range mods. Either that or he found a scope with +100 damage or something
EdOWar
Thu Oct 30, 2003 1:11 am
#34

Could he have also used an enhancer for the projectile feed mechanism, combined with krayt tissue to get to 500+ pre-slice damage? Dat's a nice gun.


Slim Vargo, Corbantis

SeaRaptor
Thu Oct 30, 2003 1:28 am
#35

He could have, yes. But I've never seen an HVFM (high velocity feed mechanism) higher than +23. I'd wager they go higher, but I haven't even heard of one high enough to compensate for this huge increase in damage.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
rmmilroy
Thu Oct 30, 2003 1:34 am
#36

For those that are curious here is an update, the current bid is 4mil for this weapon. This bid comes from one of the best armorsmiths in the game.


NisraB
Thu Oct 30, 2003 1:36 am
#37

This gun seems to be the product of an exploit if the damage is not with a power-up. Or an active imagination.


Here are the best components Ive heard of:


Figure 220 max dmg, 1.7 for the absolute best base gun


+200 max dmg -.8 for the best Krayt tissue


+23 max dmg for an HFVM enhancement (I dont know the other mods)


35% dmg slice


= 443 max dmg 1.1 speed , sliced to 598 max dmg and 1.1 speed.


Even a +250 Krayt tissue wouldnt produce 730 dmg.


I think someone is spreading this rumor in an effort to make sure the devs keep the current fwg5 nerf on TC.




Nisra Bluesand (Silent Holo Slave)
Mastered List - Artisan, Weaponsmith, Smuggler, Merchant, Architect (holo 1), Entertainer (holo 2), Musician, Dancer, ID, Scout, Ranger, CH, Pistoleer, Brawler, Marksman, Medic, Commando, CM, Doc, TKA, Chef, Tailor, DE, Armorsmith
Current Profs: Doctor, Armorsmith
GreenGlowie
Thu Oct 30, 2003 5:05 am
#38

Well, even if you exploited a Projectile feed. The min damage wouldnt go up. I think mine are around 50% at +38 damage. /shrug



___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
Weaponsmith111
Thu Oct 30, 2003 5:17 am
#39

you know, i find this insanely hilarious that when someone comes up with a gun with awesome stats, people cry exploit; however,


I used a looted Advanced Projectile Feed Mechanism (legendary)


with the following stats as well as a power handler 132 -1.0


Advanced Projectile Feed Mechanism (Legendary)


Min 85


Max 300


Speed -1.572


-yaman




-Yaman (Master Weaponsmith +2)
Pompeii(3599, -5084)

-Ekis (Jedi "Master")
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