Weaponsmith Archive

Thread: +14 Exp Points?

PadiOne
Fri May 28, 2004 9:28 am
#27

In reference to my last post, I wonder if this is the end of skill attachments.....



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AloraElon
Fri May 28, 2004 11:03 am
#28




The chart calls the skill "force experimentation" not "experimentation". From the name, one would assumethis would apply to experimenting on an item which uses the force, such as alight saber. But do we know for sure that it applies to experimenting on all weapons, or if it applies to any items other than weapons?


The first thing we need to find out is whether"force experimentaion"applies to crafting items other than light sabers.







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Tansun
Fri May 28, 2004 11:38 am
#29






LLJK_Griz wrote:

FS crap apparently costs 0 skill points and requires jedi exp. Luck increases the value of loot, which probably means you loot 105 credits from meatlumps instead of 100.


If it stacks with tapes, all crafters will be forced to grind through the probably-lame quests or lose all their customers because they don't have 14 points. The armorsmith market will be particularly hard hit because they can actually do good things with more points instead of dumping them into one of three marginally useful lines.








If the LUCK skill increases the % chance of loot that could be bad in a way also. That would increase the chance for them to pull not just credits but the rare and ultra rare items. All the fuss currently about legendary, etc. weapons would be made even worse.


Will just have to wait and see how things shape up. I know TH said the tables were not 100% accurate.




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YamadaMan
Fri May 28, 2004 11:49 am
#30

there's on thing I like about extra points in SEA

they keep the new WS about current good ressources, seen a +8 tape go for 44M

just think, u spend 44M in ressources, if you deal this cool, that can make you the best WS on the server, with only 10 points !

I mean, if I manage to get the SEAs, then fine, but SEA buying will never go over Ressource buying, just not the same importance.

44M for a +8 tape... lol



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BoberFett
Fri May 28, 2004 12:33 pm
#31

I'm not going to worry about it until it's verified that you can get to +14. When that happens I'll complain right along with the rest of you. But until then I'll give the devs the benefit of the doubt.
Baretta
Fri May 28, 2004 12:36 pm
#32

WHAT A JOKE.!!!


lose costomers because of 14 points??? i cant get any customers simple because i have only 10....try being in my shoes...i have been a MWS since 3 months after release and do you think i can find a single god damned tape or attachment??? nooooo


its a joke...if you not willing to pay 30 million bucks for a +1 exp tape your left behind, and some mws dont have 30 mill some of us prefer to craft by hand...not mass produce....


so simply if you dont conform you get left behind......hmmm didnt know swg were commies


so waa waa waa for me...guess ill become a droidy...theres hundreds of tapes for them on valcyn.MWS for me is on the outer






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neinnunb
Fri May 28, 2004 12:53 pm
#33






LLJK_Griz wrote:


Extra points in weaponsmith are essentially a marketing gimmick, there is no real difference in quality between 10/12 or 12/14 point weapons, just slightly higher durability or slightly better range/HAM.




Right now it doesnt make a difference. A weapon'saction cost is negated with buffs. However, with the new HAM revamp.. buffs wont do you any good to reduce action costs. So the extra points to pull down the action cost downwill be something people will look for.


It remains to be clarified, but I dont think these points will stack. We all know there is a hard cap of +25 so there is no reason why this force sensitivity will go over it. Idont think the devs are this dum. They already said people are making stuff too powerful as it is.


If it does indeed stay below the cap, I welcome this change very very much. Now I dont have to pay out of my ass for an experiment tape. This will even out and spreadthe sharp curve we have nowwith the large rich monopolies that take over the market with +20 skill tapes to crafting... especially armor.



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Old_Ben_Bomobi
Fri May 28, 2004 2:20 pm
#34

Did you say the devs said thatWE are making things that are too powerful?!? LOL!!!


As if those looted NS weapons arent!!!



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LLJK_Griz
Sat May 29, 2004 12:06 am
#35






Tansun wrote:



If the LUCK skill increases the % chance of loot that could be bad in a way also. That would increase the chance for them to pull not just credits but the rare and ultra rare items. All the fuss currently about legendary, etc. weapons would be made even worse.





Hopefully the number oflegendary/exceptional lootswill remain constantwith only a change in distribution to slightly favor the +luck players instead of globally increasing the number being spawned.



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Siymon
Sat May 29, 2004 12:11 am
#36






YamadaMan wrote:
there's on thing I like about extra points in SEA

they keep the new WS about current good ressources, seen a +8 tape go for 44M

just think, u spend 44M in ressources, if you deal this cool, that can make you the best WS on the server, with only 10 points !

I mean, if I manage to get the SEAs, then fine, but SEA buying will never go over Ressource buying, just not the same importance.

44M for a +8 tape... lol



Wow, 44 Mil for a +8. I paid 15 mil for a plus 11 on wanderhome. (Enabled me to get rid of that stipid bandolier) lol




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jefdenbeffer
Sat May 29, 2004 5:47 am
#37

looks like it is indeed extra experimentation points, i checked with my testcenter-jedi


curious what will happen, coz i already have a jedi, i can't do FS stuff with my main








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BoberFett
Sat May 29, 2004 1:20 pm
#38






jefdenbeffer wrote:

looks like it is indeed extra experimentation points, i checked with my testcenter-jedi


curious what will happen, coz i already have a jedi, i can't do FS stuff with my main








But do they stack with tapes. That's the main question here. If they do not, then there's no problem. You can either buy your extra two points or you can use skill points to get jedi crafting abilities. If they do stack with tapes, then not only will it 10 point crafters be left in the dust (at least in certain crafting disciplines) but now 12 pointers won't be able to compete either. 14 point food and armor will leavenormal master crafters far behind.
epidimick
Sat May 29, 2004 1:48 pm
#39

So what you all are saying is that by being a master weaponsmith sense launch means i should have the same skills as a new master ws? I don't think so. Becoming a 12 point smith or what ever crafting prof you are is a right of passage. It is a goal that took me a long time to achieve and I am tired of people complaining about how unfair it is that some people can make slightly better weapons. Well enough of my rant on the subject. It is just hard to keep listening to people complain they can't compete with 12 point crafters. You can all you have to do is get your name out there with some decent weapons and a good price. As far as the jedi exp thing, that should be interesting. Basically all it will do is give everyone 12 and some poeple 14. Won't change the status of the 10 vs 12 thing.


Epidimick Master Weapon Smith Kuari


Oh go ahead in flame me if you want, i don't care.





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