Weaponsmith Archive
Thread: The gap between Novice and Master
- Don't build a store beside "Walmart" and then think you will compete with Walmart overnight. Walmart is established, driven and a proven "Master" in the market. Over time and through working you will start to compete with Walmart. This could be compared to working your way up the skill tree. The more skill points you invest the better you will compete.
The more more I think about it the more I'm opposed to boosting Novice levels.
Message Edited by Tautology on 01-28-2005 09:11 AM
Tautology wrote:
I would like to suggest two things:
First)
non master WS should be able to craft components as good as master ws but not any elite weapons= this would open a market for crafted components which has been neglected till now.
Second)
Crafting weapons should cost a lot more resources then now, make them more valuable, this doesnt mean more expensive (Come on WS you know you are ripping the customers off if you sell them a sliced non enhanced powerhammer for 30k). By doing this resources would be used up quicker which means, old weaponsmiths (this includes myself, been here since launch)just cant keep hogging their old uber resources and creating a gap to newer weaponsmiths. This would differentiate the weapon quality alot more.
I know I am shaking a little salt into the wounds of a couple of WS with this statement but I would like to see these two points enforced.
EDIT:
I know some will prolly try to argument with supply and demand = price, but this isnt real life,
push and pull processes arent as active here, because the amount of input resources available is saturated + too high andconsequences of your market behavior doesnt have the weight, the importancy on others life.
Message Edited by Tautology on 01-28-2005 09:11 AM
Along the lines of what you are saying......Boost how fast a weapon deteriates/degrades. That actually does more to the economy than making the resource cost higher.
- Weapons will always need replacing.
- Loot will drop in price as it will not last as long.
- More WS "Could" be needed to maintain stocks/replacements.
- Prices will drop.
****In reality, a gun barrel will need replaced after X shots are made (i'm generalizing....more goes into Barrell life) with a weapon.
I'm not sure if this helps the Novice Levels, but it could increase the need for more WS's? The counter argument would be that I (an established WS) just boosts up production to edge out the new WS's.
Tautology wrote:
I would like to suggest two things:
First)
non master WS should be able to craft components as good as master ws but not any elite weapons= this would open a market for crafted components which has been neglected till now.
Second)
Crafting weapons should cost a lot more resources then now, make them more valuable, this doesnt mean more expensive (Come on WS you know you are ripping the customers off if you sell them a sliced non enhanced powerhammer for 30k). By doing this resources would be used up quicker which means, old weaponsmiths (this includes myself, been here since launch)just cant keep hogging their old uber resources and creating a gap to newer weaponsmiths. This would differentiate the weapon quality alot more.
I know I am shaking a little salt into the wounds of a couple of WS with this statement but I would like to see these two points enforced.
EDIT:
I know some will prolly try to argument with supply and demand = price, but this isnt real life,
push and pull processes arent as active here, because the amount of input resources available is saturated + too high andconsequences of your market behavior doesnt have the weight, the importancy on others life.
Your vague references and statistics about ripping people off are highly misleading. I charge 12.5k for a power hammer, unenhanced unsliced. According to you I am ripping people off if I slice it get a 33% damage slice and sell it for over 100k. In my opinion you can't peg a price on the slicing market. Because its based on the roll of a die, and chances are if you buy a complete crate of hammers at 312.5k then you will get a few at that slice % and maybe a few higher. So you are saving the customer money and time in my opinion. As for ripping people off because prices are too high, once again we look at the 12.5k for my power hammer. This price is based on a few things, and none of them are the prices of other peoples weapons. The two main things I do is I take into account what I could make for the resources I put into a power hammer and its components if I dumped them on the open market in larger stacks of about 50-100k. Then I compensate for market dictations based on my previous 1 year of sales history. I usually reset prices every few months actually more like half a year. So no the market doesn't affect pricing, but its not because it doesn't fluctuate in the supply and demand curves it is because I don't choose to pay attention to it because cpu rates for the best resources possible tend to stay the same unless it was a very recent spawn. The dictation of added value to a product rather than selling raw materials helps counter reasoning for why are you not selling for base cpu rates. Okay enough economics.
