Weaponsmith Archive

Thread: CU in new Expansion?

SeaRaptor
Thu Mar 10, 2005 10:20 am
#14

Feel free to discuss it all you want, so long as there's no confusion on the fact that the CU is a free update that everyone will get irregardless of whether or not you purchase the expansion.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
SeaRaptor
Thu Mar 10, 2005 11:36 am
#15






Vade_WS wrote:
That's why I asked for confirmation when I started this thread.

I had not seen an announcement from SOE about when and how the CU would be available--I most likely missed it since I've been rather busy at work.

Thanks for all the info.




My pleasure. Really, when you think about it, it can't possibly be any other way. You can't have people who choose not to purchase the expansion still operating under the old combat system while everyone who DID purchase it is using the new. It just doesn't work.


The CU will bea free upgrade to any and all existing subscribers because it HAS to be for technical reasons (the same reasons that whether or not you bought JTL you got Ithorian and Sullustan PC models pushed down to your client).




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Whrlwnd13
Thu Mar 10, 2005 2:58 pm
#16

Sea I knew that you were just trying to point out that i was speculating/sarcasm no harm done



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Bizerk78
Thu Mar 10, 2005 4:17 pm
#17

Im still waiting for my cape......
SlaserX
Thu Mar 10, 2005 5:24 pm
#18

I like the sounds of the new asteroid additions... it makes JTL less like "omg I shoot you die" and more like Earth and Beyond (T'was a good game... /cry)



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
PaladinX333
Thu Mar 10, 2005 7:29 pm
#19






- And experience the all new combat system featuring new weapons, new armor, new effects and an all new user-interface to make combat even more engaging and fun!



Pre-Order Star Wars Galaxies: Episode III Rage of the Wookies for $24.95 in early April 2005 – don’t miss this exciting new chapter in the only online Star Wars experience – where the adventure continues this spring!





    Does this mean that the CU is going to hit us in early april?



    To be honest... I fear the CU and I was hoping it was much further away than that.
    Summerflame
    Fri Mar 11, 2005 1:18 am
    #20






    weaponmaster88 wrote:





    ana-mo-cara wrote:


    Be the first to experience Episode III related content in Star Wars Galaxies! For those who own Star Wars Galaxies™: An Empire Divided™, they can download and play the Star Wars Galaxies™: Episode III Rage of the Wookiees expansion on May 5, 2005 for a two week preview of Kashyyyk, the home planet of the Wookiees appearing in the highly anticipated Star Wars Episode III: Revenge of the Sith. Pre-Orders begin early April 2005.


    • Explore Kashyyyk - the home planet of the Wookiees is being added as an entirely new adventure planet and space zone
    • Adventure through over 100 story-driven quests - Join the Wookiees in their fight for freedom against their Imperial-supported Trandoshan slavers or support the Empire in their mission of quelling the spread of the Rebellion!
    • Visit and discover several points of interest and adventure zones including the Wookiee-run tree cities, Trandoshan-controlled slave camps and the safari lands of the affluent Rodians
    • Pilot new starcraft inspired by Star Wars Episode III: Revenge of the Sith including Anakin’s Jedi Starfighter model
    • Enhance your character with radical new cybernetic parts that add special abilities and improve your performance in combat
    • Embark on daring new space mining missions to recover precious raw materials for sale to ground-based crafters. Surviving slews of pirates will provide unprecedented economic opportunities
    • And experience the all new combat system featuring new weapons, new armor, new effects and an all new user-interface to make combat even more engaging and fun!
    Pre-Order Star Wars Galaxies: Episode III Rage of the Wookies for $24.95 in early April 2005 – don’t miss this exciting new chapter in the only online Star Wars experience – where the adventure continues this spring!

      Press Release
      Marin County, Calif. – March 9, 2005 – LucasArts and Sony Online Entertainment Inc. (SOE) are thrilled to announce Star Wars Galaxies: Episode III Rage of the Wookiees as the next addition to the popular online Star Wars gaming experience. Episode III Rage of the Wookiees, available to current players for the first time as a digital download, adds a whole slew of content taken directly from the highly anticipated Star Wars: Episode III Revenge of the Sith movie, including the adventure planet of Kashyyyk, home to the Wookiees.





      humm seems like those are the resources we'll need for CU weapons.... hope they don't have riduculous caps on them like now








      Hopefully this isnt required for anything else than shipwreight as then id be forced to buy JTL and I really dont want to





      ----------[N*W]Weaponry (+2 and FS)----------
      @Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
      {{{Summerflame k Nalai{{{
      {{{Angelic deliverer of Pboys pimp weapons{{{



      Whrlwnd13
      Fri Mar 11, 2005 1:40 am
      #21






      SeaRaptor wrote:






      Whrlwnd13 wrote:


      Great, as if harvesting resources on the ground wasn't tough enough as a elite crafting profession with limited combat abilities, As if it wasn't time consuming enough, now they add this "new" way to gather resources. where we have to brave slews of pirates and probably get a bunch of resources (probably like the Sith resources) which are one unit each and dont stack.


      I can see how this will work.. no you don't land on an asteroid and drop a harvester. you blow it up (visions of a triangular white blip on an old atari game come to mind) and then loot a couple of resource units and fly away and blow up more asteriods.. all the while getting chased by slews of pirates.


      65% of my time ingame is harvesting resources and now with this "New Mining missions" it will probably jump up to 90%.


