Weaponsmith Archive
Thread: +14 Exp Points?
The chart calls the skill "force experimentation" not "experimentation". From the name, one would assumethis would apply to experimenting on an item which uses the force, such as alight saber. But do we know for sure that it applies to experimenting on all weapons, or if it applies to any items other than weapons?
The first thing we need to find out is whether"force experimentaion"applies to crafting items other than light sabers.
LLJK_Griz wrote:
FS crap apparently costs 0 skill points and requires jedi exp. Luck increases the value of loot, which probably means you loot 105 credits from meatlumps instead of 100.
If it stacks with tapes, all crafters will be forced to grind through the probably-lame quests or lose all their customers because they don't have 14 points. The armorsmith market will be particularly hard hit because they can actually do good things with more points instead of dumping them into one of three marginally useful lines.
If the LUCK skill increases the % chance of loot that could be bad in a way also. That would increase the chance for them to pull not just credits but the rare and ultra rare items. All the fuss currently about legendary, etc. weapons would be made even worse.
Will just have to wait and see how things shape up. I know TH said the tables were not 100% accurate.
they keep the new WS about current good ressources, seen a +8 tape go for 44M
just think, u spend 44M in ressources, if you deal this cool, that can make you the best WS on the server, with only 10 points !
I mean, if I manage to get the SEAs, then fine, but SEA buying will never go over Ressource buying, just not the same importance.
44M for a +8 tape... lol
WHAT A JOKE.!!!
lose costomers because of 14 points??? i cant get any customers simple because i have only 10....try being in my shoes...i have been a MWS since 3 months after release and do you think i can find a single god damned tape or attachment??? nooooo
its a joke...if you not willing to pay 30 million bucks for a +1 exp tape your left behind, and some mws dont have 30 mill some of us prefer to craft by hand...not mass produce....
so simply if you dont conform you get left behind......hmmm didnt know swg were commies
so waa waa waa for me...guess ill become a droidy...theres hundreds of tapes for them on valcyn.MWS for me is on the outer
LLJK_Griz wrote:
Extra points in weaponsmith are essentially a marketing gimmick, there is no real difference in quality between 10/12 or 12/14 point weapons, just slightly higher durability or slightly better range/HAM.
Tansun wrote:
If the LUCK skill increases the % chance of loot that could be bad in a way also. That would increase the chance for them to pull not just credits but the rare and ultra rare items. All the fuss currently about legendary, etc. weapons would be made even worse.
Wow, 44 Mil for a +8. I paid 15 mil for a plus 11 on wanderhome. (Enabled me to get rid of that stipid bandolier) lol
YamadaMan wrote:
there's on thing I like about extra points in SEA
they keep the new WS about current good ressources, seen a +8 tape go for 44M
just think, u spend 44M in ressources, if you deal this cool, that can make you the best WS on the server, with only 10 points !
I mean, if I manage to get the SEAs, then fine, but SEA buying will never go over Ressource buying, just not the same importance.
44M for a +8 tape... lol
looks like it is indeed extra experimentation points, i checked with my testcenter-jedi
curious what will happen, coz i already have a jedi, i can't do FS stuff with my main
jefdenbeffer wrote:
looks like it is indeed extra experimentation points, i checked with my testcenter-jedi
curious what will happen, coz i already have a jedi, i can't do FS stuff with my main