Weaponsmith Archive
Thread: Super easy and super uber grinding macro
Another way to stop a running macro is with the /dump command. Hotkey that one and it's real easy.
I dunno why you aren't getting XP. It's supposed to tell you the crafting session has ended, but you should get XP....
B2
I can't get past the /nextCraftingStage portion of the macro. It completely skips over this portion of it. I added in a phrase at the end to see if it was getting there and it is so it is basically ignoring the /nextCraftingStage portion of the macro unless the /pause 5 is giving it problems for some reason.
/ui action toolbarSlotXX; /selectDraftSchematicXX(to here works fine); /pause 5; /nextCraftingStage; /nextCraftingStage;
Any help would be appreciated.
Milkent
Thanks for the reply. I wish it werethat simple. I usually grind in the medcenter which is where I was working on the macro.I add my materials in and wait. Nothing happens. So I try to take them out of it again or to manually hit assemble and I get the message "cannot add ingredient: not in crafting assembly stage" or something like that. When I try to hit assemble on my own it tell me the schematic is not ready. I have had my materials just disappear on me...more like a critical failure thing, but there is no message of any kind...I can add more in at that point but it still doesn't do anything. I don't know. I really like the potential of this macro and I want to get it working. But my macro-stupidness seems to be getting in the way. Ah well. Any further help would be greatly appreciated.
MIlkent
I modified your trick a little bit when I read about it. I created a macro that has
/selectDraft 58
and put it, by itself on the toolbar at F12. Then I changed the selectDraft lines in the main macro to be
/ui action toolbarSlot11
Now, all I have to do to change out what I am grinding is to change the F12 macro (Droid Engineer - Droid Storage compartments or armor modules, Weaponsmith - Rifle Barrels, Architect - wooden chairs or tables, Artisan - Air or Wind survey tools).
how do you stop the macro?
i have it running right now on deadeye decoders, restarting, over and over.
well i got that under control...but i still have a problem: it never opens to the blaster barrel schematic. it either goes to the survival knife (first item of the schematic datapad) or the deadeye decoder (last item)
anyone know what to do there?
Can anyone tell me why the /nextCraftingStage portion of the macro doens't work? I'm not near a crafting station. I can pull up my schematics just fine (thats pretty much my normal macro) but it won't go onto the next part of the macro. Any suggestions? Thanks!!!
Milkent
OK I would appreciate some help here. I am having a problem getting this macro to work at all for me.
I copied Whyme's macro text verbatum (sp?) intotwo macros ingame (cut and pasted it). The only thing i removed were his comments that were in parentheses next to certain lines.
I got the right schematic (in my case, #181).
However, everytime i start the macro, it opens the first crafting window and goes to the materials window. Then, when i try to double-click the materials in, I get an error message saying "You are already crafting". The macro then keeps going, and i have to abort it.
One question is, do i put the crafting tools in F5-F10 of the top row of toolbar 1, or do they go in toolbars one through six?
I have tried it both ways, and can't get the macro to work either way. I have read and reread the text of the macro ingame many times to make sure it is right, and i haven't found any mistakes.
Any help given is much appreciated!
I'm at work now so I can't test this out, but is it possible to place the resources for the crafting into the toolbar and just call the toolbar slots when you have to choose your materials instead of dragging them? Somebody try this out and let me know if it works.
Ryushi
whymeswg wrote:
Projectile rifle barrels is what I grind. 94exp off of like 51 steel. I hcanged the pause time to 3 seconds since all i have to do is click on my metal stack twice.
3 seconds so 20 crafts a minute 94x20=1880 a minute times 60 minutes = 112500
4 seconds so 15 crafts a minute 94x15=1410 a minute times 60 minutes = 70600
You can crank out some very serious exp when you dont get interruptred or have to go afk. Unfortunately I get hasslsed alot so it slows me down.
Cheers
Anger
One problem with this computation: it doesn't consider the one second pause before calling a new tool or the time to execute the rest of the macro - I timed it at it takes roughly 35 seconds (maybe a second or two more) to do six crafts with a 4 second pause to select materials - this works out to about 55,000 xp per hour (still a pretty nice clip).
Two problems I have had:
1. After double-clicking the resourse occationally I get a longer than expected "loading" delay (this is the light blue icon in the item's resource window with the streaming dots). If this takes to long my next craft fails to initialize. Because of this, I can't really go down to a 3 second delay.
2. I need a longer pause after the final craft in each macro or the first craft in the next macro fails to start properly. To reduce this impact, I have moved all of the craftng actions into the first macro and placed only a 2 second pause into the second macro, followed by a call of the first macro.