Weaponsmith Archive
Thread: Experimenting is getting to be a real pain lately...
OMG... This is more complicating then I thought!
Do certain resources yield better results? I know when crafting my lightsaber I got more damage using inert then using fiberplast... And the fiberplast even had more SR!
I don't really understand how this quality stuff works...
Could Copper with 900+ of OQ and Conductivity carry an entire item or do some of the other resources need high stats too?
Okay... okay...
Last night I made a Rifle Stock... 9?? SR Steel and 6?? SR wood... Stupid stocks comes out at 14/16% before I started experimentating... Howcome? Why so freaking low!
Then I made some carbine and it was such crap. I wouldn't use it if someone paid me to, and I certainly wouldn't try to sell it or even give it to someone for free. I just finished up in practice mode to get rid of the thing. Such shame! ='(
aibo220 wrote:Is it better to experiment one point at a time or to throw all the points in at the same time? I tried it both ways earlier today on some component and the end result was the same. Throwing all the points down in one use means just two chances of failing as where doing them one-by-one means 10 chances at failing.
A friend said its better to go one by one though... So which is it?
Well, strangly 1 point experimentation works better for me, I guess something is bugged there... I made two Long Vibro Axes with using all the points I can put into damage/speed at once, and repeat until the bar is filled. Then I did the same with single points. Taking all points had 3 great successes and 2 points left for other bars, the single method had two moderate successes, 1 amazing and the rest great ones with 0-1 points left for other bars (don't remember). The damage of the weapons were the same, but the single point method weapon had speed 4.5 while the use-all-points method weapon had a speed of 4.9.
With weapon components there is no difference between the two methods for me, but with some (not all!) weapons there is definately a difference.
Try to find out for yourself what is working best for you. I have noticed a difference for me and I am using only 1 point experimentation now.
Even with the city bonus I have lately seen loads of moderate and good results. Drives me nuts! Id sayexperimentation was stealth nerfed to create a market for the new chef foods.
For the longest time I have made rocket launchers, and everyone of them has come out at 32 charges. About a month or so ago I had a boost in resource quality and I had hoped it would bump my charges to 33 or even 34, but it didn't. I re-experimented several times with the same resources since then, at least 10 all great results done, and I always got 32 charges. I was pretty sure it was sitting right on the border line of 33 charges.
Then my latest batch made yesterday with exactly the same stuff, came out at 33 charges. At first I made a schem thinking I had got one of those fluke builds. But then I made 3 more all great builds and all had 33 charges.
Something has been changed.