Weaponsmith Archive

Thread: How to make non-master Weaponsmiths successful and compete in the trade

SaseO
Sat Mar 06, 2004 4:03 am
#14

think about it this way should a novice rifleman be able to hold his own against a master OFCOURSE NOT so why should the crafting profecions be any diferent either you have the skills or you dont and if you dont take missions to make creds or find a smuggler that will buy the low level wepaons at cost or slightly above. and just so you know im no where near master yet but i keep on keepin on



Saderonith Master Rifleman Master Ranger
One true Talusian Wookie
Xieflow
Sat Mar 06, 2004 9:31 pm
#15

Look at Architect, Look at Tailor... For architect, just gaining the schematic to make your home or furniture is all the need. theres absolutely no difference in a masters versions of those to a novice, other what they can make as the gain skill boxes. (except when it comes to harvesters) Same thing with tailor, only difference between a novice and master, is what the can make, or the colors they can make it...

I think you folks are nuts. I come up with an idea, where even logix has stated, the novice smith cant compete with the master. So they have to grind all the way up to do anything reasonable. It was an idea, yeah maybe it needs some work... But for pete's sakes remember the old days. How would you feel if you had to start from scratch again and put yourself in the place of the lower level smiths of today having to compete against the masters...


I have only been a master weaponsmith two months.

I would feel... cheated if, at, just Novice Weaponsmith I could make weapons that competed with a master. Like there was nowhere to go.

Anyways, I think architect and tailor need for experimentation to actually MATTER, if it as you say, and a dabbler can compete with a master.

If they were willing to invest the time, effort, and skill points to become master, they should be superior to someone who isn't willing to. (btw, I spent 2 months grinding to 0-2-0-3 weaponsmith, then I managed to crank out the rest in a couple days)

What you are suggesting would be like suggesting "Hey, why not give a novice rifleman all the speed, aiming, cover, and other modifiers at novice, and only have them unlock the specials as they work their way up"
LLJK_Griz
Sun Mar 07, 2004 3:47 am
#16






ElRapoSuave wrote:

Change the way weapons are experimented all around. Make only 1 line for a weapon to be experimented with...instead of damage, speed, and the other seperate lines. Resource quality should be a major issue...a factor that makes or breaks the weapon from the beginning.





This is even worse than the experimentation crap on Test now. Your proposal would remove ALL diversity in weapons. No low HAM, no high accuracy, every master using the same resource (and that means every one of the old ones) produces identical weapons with no possibility for specialization. No thanks.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Kleeman
Sun Mar 07, 2004 7:46 am
#17


Well, it's nice to see that 5 months after I gave up trying to compete as a novice weaponsmith this board is still full of arrogant masters. God forbid someone express an idea that might attract new players to the weaponsmith profession, and God forbid they have a shot at making money. This is, BY FAR, the oneprofession that attracts the most arrogant, self-centered, holier-than-thou players in the game.


More than half the master weaponsmiths on this board got where they areby sponsorship (guild), macro grinding and free resources. New players cannot compete with that, and you know it. This profession reminds me of a union shop, scared to death that some new guy might come along and do something anywhere near as good as one of the senior guys. Well, you can have it.




--------------------------------------------------------------
-Hacis Kleeman- Master Medic, aspiring Swordsman
SaseO
Sun Mar 07, 2004 12:38 pm
#18

novice like me can still gain the credits to use for studding the craft, artisan missions are real easy in like an hour you can make close to 30k and thats on talus so although they may not be able to sell most of there weapons they can still make the needed credits by running missions. and then when they do reach master they will apreciate the craft more and not try and undercut ppl. and i hate when ppl act like macro is a bad word it just saves on my fingers thats all.



Saderonith Master Rifleman Master Ranger
One true Talusian Wookie
Xieflow
Sun Mar 07, 2004 12:51 pm
#19

More than half the master weaponsmiths on this board got where they are by sponsorship (guild), macro grinding and free resources. New players cannot compete with that, and you know it. This profession reminds me of a union shop, scared to death that some new guy might come along and do something anywhere near as good as one of the senior guys. Well, you can have it.

