Weaponsmith Archive
Thread: SAC Question and High Tissues Worthless?
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Blackmoore
Wed Jun 08, 2005 8:21 am
#14
Excellent post. I just started a thread on this same thought before I read this here. Let's get more info on this.
Bermag wrote:
The question is how the action cost formula really works. It might be that there is not a real big difference between for example a weapon with a sac of 110 vs 100. I have done soem tests with rifles and did not see that much difference between a weapon with 129 vs 104 vs 80, but when I got sac down to 63 (with pup) there was a large difference. Probbaly because I got action cost so low that it was close to how fast action regeneration is.
With lightsabers the formula for force power cost is:
Base special force cost (depends on special) + saber force cost x special modifier
The special modifier (multiplier) is pretty low, the highest is 2.0 for Dervish (1.25 for saber head hit). The base special cost is pretty high though, for dervish it is 50 (25 for head hit). Let compare:
Saber 1: 10 fc
dervish: 50 + 2x 10 = 70
head hit 25+ 1.25x 10= 37,5
Saber 2: 20 fc
dervish: 50 + 2x20 = 90
head hit: 25 + 1,25 *20 = 50
The force cost on saber is important (but not as important as pre-cu where it was saber fc x modifier and modifer being high) but since the base force cost is so high it is that what is most penalizing.
What I wanted to do with this excercise is to show that MAYBE action cost is using a simular formula. For example let say that base action cost is 100 and modifier is 1.2:
Weapon 1 (sac 120): 100 +1.2x120 = 244
Weapon 2 (sac 100): 100 + 1.2x100= 220 (vs 1: 17% lower sac - 10% lower action cost)
Weapon 3 (sac 80): 100 +1.2 x 80= 196 (vs 1: 33% lower sac - 20% lower action cost
Those numbers are completly made up, just to show an example how it might be.
The optimal sac is when action regeneration equals action usage.
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