Weaponsmith Archive

Thread: Petition to stop CRAFTING NERF..>PLEASE SIGN AND KEEP ON TOP!

Style_Guru
Tue Mar 09, 2004 12:25 pm
#274

/sign x3 accounts.


My husband's 3 probably count too, if I could only get him to check these boards.


This had better come out right in the wash, but somehow I doubt it.


Duexfuse
Tue Mar 09, 2004 12:26 pm
#275

/sign.


Time to get a clue SOE.







Trospar

straiceil
Tue Mar 09, 2004 12:27 pm
#276

I would just like to add my voice to this. There better be a damn good reason for this. Personally I think while there are some things in crafting that needs to be fixed such as critical fails and how they work we don't need a big nerf here.



Adhar/Echar


Interplanetary Security Force, Sintari, Dantooine
Starsider
RebelKangaroo
Tue Mar 09, 2004 12:28 pm
#277

/sign


There are more important things in this game that need Dev attention then CRAFTING! It is never a good idea to 'fix' something that was allready working right to begin with.







Ciet Darksun - Tempest

"A litte rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day"
-Calvin and Hobbes
Curxcha
Tue Mar 09, 2004 12:30 pm
#278



/sign





_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
stujak
Tue Mar 09, 2004 12:34 pm
#279

/signx 2 accounts



Stujak Dumblede: Nub Bounty Hunter Extraordinaire


"One of the few good things about modern times: If you die horribly on television, you will not have died in vain. You will have entertained us." Kurt Vonnegut
TroThorns
Tue Mar 09, 2004 12:41 pm
#280






Thunderheart wrote:



Update: Crafting Experimentation Changes


I wanted to stopin and give you an update. The team understands the scope of the changes with crafting experimentation and how it is going to effect you guys. The team has discussed this at great length and as we "speak", we're putting together a long informational post to explain the bigger picture of whats happening.


Once we post that, we can discuss the changes in the thread, address your concerns and answer your questions. The current ETA is sometime tomorrow.









That is interesting. Of course it doesn't change the results we are seeing from people who actually have tested the changes on TC....


It's like a murderer telling you why he is about to kill you. Sure it is nice to get the information, but you are going to die regardless and you already know that fact...


The only way this helps is if the "big picture" includes fixing the resource spawns so that the specific resources that everyone knows are the problem suddenly have better stats. Of course then people who have been paying an arm and a leg for the previously best stuff will be pissed...


A game developer once said, this is why you have a real beta test....so you can make major changes like these before you go live



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

Taewyn
Tue Mar 09, 2004 12:43 pm
#281

As much as I hate to do it (jump on a I am leaving band wagon)...


I have to say, this nerf is just horrible at best...Why in the hell would you touch the *one* thing in your game that is not broken....


/sign




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Cafa
Tue Mar 09, 2004 12:45 pm
#282

TH,


Might mention that as a whole resources REALLY ARE BAD on Tempest right now. Therein nest one of the problems people have with the changes. I talk to people on Bria and they have simply phenominal resources, especially compared to ours.





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Otentu
Tue Mar 09, 2004 12:47 pm
#283

*sign*


*sign*


*long sigh*


I have 2 accounts - 2 too many if you were to believe my partner. If crafting becomes even more of a pain than it currently is then he may be right. With all of the absolute CRAP metal we have to contend with, flexible experimentation is a small saving grace. And it's the only thing...the ONLY thing...that makes crafting halfway fun. Searching for resources is not fun. Waiting 3 months for that one rare resource you need to finally pop is not fun. Experimentation is pretty much it. Oh, and selling, which will of course cease shortly after the patch.


This is a very ill-advised decision.


JediMasterCarlito
Tue Mar 09, 2004 12:49 pm
#284

sign x4 accounts (wife's included)




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

bmiles
Tue Mar 09, 2004 12:49 pm
#285

Can't wait for this long informational post about the big picture(a long winded post full of BS about how this is for the good of the game and hang in there with us its gonna be great in the long run). Looks like I am about to save $30 a month. I think the best comment I have seen related to this is games of this type should "evolve not revolve." Looks like its back to square one of SWG crafting beta.
Standardlager
Tue Mar 09, 2004 12:50 pm
#286

/sign


Fix the ISH that needs fixing (eg. Emails and the 20 windows that pop up, LAG, and MANY OTHERS)


It astounds me the amount ofISH that is left alone. So they go and mess things up with the things that are already workin.



Boondizzle/Saxamaphone/Shogun/Slayre/Phu/Phu-
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