Are you the same person who complains that they can't be Master Merchant Master Armorsmith Master Droid Engineer Master Rifleman Master Pistoleer etc etc

Remember, if everyone could make great weapons at novice weaponsmith, then EVERYONE would be novice weaponsmith and make their own.

Also, it's EASY AS HELL to grind Weaponsmith. Just plop down 2 personal wind generators, and 3 personal mineral generators (both you crafted yourself), and gather steel, and sell off your excess wind energy.

That's how I did most of Weaponsmith!

You know, it would REALLY make the 60 or so skill points we felt worthless if someone who only spent 20 skill points and could make melee (or ranged) weapons just as good as us, and make all the ones we could except the bits in the master block.

And there IS valid point comparing this to a combat class. WE ALL USE THE SAME SKILL POINTS.
Stonecloud
Sun Mar 07, 2004 1:18 pm
#20

True... This has been logix's complaint, "Oh the poor novice smiths" So i thought about it, and this is what i came up with. Notice, he wont post in my thread, guess the comment on the pre-nerf in crates post where i tore him a new bunghole still stings... Damn right a novice shouldnt be able to compete with a master... Then again, a novice should be better than the current system allows. Besides, Sony still isnt done fixing the issues with our profession...


But i can guarantee, a few publishes from now, our trade will get a "revamp" like chef... like bio engy... like the upcoming droid profession changes... Better we get prepared for the nerf bat and think of something now, before we get it up the bum later...
ElRapoSuave
Sun Mar 07, 2004 1:33 pm
#21

Combat and crafting professions are completely different things...comparing them won't win an argument.


When the game launched I had a weaponsmith, and only got about halfway up the tree then quit.


I took weaponsmithing back up today.


1 experimentation point is a kick in the groin, because if anyone is tempted to use that point it fails 80% of the time...making the weapon worse than it would have been had I not used that measly 1 point.


In my opinion, what they need to do is shift the weight of experimentation points vs. resource quality.


Listen to this proposal.


Change the way weapons are experimented all around. Make only 1 line for a weapon to be experimented with...instead of damage, speed, and the other seperate lines. Resource quality should be a major issue...a factor that makes or breaks the weapon from the beginning.


Lets say we're making a laser rifle, so here's what happens. (I'll just use OQ in my example to make it easier to understand.


Lets say someone used 500 OQ resources in all the components, they piece together a gun that does 10-100 damage, 10 speed.


Person number 2 uses 1000 OQ resources, they get a gun that is 20-200 damage, 5 speed


Novice has 1 point, master has 10. We'll assume they both used the 1000 OQ resources for this.


The novice experiments his 1 point and improves the gun 10% overall...it is now 22-220 damage 4.5 speed


The master uses his 10 points, improving the gun 100%, so his is 40-400 damage 2.5 speed This would be the "perfect laser rifle"



Using my example you can see that a novice isn't really any competition for a master, but could still make a decent gun to sell. I think this is fairly similar to the current system, with the major change being that experimentation affecting all stats on a gun instead of just 1 set. I don't think this change would really hurt anyone at all....just provide better weapons for the consumer.





Cougre Magnum

There are only two things that can kill me: Silver bullets and GTEF.....and luckily silver doesn't exist in SWG.

Visit my loot vendor at 4860 4979 in Vilas Stronghold
ElRapoSuave
Mon Mar 08, 2004 12:30 am
#22

You're right...you used the same skill points, but in a different way. If you WANT to be a weaponsmith, it shouldn't matter if it took your points for that. Why complain about how much money a DE makes? You make more than they do, but I don't see any of them coming here to laugh at how you cry about not wanting someone to make any money at novice.


If you are 35 and started welding for a living at 20, and I'm 23 and started at 20......we'de both be getting paid for doing our work, but you would be making a lot more. What you're saying is thatnoone should get paid unless they have your skill and experience or more.


It's obvious that mindset is wrong, or there would only be 1 weaponsmith per server. How many millions have you made already? Mission terminals pay an equal share to anyone to can complete the mission, so why not let a novice sell a gun every now and then?



Cougre Magnum

There are only two things that can kill me: Silver bullets and GTEF.....and luckily silver doesn't exist in SWG.

