Weaponsmith Archive
Thread: SAC Question and High Tissues Worthless?
I believe main SAC comes from components.
APBH 1
15-41 DAM
-1.86 SPD
0 SAC
To lower SAC significantly, experiment it in the sub-components instead of speed. You can get -8 SAC with 8 experimentation points. On the final combine each experimentation point usually reduces SAC by 3 or 4 points.
Slim Vargo, Corbantis
KRONOS1974 wrote:
I believe main SAC comes from components.
APBH 1
15-41 DAM
-1.86 SPD
0 SAC
APBH 2
15-41 DAM
-1.25 SPD
-7SAC
For an example, same with pistol/rifle barrel can take away 10-15 extra SAC pts right there. Experimenting on SAC in final assembly doesnt seem like a good option.
Im still messing around with DPS/SAC but that would be 1 reason. Or they are using pre-cu components in their weapons with offer -6SAC on each piece.
Ok just made 2 powerhammers little while ago had to go back in to get stats. Which is better?
PH 1:
2.58 speed
500-1011 damage
292.43 dps
127 sac
PH 2:
2.70 speed
500-1011 damage
279.64 dps
114 sac
Between 1+2 i lose -.12 speed and lower sac by 13pts.
Is -.12 speed really worth it to a master with +50-60 speed modifiers? Or is sac more important so they dont run out of action in middle of a battle. DPS will jump up when you add in profession mofifiers so minus 20 dps pts doesnt mean much, or does it.
Ive seen some PH's with even high SAC than the 127.
ph1 was made with -1.94 spd 0sac cores (roughly)
ph2 was made with -1.17 spd -8sac cores (roughly)
- What good is damage if you can't fire fast enough?
- What good is speed if youuse too much SAC?
- What good is SAC if you can't do enough damage?
(What goodare any of the above if you can't hit the target?)
To "win" is to defeat the opponent in the quickest possible way.
Base master pistoleer speed = 70
Base speed on my pistol = 2.0spd
Modified speed with master pistoleer mods = 1.38spd ( -.62 spd)
+11 speed tape, total 81 speed mod = modified speed of 1.33 spd ( -.67 spd)
My pistol has 75SAC.
I see where you are coming from for speed tapes but from speed mods from the profession it drops a good bit. That has to be bugged to add +25 speed and only drop that much ![]()
So now -.67spd -.12 ( lost in weapon assembly) = -.55 spd - 2.0spd = 1.45 modified speed.
Add in BH or another profession that offers general ranged speed and im sure would drop more.
And with doc buffs or spice that adds action regen rate that -.10 or -.12 speed and windup time isnt a factor.
Im not trying to argue or start fight here. Just trying to understand. SO much talk about SAC/DPS. Ive tried it both ways and think i gain more by going into SAC rather than speed. Both sides make good statements but i dont want to have to make 1 run of high dps/speed waepons and another run of low sac weapons. God id run out of resources fast lol.
Message Edited by KRONOS1974 on 06-07-2005 07:31 PM
So far it seems that damage on tissues are added to weapon at 1:1. In your case it might be that you hit the damage cap (1154?)
Coonsan wrote:
first question, how do u guys get the SAC down lower, cuz it seems when i experiment in it, it only goes down 2-3 points, which isnt very worth it imo
second question, are high tissues worthless? it seems with weapon caps and such, that using high krayt tissues is worthless, for instance, if i am making a T21 and use around 100 Max tissues i get about 1110 max damage roughly, using 184s i get 1154 max damage.....dont see much of a different
could someone help me out, or give me their thoughts?