Weaponsmith Archive

Thread: My Beef with the Weaponsmiths of Flurry

Okeefe
Sat Apr 03, 2004 4:48 pm
#14

I don't bother comparing. I know what my base cost is and I have a markup calculation that I use. If you like what I have, you will buy, if you don't there are plenty of other smiths around. Most of my weapons are in the 12K-30K range with a few going up to 130K, not counting any special costs like krayt. Mose expensive weapons I have ever sold were Krayt that sold for 290K.


Just to add, there is a WS in the next building that has weapons up to 15 million.

Message Edited by Okeefe on 04-03-2004 04:49 PM



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Skedoozy
Sat Apr 03, 2004 5:31 pm
#15

I just recently dropped the prices on all my weapons to only 8k, and they are all sliced. By my alt, so it cost me nothing but the cost of tools and time. Anyway, in the last day or so that I have dropped my prices I have had a bigger variety of cliental than I ever had before. And they buy more than just weapons. Being a master artisan and architect it alerts them to the other goods I have for sale as well. Overall I think it will be great for my business. Sure, I'll be a lot busier and that's fine. I was getting bored before. But I think the price is reasonably low. If I find people are buying and reselling I'll just ban those people. I hate to hear that MWS would sell weapons for as low as 1-2k. That is definately insane and not good for business in the long run.



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Okeefe
Sat Apr 03, 2004 10:32 pm
#16

Joshie, strangely enough this is how real commerce works. In RL if you get together and set prices with your competitors you can be fined and jailed for price fixing, or face penalties under the combines investigations act. The market will go down until many get out of it because it isn't worth the work. The survivors will then reset the prices to realistic levels. Of course this may take 100 years....


Skedoozy, at 8K, unless you only make melee weapons,you are losing money on many of your weapons. Sooner or later you will run out of money, and have to raise the prices back up.






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Redguard
Sun Apr 04, 2004 12:15 am
#17

Okeefe:


8K



Given the choice between style over substance. I'll take a sandwich.
Redguard
Sun Apr 04, 2004 12:22 am
#18


Okeefe:


8K for some weapons is incrediblely over priced. There is absoltely no reason that a Dl44, Scout Blaster or even a Striker should go for over 3K. Most of the resources required to make these weapons are relatively inexpensive. Newbies don't have the purchasing power of the established player base and thats who these weapons are geared for. It's important to cover productions costs I agree but some folks believe that charging 50 cpu per craft is reasonable. I don't agree with this logic at all. If some one takes the time to look for decent inexpensive weapons they'll always find them. Most basic unmodified weapons should be selling for 10k and under.



Given the choice between style over substance. I'll take a sandwich.
MonroeThanes
Sun Apr 04, 2004 12:56 am
#19






Okeefe wrote:

Joshie, strangely enough this is how real commerce works. In RL if you get together and set prices with your competitors you can be fined and jailed for price fixing, or face penalties under the combines investigations act. The market will go down until many get out of it because it isn't worth the work. The survivors will then reset the prices to realistic levels. Of course this may take 100 years....


Skedoozy, at 8K, unless you only make melee weapons,you are losing money on many of your weapons. Sooner or later you will run out of money, and have to raise the prices back up.









only in certain countries though, price collusion is perfectly legal in many countries outside the US, lets look at a well established cartel, OPEC....



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Joshie2
Sun Apr 04, 2004 3:47 am
#20






Redguard wrote:




8K for some weapons is incrediblely over priced. There is absoltely no reason that a Dl44, Scout Blaster or even a Striker should go for over 3K. Most of the resources required to make these weapons are relatively inexpensive.





Low level weapons from new masters using crap resources sell for bazaar prices; old masters using 6 month old resources can charge more because they're much better. My scouts sell quite well at 12k because there's only a few people making them this good, and they all charge at least 10k.
RADBlue
Sun Apr 04, 2004 4:55 am
#21

Personally I try to price regular non enhanced weapons by there quality,when I do compare I'm usually in the mid to high priced range,but I have a regular bunch of people who come to buy my weaps so thats cool.

As for the resource shift probs,I do it this way,If a new shift allows me to make a better version od a particular weapon,I make a rund on them and place on my vender for my usual mid-high price.Hey they are very good guns and people are willing to pay a lil more for quality.

Now I take the old version of that weapon and drop them on the Bazzaar for a reduced price.They will sell fast.

Ok my reason for doing this is as follows,yes most new players cant afford top quality guns,well it should be that way,and most new players shop the bazzaras they dont have the wp's yet to all the good smiths venders.Long term players seldom shop the bazzarr as there looking for top end guns.

So doing it this way gives the new players a shot at quality(if not top quality) at a price in there range,The long term player shows up at the shop see's a new version of that gun thats better and is more than willing to pay a premium price for that weapon.

Its also a great way to keep the clutter off yer vender.



Ykkorr: Master Weaponsmith(12 point)/MasterArtisan/Master Merchant/Alliance Ace Pilot/Master Politician-Mayor,Chaos City ,Rori
Auction winnings can go to Krazy Krayt II vendor(South Coronet Mall) located outside Coronet,its on planet map.
Dodece
Sun Apr 04, 2004 7:45 am
#22

The real problem is reputation, and demand. You said it yourself weapons last a heck of a long time. Most do anyway you can buy a llc and it lasts for a month solid before you repair it. This means that as it used to be before the weapon repair nerf. A person could have a llc for up to three months. Pistols can last upwards of a month.