Visit my loot vendor at 4860 4979 in Vilas Stronghold
SaseO
Mon Mar 08, 2004 2:48 am
#23

exactly why change a system that works there are many ways a begining weaponsmith can make a living from selling noob weapons on the bazzaar , running survey missions, or selling off resourses and those are the possibilities if he/she has no combat skills . so why change it when it doesnt need to be, ppl can still go from novice to master its not like there is a blockade preventing it. in my case looking at the masters (which i am not) only makes me want to work harder to get there to be among the elite because i will not be satisfied with my product until i reach perfection , useing the perfect resources , experamenting just the right way and haveing a customer say dang thats a nice gun



Saderonith Master Rifleman Master Ranger
One true Talusian Wookie
Nightshift100
Mon Mar 08, 2004 1:07 pm
#24

Some of the other posters had it right, in my opinion, and I will echo their sentiment. I am a 0-1-0-1 Weaponsmith at the moment myself, and I would not even think about trying to compete with a Master Weaponsmith in any way shape or form. But, if you cruise around and check all of these upper end established smith's shops you will find one unifying factor. None of them make low end "noob" weapons. At least none that I have seen. There just isn't a market in it for them, mainly because noobs can't afford what a master charges. I have moved an awful lot of CDEF rifles, and carbines, as well as DLT20's and D18's
off of the public vendors. Its a market that we have available and should be utilizing. I'll get to master sooner or later and I'll compete on that level then. For now I'm happy to sell to my fellow "low enders". Thats my 2 cents.



Tol Laikie
Weaponsmith, Smuggler, and Resource Vendor
I have a merchant tent in Mos Vegas 46m South of the Shuttleport
Tol's Guns Drugs and Resources -436 -5546

~I can't find my feet!! Just what was in that tea anyway?!~
Stonecloud
Tue Mar 09, 2004 11:53 am
#25

Instead of just berrating this idea folks. How about some ideas and insight on how we can still make Masters the best, yet let the novices and dabblers have a decent chance to sell thier product. I know some commandos who really love grenades... But going up artisan engineering 4 and Munitions 4 & Techinques 4 really isnt an option for them. Why they took grenades away from the commandos as far as crafting is still beyond me. I still get requests for them, and i rarely make them.


But lets hear your ideas. If you dont like mine, tell me yours. Not all of us masters are the "holier than thou" types, though there are some. I just think still it's rediculous to have to grind all the way to master to make a product that is decent enough to be usable. Maybe resources DO need to make a bigger impact like someone said earlier. But then we got issues with gated resources and such that will make a weapon rather trashier due to those gated resource... Lets hear your ideas and lets be constructive for a change


Myrrax Hellfyre

CSA Master Wookiee Weaponsmith

Starsider
Misterproof
Tue Mar 09, 2004 12:44 pm
#26







Stonecloud wrote:

I have had what i'm told is the best shop on the server for almost a year now... And i STILL take time to help the younger smiths out. Heck, i've been known to throw a couple old 100k stacks of an old resource thats out dated at a newbie who was seriously wanting to be a weaponsmith to help them out. And i've even sat down and taught a few of the young smiths how to craft a quality weapon, how to spend what points they have, how to change the weapons around to customize them to the users preferences. Now thats taking on an apprentice for real. One of my first apprentices, is my partner today. Found him just hitting master, and we combined our shops, resources, lots the works with complete trust in each other. And today OUR shop has perty much the best reputation on the server. If you want it, we got it.






As one of the pupils of Master Myrrax I can vouch for this. His shop is by far the most impressive I have ever entered on the Starsider server and on the first time I met him he sat down 2 hours in his basement to teach me some of the secrets of his trade. He also gave me ressources to help me along. I have now been a master weaponsmith for 5 months and am doing pretty good even though I do not strive to be in his class. As long as I can supply my friends and fellow citizens in my roleplaying community I feel pretty happy. I still get friendly messages from time to time, my old master warns me about a new ressource, making sure I do not miss it in my drunken stupor ;-) So I was kinda shocked by Mr. Twilek's comment.


I thinksome of hisideas are worth considering.


And thanks again for your precious frienship Myrrax.


Silene E'lin

Master Weaponsmith

Soul's Peace

Starsider



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