Weaponsmith Archive

Thread: HAs Weapon Decay been increased , Could Weaponsmith Correspondent please read....

papajedi
Mon Oct 25, 2004 9:08 am
#14

Some changes should be mentioned, some shouldn't.


For example, if there is an EXPLOIT that gets patched, probably best that it's not mentioned.


However, if there's a change in the world's physics...that should DEFINATELY be mentioned. For example, if, here on earth, gravity changed, you'd notice it immediately. If the forces of friction changed...you'd notice that too.


Weapon (or any equipment for that matter) decay rates, I think, would fall under the friction category.


This is one they shoulda told us about/should either confirm or deny.


Or...perhaps it's a bug that got introduced...either way, some feedback would be nice since this one affects almost every player in one way or another.
jason67
Mon Oct 25, 2004 11:28 am
#15

Ya I've also noticed my powerhammers decaying at about 2x the normal rate. I dropped off my acklay PH at home and am just using grinding hammer now. But I can easily go through 50% condition on a hammer in a single night.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
DarthBod
Mon Oct 25, 2004 11:41 am
#16

WellI would like to say I'm glad that it's not just me, but I'm not.


This kind of stealth nerf is what most upsets methe mostabout this game, George were are you??


(oh btwI tried to repair my 4 mil scatter and con dropped from 1057 to 666, this using a 100% repair tool and done by a master 12 pointwepsmith , LOL great game code)


Logix keep digging find out whats the deal if you can.
d0qtrX
Mon Oct 25, 2004 1:08 pm
#17






PaladinX333 wrote:

Any change they make, no matter how small, should ALWAYS be mentioned in the release notes. Anything less is completely unacceptable.







ROFL!Who do you think you're dealing with?


What?"doc-u-men-tat-ion?" What's that?


I bet you could canvass the dev team with 100 questionsyou wouldreceieve: 600 answers (400 of them totally different) and probably40 of your questions would be answered with slack-jawed stares and/or "Whuh?" or "That is intended" even ifmakes no damn sense.




Logix
Mon Oct 25, 2004 2:14 pm
#18

If anyone else has good data on this topic, please don't hesitate to post it here!
AldaronTavish
Mon Oct 25, 2004 4:34 pm
#19

Sounds like the decay rate was raised for the ship components and may have spilled over to all items?



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Amana
Mon Oct 25, 2004 7:10 pm
#20







If anyone else has good data on this topic, please don't hesitate to post it here!





Deffinately want to know if this is so cause i'm using an exe hack right now in place a scythe and I will refuse to do my scythe quest and make my scythes to have them turn to 0/0 condition in a matter of hours vs a matter of days or months.





AldaronTavish wrote:
Sounds like the decay rate was raised for the ship components and may have spilled over to all items?




I wouldn't doubt that aldaron. There is a funny habit in coding where 1 misplaced or non placed } can cause a whole lot of screw ups. Still remeber programing my 21 game it always let the player win. To bad I turned around and made the player loose 3/4 the time when I fixed it





______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
DaBarius
Mon Oct 25, 2004 8:11 pm
#21


Wow major decay...


Reasons


1. Slicing makes decay faster.. (i believe)

2. Speed of weapon makes weapon shoot faster making decay faster

3. Ur using Overchargeshot1 or 2 which pretty much decreases condition every time u use special


or lastly

4. Someone screwed up the code


Pick your choice



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


d0qtrX
Tue Oct 26, 2004 12:58 am
#22

/puts on dev hat:


"We did not make any changes to the decay rate for weapons. Therefore, it is IMPOSSIBLE the decay rate has changed. Everything is working as intended. Do not ask about the berzerker rifle."


/take off dev hat


Nothing to see here, move along... Move along....


I hope this gets those wicked 00b3r l00tz d0twep1nz out of circulation in a BIG hurry.




drupps
Tue Oct 26, 2004 6:15 am
#23

I have also noticed increased decay. I had a 3.8 speed 456 max PH, my FS grinding weapon and I grinded the condition down to about 100 in a month. Conditon went to 700ish from 1000ish. I repaired it on the 24th. I repaired it last night, the 25th yet again. Now its at about 500ish condition. Also didn't use a Pup.

Painstake
Tue Oct 26, 2004 7:48 am
#24

I am getting this on my Power Hammers and Scythes as well, lost 600 condition on my scythe last night just doing the Captains quest twice without a power up.



Dheso - Master Weaponsmith, Master Armorsmith - Valcyn
Abrams - Master Bounty Hunter - Flurry
Torque - Master Smuggler, Master Swordsman - Valcyn (RIP 5-03-2005)
d0qtrX
Tue Oct 26, 2004 8:10 am
#25

My friend was losing condition at a rate of 1 per 10 shots.


This could get ugly... better get the factories warmed up...
papajedi
Tue Oct 26, 2004 9:13 am
#26

Just a note regarding slicing/decay.


Slicing affects the repair of a weapon (a sliced weapon has a higher chance of falling apart on repair attempt)


Slicing does not affect decay rate.


I got this from one of the Tuesday tips (or whatever they're called) posts a few weeks back.
Page 2 of 3