When the game started smiths could charge a freaking fortune, because hey you want it and I am the only one around. You could not get weapons second or even third hand. Then people saw how much money they were makeing, and decided to get in on the action. Result a glut of smiths. I can run around any npc city and find four weaponsmiths at work. The npc city usually supports around two hundred too a thousand inhabitants. Depending on what the npc city is. If it is coronet high anchorhead low Theed high kadarra low. With my example being in the two hundred range, and competeing against four weaponsmiths for every cent. I have estimated that it takes two hundred loyal customers to support a weaponsmith. Competition I am fighting against one well established weaponsmith that has three to four partners. Another specializes in krayt and hard to find weapons. The other is a weekend builder, and that just leaves me just starting out. How in the world can I compete. The others charge more so I charge less. Trying to make up profit in bulk sales.


I absolutely need to establish a customer base for my weapons, and good low prices is a way to do that. One I am getting alot of new players to buy my wares. More established players are already loyal to another smith. Two these start up players have very little cash to spend. So I cannot gouge. On sunrunner it seems to be more the opposite of flurry. The weapons are overpriced. I laugh when I see a house selling weapons that are lower quality then mine at four times the price.


It is all a matter of supply and demand once the hologrinders find out their remaindered weaponsmith aint makeing tons of dough. They may take a couple weeks to switch that character into a moneymaker. The less dedicated smiths will slink out of the market, and the surplus of smiths will shrink.


The reason doctors and smugglers make so much dough is obvious. Low supply high demand where as with weaponsmiths. Low demand high supply. I am starting to sell weapons at mid range. I do not sell at cost or just above, but I do not skyrocket them either.


You have got to be patient. If you do right on the weapons and your customers you will start to get noticed, and people will refer others to you. There are few better ways to advertise. Then two people talking one says he got his elite carbine for twenty thousand the other smiles and says I got mine for five, and they are virtually identical. Where do you think the twenty thousand guy is going to buy next.


If you are looking for high priced goods. You should focus on harder to find weapons. T21s dxr6s elites rocket launchers. Crates of grenades. These are hard to find on novice weaponsmiths shelves, and many masters may not carry grenades. Second focus on a few particular weapons to work at. If you get a scatter up to minimum 125 people will pay a fortune for it. Third variety there is nothing better. People take notice of variety so when they come looking for something uncommon they know where to go. Really my combat alternate went looking for a tangle pistol one day. Could not find it anywhere. When I finally did find it I made sure the waypoint that shop.


Being mad at people working hard just to get noticed is not a great thing. You have to do what the high chargeing masters do. Get a good clientel, and constantly work on makeing better weapons. You will be surprised how much people will pay for just .2 more speed, or five more points of damage.


Mightee
Sun Apr 04, 2004 12:31 pm
#23

I've been doing my part to inflate Flurry's economy!



But only cause I'm too lazy to restock daily.





Mightee - Purveyor of Fine Arms
"Helpin' peeps blow shizz up since 2003"
Mightee's Weapons Boutique
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Okeefe
Sun Apr 04, 2004 8:21 pm
#24

While it may be true that newbies can't afford much, they are only newbies for a day or so. I do not produce any weapons for that market. All my weapons, even D18's and DLT20's, etc, are all top of the line in their respective categories. I price based on BASE DPS, at minimum speed mod you have at certification for that weapon.


In straight DPS terms, some of the low end weapons are as high or higher than the so called high-end weapons because we have 90+% materials for them as opposed to crap for the high end stuff.


Also, my vendors are on Dantooine, so I am not catering to the newbie crowd.


As for OPEC, someone needs to sue the U.S., Canada and any other country that has laws against price fixing and yet participates in that Cartel.








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SpaceGolfer
Sun Apr 04, 2004 8:40 pm
#25

When are people going to figure out that real-world politcs and economics have aboslutely no bearing in video-game land?

It just boils down to this guys, and love it or hate it, this is the way it is making a living in our little fantasy world called SWG.


It costs money to produce your crafted items, you sell for as much as you can without driving your customers away and cheap enough so that one guy tells another guy, "Hey check out the deal I got on this sweet <insert weapon here>!". And yes, it really IS that simple.





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BoberFett
Mon Apr 05, 2004 1:08 am
#26

If you're a master WS, you're producing weapons for elite combatants. Nobody uses that bazaar D18 or DH17 for more than a couple hours. Don't chase that sale. So how do you sell to the elite fighters? How do price your wares?


Forget price, it's meaningless in this game. If you want to sell a scout for 20K, somebody could buy it, turn around and run 200K worth of missions with in short order. Money is easy to come by in SWG, there's tons of it around. So what does have value?


Time. Nobody has enough time. Who wants to spendhours running around the galaxy to save 1000cr on a scout blaster?Nobody, that's who. If you can create weapons that are roughly comparable to current top of the line models, then people will buy them if they need them. Nobody comparison shops over a point of damage or few credits. This means that your effort should be focused on visibility and availability.


First make sure that you have a good location. The best place to have a shop is near the major cities on core planets. Coronet, Theed, Bestine. Try toset up shopasphysically near the starport as possible.If you have to, findthe closest homeowner to the starport andoffer to pay him to move. It might not be cheap, but location is everything.


Secondkeep proper levels of stock so that anybody who stops by can find what they want. As I said, nobody is going to squabble over a couple thousand credits. Thats one missions pay. If you have roughly the quality the customer is used to and have it in stock, as long as you're within a few thousand credits of the next guy, you should have no problem moving inventory.


Finally, do some marketing. Use the trade forum. Post product lists. If you see a new player, hand him one of your second class weapons for free. It's better than what he's using and chances are he'll seek you out when he needs a new one.
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