Weaponsmith Archive

Thread: Check it out DL44-XT made with new Power Cells

FriedSquid
Fri Aug 05, 2005 3:38 pm
#14

I could damage and SAC cap weapons w/ -8 SAC +50 dmg power handler pups.

I've come close without the SAC addition.

I was hoping to cap all three major stats.






It's all gone. And so am I.


ShugFlurry
Fri Aug 05, 2005 3:44 pm
#15



FriedSquid wrote:
I could damage and SAC cap weapons w/ -8 SAC +50 dmg power handler pups.
I've come close without the SAC addition.
I was hoping to cap all three major stats.





coming closing to capping E11s? ALRs? Scatters with +50 -8 sac power cells??



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
FriedSquid
Fri Aug 05, 2005 3:48 pm
#16

You do realize that the second the looted BPH's are nerfed, they'll suddenly become worth massive uber cash, right? I mean, this whole thing is such a no-brainer-leave-it-alone I can't believe it. There are people on Ahazi who have done 50 missions and not gotten ANY of these little cubes. It's not like they're falling out of the sky three times an hour for BH's.


And call it nerfing. It's nerfing.







It's all gone. And so am I.


Summerflame
Fri Aug 05, 2005 3:52 pm
#17






Mor-Dan wrote:





FriedSquid wrote:


I'd like to see these things drop off stuff like the avatar guard captains, dwb bosses,and high end factional bosses instead of rebalancing....


Finish the loot revamp instead of nerfing these, is my hope; But then, I'm biased, I want to loot a pile with my mbh.


ED:

Possibly the theme park targets? The Droidekas in various places?

Message Edited by FriedSquid on 08-05-2005 03:10 PM







same damage range as krayt/gorax, so far has shown higher speed reductions than general krayt/gorax, and has a SAC reducer, which krayt/gorax do not have. these need to be rebalanced. we all know that people flock to the best, not the middle of the road. one of these needs to be high dmg, no SAC reduction, the other can be low-mid dmg and better SAC/spd reduction. that's balancing, not nerfing.





I dont get why they didnt make these enhancers for Min dam and with sac reduction would have been nice to have an option of upping the min dam (perhaps they could have made them enhancers for barrels instead giving us the oportunity to make them with tissues or shards)


They seem to be quite rare drops so my suggestion shouldnt be all to unbalancing





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Cpl_Fisher
Fri Aug 05, 2005 3:52 pm
#18

what I would have liked to see is min/max damage stuff.


make it different from krayt/gorax stuff, not better.


Oh and I still sell +30 krayt tissue occassionaly, so it does have a place.





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OrizCore
Fri Aug 05, 2005 5:24 pm
#19






FriedSquid wrote:

I could damage and SAC cap weapons w/ -8 SAC +50 dmg power handler pups.

I've come close without the SAC addition.

I was hoping to cap all three major stats.





Maybe pistols, but you need high 100's to cap rifles.



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Gunga000
Fri Aug 05, 2005 6:06 pm
#20


why cap the SAC on pistols? i have zero problem with my pistoleer with 75-80 SAC pistols? But i guess since you can why not lol. Nothing else to experiment in after you cap the damage. Maybe the spped but you can slice that. Hmm, maybe work on min damage in the powerhandlers instead.


I like the new loot, gives us something to look for and gives us a chance to make some really exciting weapons.




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BailorJayssek
Fri Aug 05, 2005 9:28 pm
#21

Personally, I think it should be COMPLETELY and TOTALLY IMPOSSIBLE to cap more than one stat per weapon.


Force strategy into the game. Make people decide. You can do super high damage that's a bit slow and very expensive. Or, you can shoot super fast and cheap for less damage. Maybe you want to have slower, weaker shots traded for the ability to shoot forever with no concern for HAM. Maybe you want one of each, even, but NOT all in ONE.


You should, at best, be able to cap ONE stat and get another at 75-85% of max. The remaining major stat should end up in the moderate range, capping at maybe 65% of the max if you're a good smith. That might mean a damage-capped pistol with speed of 2.4 and a SAC of 97, or something.


Non-WS added powerups should add to the same "customization" pool as slices do, such that you can't have a top-tier speed slice and still throw a powerup on there. Slices are so minor they're not much of a threat themselves.


Make weaponsmiths AND their customers choose which stats have which priority, and make them decide that for EVERY WEAPON. Not just until they get the resources to cap it all out.


Mirthain
Fri Aug 05, 2005 11:13 pm
#22

the more I am reading across all the boards, the more of a feeling I have that the better pearls and crystals will start dropping before long. Taking the Krayts and Gorax out of the loop, making the loot drop from a "Normal" profession and it's wicked good. Seems like they are ramping up the rest of the professions for balancing the "alpha" class in game.


Just may be me being paranoid, but they rarely do anything without a reason.... and this was a major loot change. Just seems to be following a pattern to me.


-Talen-


Dangit
Sat Aug 06, 2005 1:44 am
#23

'I'd like to see these things drop off stuff like the avatar guard captains, dwb bosses,and high end factional bosses'


^^ I concur, no go farm me some drops Fried


Why did i respec out of MBH lol
FriedSquid
Sat Aug 06, 2005 2:35 am
#24






Mor-Dan wrote:






FriedSquid wrote:


I was hoping to cap all three major stats.





did i mention this shouldn't be possible?




Yeah, but you were being obnoxious. And borderline childish.


