Weaponsmith Archive
Thread: State of the Profession 6/13
nojediiam wrote:
I would prefer to be pre doc due to that and for the impression that our opinion matters for this revamp.
I completely agree. Unfortunately, it's going to be ultimately up to them.
That said, one decision has been made and that is all changes will be retroactive. So yeah, if you have a crate of weapons that end up nerfed, they're going to be mislabelled. It sucks, but it's probably for the best. Dealing with a pre-nerf frenzy makes competition just far too stressful for everyone in our community.
I am not certain about subcomponents, though. I'd say that if they make drastic changes to them, they will be retroactive too. As for AP or damage-type, I don't think they're that far ahead yet. Bear in mind, there are many aspects to the Combat Balance besides weaponry and they may choose torevampthose properly before divulging into anything else. But as far as weapon specifics go, they haven't started or haven't shared it with the Correspondents yet.
Ladywolff wrote:
suggestions/comments:
1. I agree.
2. Looted components/schematics do fall under your landscaping analogy and even though the current market accomodates Weaponsmiths for these items, it seems most feel it's still not quite "right".Most mayfeel the same about questing. Any quests should be catered towards Weaponsmiths alone and should be done with very little hunting, if at all possible.
3. This is also tough. Personally, I hate the concept, I agree that it has no place in the game. But I can't say the same for everyone, as there is a wide variety of opinions on this matter. If enough people start voicing their concern over this, I'll definitely inform the Developers that we are not interested in this proposal. Otherwise, I'm not touching that with a ten-foot pole. :>
4. Why would you be doubtful of the Space Expansion? Surely the masses are not going to be able to continue any intergalactic warfare without proper ammunition.
5. Having your vendor next to Macross' might've given you a greater benefit than you realize. She was an extremely high-profile smith and often sold out, any vendor within her vicinity would attract a large amount of customers. Running my business nextdoor to Jennai, even though we created identical weaponry, I feel we both benefited from the partnership and garnered more customers than we would have alone. When I was sold out, they could go to her and vice-versa. We'd attract much more business because customers always knew they had twice the chance at quality weaponry. In short, working together provides significant advantages and not everyone has that opportunity.
As for 12 points, it was many months until I finally got mine. It was not easy and it was not something I feel any smith should go through. I was constantly watching the forums like a hawk, setting my alarm to make sure I don't miss the auction ending and being absolutely miserable with underselling. The "suit" is shared between smiths, as it was difficult enough getting one set; it'd be several months before getting another. It is what I would definitely consider "landscaping". Battling greedy sellers who sell out from under you should not be a requirement to keep your business afloat, for those who can even manage to afford the 20+ million they'll need to drop down. If anything, I feel that there should be a quest for a +20 experimentation piece of clothing, even if it's like that nuisance bandolier that cannot be worn with a backpack. Granted, it should be difficult enough to prevent an excess of 12-pointers, but at the very least should provide an opportunity for smiths without networking or large bank accounts to acquire 12 points.
Message Edited by Logix on 06-14-2004 05:05 PM
Anakin was a kid MDE who was also a master artisan, the force affects people ability to sense imperfections in what they make ergo what they craft. Likewise, luke repaired his xwing with little trouble and lets not forget the most well known force crafting issue saber making. this is as far as movie info goes, if you read shadows of the empire (one of the few novels accepted as part of the core SW not SWEU) it has luke fixing stuff better because of force skill also.
Ladywolff wrote:
suggestions/comments:
3. jedi force should have nothing whatsoever do to with crafting. It didn't in the movies and shouldn't in the game. There is no reason that the "force" should help us make a better weapon, and not affect other professions (i.e. better buffs, better heals, better slices).... i guess i'm too late about my beef with this since it will change in 1 week regardless, lol!
Message Edited by Ladywolff on 06-14-2004 04:19 PM
Message Edited by Ladywolff on 06-14-2004 05:32 PM
Message Edited by Ladywolff on 06-14-2004 05:34 PM
Logix wrote:
Currently, this is what we've got going on:
- Draft summarizing the role of the Weaponsmith
- Focuses on concerns regarding the state of Weapon Repair, Combat Balance, Looted Schematics, lack of End Game, role in the GCW and space constraints
- Ongoing Top 10 Questions
- Answers for question #3 are ready, just waiting on TH to make them public. Upcoming Question #4: "What do Developers feel about the current poor state of Weapon Repair and can anything light be shed on what Weaponsmiths can do to get the most successful repairs?"
- Top Issues
- I have no idea when they're planning to start the next round, but we've yet to hear anything about it. I assume they're putting that project on the backburner for awhile.
We're going to be pretty dry for awhile until they start asking for our input on the Combat Balance. Feel free to ask any questions you might have here.
My major issue with the current system is the looted / temporary schematic system. I'd like to give Weaponsmiths more credit than to just "forget" a schematic. I feel that we should be able to learn the schematics but still allowlooted enhancements.
Just seems hypocritical to me that when new content like Wookiee Armor and improved battle droids are added to the game they add them to the respectable skill tree instead of making them into limited loot schematics. We should be able to profit off new WS content instead of the leet lewt dewds.
BruSwillis wrote:
Hmm this has interested me. Ok what is wrong with our profession? I very rarely
Bru