      Amazing! How do you know it will work like this, exactly, considering that no one has actually played it yet (outside of the dev team)? I'm curious. I mean, if you're going to proclaim the sky is falling, you'd better have a piece of it in your hand already. =P






      Sorry Sea,


      I forgot to post a disclaimer.


      The previous post by Whrlwnd13 is sheer speculationcoupled with sarcasm. The sky may or may not be falling. Past performance (or lack thereof) is no guarantee of future results.





      Xyrek Lok
      Master Weaponsmith
      12pt WS, +20 FS Experimentation
      Crafting High Quality Weapons Since 03/2004

      WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

      - I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
      SeaRaptor
      Fri Mar 11, 2005 1:58 am
      #22






      Whrlwnd13 wrote:


      Sorry Sea,


      I forgot to post a disclaimer.


      The previous post by Whrlwnd13 is sheer speculationcoupled with sarcasm. The sky may or may not be falling. Past performance (or lack thereof) is no guarantee of future results.




      I've always said that the Internet needed to come with <sarcasm> and </sarcasm> tags. Until it does, however, I just fight sarcasm with more of my own, eventually devolving things down to a second or third grade level of "uh huh!" and "nuh uh!" wars. Try it, it's fun.


      I knew you were being sarcastic, it's just that so many people in this forum (and others) complain endlessly about changes and percieved nerfs that they've heard about only through rumor. It's like having our very own SWG papparazzi or something. So I tried to tweak you a bit. Apologies if it came off harshly.





      Felton Kel
      Master Weaponsmith, FelKel LTD Weaponsmiths

      Old weaponsmiths never die, they buy a planet and retire in luxury.
      Now on MMORadio - Where Gamers ROCK!
      SeaRaptor
      Fri Mar 11, 2005 7:42 am
      #23






      Bizerk78 wrote:

      Im still waiting for my cape......



      "No capes, dahling!"
      --Edna





      Felton Kel
      Master Weaponsmith, FelKel LTD Weaponsmiths

      Old weaponsmiths never die, they buy a planet and retire in luxury.
      Now on MMORadio - Where Gamers ROCK!
      Bermag
      Fri Mar 11, 2005 9:31 am
      #24






      PaladinX333 wrote:






      - And experience the all new combat system featuring new weapons, new armor, new effects and an all new user-interface to make combat even more engaging and fun!



      Pre-Order Star Wars Galaxies: Episode III Rage of the Wookies for $24.95 in early April 2005 – don’t miss this exciting new chapter in the only online Star Wars experience – where the adventure continues this spring!





        Does this mean that the CU is going to hit us in early april?



        To be honest... I fear the CU and I was hoping it was much further away than that.





        May 5th says the advertise for the expansion. I am pretty sure they will release on that date.


        I fear the CU as well, because if it is a faílure it will be the death of SWG (maybe). And only 2 months away and no beta testing yet. I hope that they don't release the CU at same time if it is not 100% ready. Guess they could since the expansion can probably be made without the CU anyway.


        This might end up in any of the following scenarios:


        1)Expansion + CU is released on 5th may, with maybe a month of beta testing for tweaks. Everything works fine expcept the ordinary release bugs and misses that need some hot fixes to be solved


        2) Expansion + CU is released but is no where near being finished


        3) SOE announce: "becuase of ... bla bla and the coming CU will change this much .. bla bla ... we have decided to wait with releasing the CU until after we have released the new expansion. We will soon starting to collect player opinions about the CU from correspondants and will post documentation in 2 weeks.





        ---
        Bermag [SiyBer Arms]

        ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
        Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
        High quality and low price
        Now playing Eve
        Vade_WS
        Fri Mar 11, 2005 9:47 am
        #25

        That's one of the reasons I started this thread.

        We've heard all about new weapons, but very little on when and how things are going to change. As a software engineer, it is troubling that I've heard nothing about testing. This is going to be a massive change and it is only a couple of months out. Look at how many times SOE has "fixed" krayt dragon drops over the past week and.... Well, I'm just hoping this doesn't totally break the game.

        So far, all I know is that at the latest the CU will be released with the expansion. It may be released earlier, but, from the sounds of it, won't be released any later.

        And yes, I realize it would have to be seperate from the expansion and free: You just can't manage two versions of this game with different combat systems. So, the CU will be applied to everyone.

        You listed 3 scenarios, but is also possible that the CU will be released before the expansion. However, I don't think it is likely. I'm hoping that your scenario #1 is accurate, but I think it will fall somewhere between 1 & 2.

        I'm keeping my fingers crossed that this upgrade (and the expansion) don't suck. Otherwise, a lot of people might abandon the game.

        Personally, I'd be happier if I knew more about what was really being changed. Pretty pictures of new weapons are nice, but they don't tell if I'm stockpiling what will end up being worthless resources and weapons. What a great way to go bankrupt. In the meantime, I'm saving money, just in case.




        Vade -- 12pt Master Weaponsmith & Master Commando
        Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
        Bermag
        Mon Mar 14, 2005 2:09 am
        #26

        What have been released so far about CU is pretty useless information, just some art. It really makes me worried since that is starting in the wrong end. But I guess this is the only thing that is safe to release while workign on the content.


        But IMO, it is not new weapons and armor we need. I would be just as happy with the old weapons and maybe a few new weapons.



        ---
        Bermag [SiyBer Arms]

        ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
        Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
        High quality and low price
        Now playing Eve
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