Va-Mei wrote:
How many of you have houses, factories & vendors dedicated to nothing but the creation & storage of crated comps? If you could, would you buy those comps from a supplier when you needed them,if the price & quality was right?
The percentage of weaponsmiths that will buy there components from others will be staggeringly low. You make it seem like its a good thing to be dependent on another person in order to make weapons
SeaRaptor wrote:
While I agree that there should be some disparity between novice and master, right now the main chunk of that is schematics. There is very little a novice can make that people want to buy (at the moment). This is further compounded by the fact that everything they CAN make is radically inferior to whata master can make, thus ensuring that NOTHING a novice makes will sell. Period. This is a tremendous barrier to entering the profession, even if you completely overlook the obscene resource requirements of weaponsmith.
My hope would be that at least if a novice weaponsmith could make competitive novice weaponry, such as D-18s or DLT-20s,they might have at least a small portion of the market they could sell to and be able to help support themselves while mastering the profession. Additionally, this would allow people to further specialize their sales without being forced to blow skill points on master weaponsmith if they didn't want to. Someone could master only the melee tree and and make a healthy business for themselves by specializing inmelee weapons(less a few schematics in the MWS box) since they could match the quality of a master, but not the selection. You could do likewise with grenades or firearms.
Lastly, our great coorespondant
Message Edited by Trean on 01-28-2005 03:25 PM
- When I delt in normal weapons and ran my weapon shop, I was selling about 4 weapons a day earning about $50k per day.
- Weapons are used in the completing of missions. They are a necessary tool, and a single weapon can last for a month or more depending on how much you use it.
- If you have a customer that likes your weapon and thinks it's worth 30k, then he'll spend 30k. It's a market thing and not a resource thing. I think I sold my PH's for 14k, but that's Naritus, don't know your server.
- I used to be a smuggler too. I used to charge $3k per slice. I found another smuggler a few days ago and he charged me $8k. 8 frigg'in K. If you want to lay into someone for exploiting the econimy, go find that jerk!.
- Have a nice day.
dsurfman wrote:
But make it so that Tier I elite professions cannot effectively wield a weapon produced by a Tier IV or master. Not only does this fragment your sales a little but it also allows more WS individuality. Perhaps I am only going to be 2224 WS. Use the rest of my points elsewhere. I still have a market as a Tier II ws with Tier II quality weapons for every warrior who needs a tier II weaponsmith or below. Then make it so that a Tier II ws can definetly make every weapons that Tier II combatants want. I know it sounds a little bit more involved...I havent thought it out all they way either...but I think in the long run it is more fair for us all and makes for WS in the early stages to ahvea purpose...
- At any novice level elite crafting profession the player gets a merchant tent to place vendors. Every elite crafter is guranteed at least one vendor with 500 items. Any more then get merhcant. (not inclusive of Chef, Tailor or Architect)
- Each merchant tent has a Tier rating for other Elite professions. At certain Elite Tiers you gain the ability to shop from certain Tiered merchant tents.
- Higher Tiered quality weapons are not certified for Combat professions unless they are Tiered for that Quality. Even if a buddy buys it and trades them, the weapon will not work effectively in the hands of the user unless Tier requirements have been met.
- At each Tier of WS or AS you obviously are ranked higher in Tier quality
- This system I think allows novice weaponsmith to have a market. That way even a sword crafted by a Master WS will not be usable by Tier I Fencer because the quality would be too high.
- This also does not detract from the MWS sales, since we mostly sell high-end weapons anyway.
- all Loot schematics are used by MWS only!
Now I imagine the combat world would flame the hell out of this idea but...It makes a market for Novice AS and Novice WS without detracting from the Masters. And it would keep grinding in check.. NO more novice Fencers using +300 damage gaffis to grind through the profession. I think it would balance the professions to be more progressive and less grind...
What do you guys think?
Message Edited by dsurfman on 01-28-2005 09:11 PM
Message Edited by Terv on 01-29-2005 12:09 AM
Implementor wrote:
Hey Trean, thanks for the input way back...wanna sell some anook? O_o hehe j/k