And bigoted. It's possible in many games out there. And a large number of them are playable. One might even say, "Most," of them are playable. In fact, the ability to 'cap' anything is very often allowed within games. It's in this one all over the place - how HARD is it, really, to hit your Assembly / Experimentation Cap with the number of sockets a non-combat and non-wookie char has? It's mildly difficult now, and probably used to be an abject pain in the rear. But you can hit the cap.



My guess is really, at this point, that you've got a large number of credits invested in tissue that you know would be mildly harder to sell were something better to come down the pipe. Which it has. You complained before even knowing how rare these things were, and I can tell you that I personally have runten to twenty BH missions in the last two days, all lvl 81-82, and I haven't seen hide nor hair of any of these amazing component drops. Lots of smuggler crap, some BH schems, but no component drops.


"Oh god someone might be able to make better weapons than me until I get my hands on more looted components that will cost more than I can afford!"



Tough Freaking Luck. I ground out SW from nothing doing Artisan missions to raise money then selling ALL my piloting goods'cause I didn't know any better andtwo or three weeks after I finished, /respec came along. Did I vetch? Yes. But then I'm not a Correspondent. WS's were complaining about being unable to compete with quest weapons, and Lo And Behold There Is Suddenly A Way To Compete With Quest Weapons and you say, "Lame, you can now make perfect weapons."



Christ. Something about wanting your cake and to eat it too. What, did you think they'd adjust the schems? Do a full crafting revamp to a game they're not sure will survive out the year? No, let's just get people to do more loot grinding. Have it drop better than before, and they'll stay to see that gun they never dreamed possible. And I'll stay to build it. I want some of this stuff so I can build a carbine that can compete top the proton carbine.



I'mhappy with this, I'm sorry you're not, but I really hope you can't get it changed to suit yourself.







It's all gone. And so am I.


Muzz
Sat Aug 06, 2005 2:52 am
#25






FriedSquid wrote:






Mor-Dan wrote:






FriedSquid wrote:


I was hoping to cap all three major stats.





did i mention this shouldn't be possible?




Yeah, but you were being obnoxious. And borderline childish.


And bigoted. It's possible in many games out there. And a large number of them are playable. One might even say, "Most," of them are playable. In fact, the ability to 'cap' anything is very often allowed within games. It's in this one all over the place - how HARD is it, really, to hit your Assembly / Experimentation Cap with the number of sockets a non-combat and non-wookie char has? It's mildly difficult now, and probably used to be an abject pain in the rear. But you can hit the cap.



My guess is really, at this point, that you've got a large number of credits invested in tissue that you know would be mildly harder to sell were something better to come down the pipe. Which it has. You complained before even knowing how rare these things were, and I can tell you that I personally have runten to twenty BH missions in the last two days, all lvl 81-82, and I haven't seen hide nor hair of any of these amazing component drops. Lots of smuggler crap, some BH schems, but no component drops.


"Oh god someone might be able to make better weapons than me until I get my hands on more looted components that will cost more than I can afford!"



Tough Freaking Luck. I ground out SW from nothing doing Artisan missions to raise money then selling ALL my piloting goods'cause I didn't know any better andtwo or three weeks after I finished, /respec came along. Did I vetch? Yes. But then I'm not a Correspondent. WS's were complaining about being unable to compete with quest weapons, and Lo And Behold There Is Suddenly A Way To Compete With Quest Weapons and you say, "Lame, you can now make perfect weapons."



Christ. Something about wanting your cake and to eat it too. What, did you think they'd adjust the schems? Do a full crafting revamp to a game they're not sure will survive out the year? No, let's just get people to do more loot grinding. Have it drop better than before, and they'll stay to see that gun they never dreamed possible. And I'll stay to build it. I want some of this stuff so I can build a carbine that can compete top the proton carbine.



I'mhappy with this, I'm sorry you're not, but I really hope you can't get it changed to suit yourself.







QFE.


These things don't drop every boss mark. I killed five bosses yesterday, only got the enhamcements off two. And it's not as if there aren't plenty of double capped weapons already ingame, or weapons that are only a point or two off being double capped.


If there's yet another nerf ingame, the nerf should not make the stats useless, but to lower the drop rate.


Why is it that we finally get something that make crafted weapons more attractive compared with looted weapons again and people cry nerf.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Thraxor
Sat Aug 06, 2005 3:21 am
#26


Yes indeed do NOT nerf these. I've completed 70 missions and have only had a few of the new enhancements drop and Ive taking out at least 15 boss mobs on those missions. Difference is Krayts drop perals among other good loot that sell for millions and they are farmed all the time. The new enhancements aren't dropping left and right and seem to be about right for difficulty and rareness.


Quite honestly with everything else going on this seems to be a bit of bribery to BHs with all the changes to jedi missions and whatnot for an alternative to hunting jedi. First rule of thumb SOE is gonna milk jedi for every dollar they can and that isn't gonna change. Boss mobs for difficulty and decent loots to make up for lack of reasonable jedi hunting seems to be the peace offering from soe.


And btw for all you NERF happy people out there this whole update has been out for a whopping 2 days and already you're crying to nerf something without any updates/changes being made which will prob come in the next few days. Honestly the only diffence in these vs tissues is the SAC bonus. Funny you don't see any complaints about +188 krayt tissues but, "OMG someone might be able to get a good sac bonus and I spent millions on my uber tissues, so nerf nerf can't have that" seems to be where alot of this is coming from. Yeah theres a little bit of diffence in tracking down random marks and hoping for a boss mob then a good drop versus driving out to the desert on Tatt and farming some krayts so I say leave it where it is and see what happens.

Message Edited by Thraxor on 08-06-2005 03:22 AM



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