Weaponsmith Archive

Thread: Well Publish 23 hits us today....

Chaind2f8
Wed Aug 31, 2005 8:07 am
#14

Yes - +64 Accuracy Bonus.



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Chaind2f8
Wed Aug 31, 2005 8:16 am
#15

I'm sure it would be but sadly I've abandonded Pistoleer for Carbineer and the Scatter's lost alot of it's effectiveness as a result. I need to see about getting an Elite Carbine crafted sometime soon!



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SolarusArc
Wed Aug 31, 2005 9:07 am
#16






Ecnirp wrote:

Awesome


Well I bet it will be a even better weapon against Jedi now


Hopefully Solarus will find the same with his DL44-XT when he logs out and in.







No dice. I even did a full scan, newly crafted weapons with the old components aren't working. Now they did convert one stack of 62 ACC scopes into +10 scopes. I wasn't too happy about that.






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Ecnirp
Wed Aug 31, 2005 9:12 am
#17






SolarusArc wrote:





Ecnirp wrote:

Awesome


Well I bet it will be a even better weapon against Jedi now


Hopefully Solarus will find the same with his DL44-XT when he logs out and in.







No dice. I even did a full scan, newly crafted weapons with the old components aren't working. Now they did convert one stack of 62 ACC scopes into +10 scopes. I wasn't too happy about that.






I bet... I have a nasty feelign that all the weapons with high accuracy scopes and the actual scopes themselves are going to be reduced at some point. Blix mentioned an "AccuracyValidation" that is going to be implemented.


Thing is... if they reduce them to say +10 they might as well remove them from the game.... there will be little benefit from them. I would rather use a +15 crafted scope.


NateKronohs
Wed Aug 31, 2005 9:16 am
#18

can someone point me to the link that explaiend what this 2% "buff" is? or briefly explain it here? I've not been able to find it and I"m not sure exactly what it does. I just saw a lot of griping about how it would erase virtually all distinction between any two WS's
Muzz
Wed Aug 31, 2005 9:41 am
#19

Be aware that Tiggs has posted that (surprise surprise) the patch didn't work as intended and that some features don't actually work. They are working to fix it and will push the publish out when it's fixed. So things may change once more.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Muzz
Wed Aug 31, 2005 9:43 am
#20






NateKronohs wrote:

can someone point me to the link that explaiend what this 2% "buff" is? or briefly explain it here? I've not been able to find it and I"m not sure exactly what it does. I just saw a lot of griping about how it would erase virtually all distinction between any two WS's






There's an idiotsguide to the buffs on the Entertainer forums.


And the 'griping' was more over the fact that 10% would have done that, 2% isn't as severe and not (quite) so contentious.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
GrooperNugent
Wed Aug 31, 2005 9:49 am
#21






Muzz wrote:
Be aware that Tiggs has posted that (surprise surprise) the patch didn't work as intended and that some features don't actually work. They are working to fix it and will push the publish out when it's fixed. So things may change once more.






Yeah, been reading the Issues thread, and looks like things aren't the way they're supposed to be...guess I'll wait a little longer to craft.


On a side note, I do enjoy jumping into space everytime I turn on my personal light



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Summerflame
Wed Aug 31, 2005 9:57 am
#22

I can confirm that the damage type has really changed back tothe right one.

Further more can I say thatnewly crafted weapons with pre pub 22 scopescomes out with the wrong dam type and jsut relogging doesnt fix the issue, I will try closing the whole game down in a bit.


Also I can confirm that the resourcebuff does work like they have been said to work and it does a noticable difference...



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



GrooperNugent
Wed Aug 31, 2005 10:11 am
#23

OK, OK...so they fixed all the weapon stuff, but i'm not playing until THIS is fixed:


__________________________________________________________________________


Lowca Server
Jedi Profession skills


When my Jedi uses Force Aura or Force Valor, the graphical representation reported to other users is of a painting. It looks like three dark paintings of a forrest landscape are rotating around her.


__________________________________________________________________________


ROFL



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Muzz
Wed Aug 31, 2005 10:21 am
#24






Summerflame wrote:

I can confirm that the damage type has really changed back tothe right one.

Further more can I say thatnewly crafted weapons with pre pub 22 scopescomes out with the wrong dam type and jsut relogging doesnt fix the issue, I will try closing the whole game down in a bit.


Also I can confirm that the resourcebuff does work like they have been said to work and it does a noticable difference...






Summer, can you tell me what, if anything, you see differently when crafting. If indeed there is anything to indicate it's working.


I have made a few base components with the buffs and have noticed no difference in the stats. Thankfully I didn't dive straight in and use all theloots i've been hoarding waiting for this buff.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
SolarusArc
Wed Aug 31, 2005 10:27 am
#25

/cheer 5th login, it changed back to energy from blast.






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0101110010111100011001010
1001010011110001001010000
1000011110101110001111101
0001101101000000010101110
1110000101011111111010111
0101010Kypek Streen000011
000110010000010110110111
1100101000-VA-1001100100
0111100000000000111110001
1111010010110110001100110
0101011001000011001110000


Summerflame
Wed Aug 31, 2005 10:54 am
#26






Muzz wrote:





Summerflame wrote:

I can confirm that the damage type has really changed back tothe right one.

Further more can I say thatnewly crafted weapons with pre pub 22 scopescomes out with the wrong dam type and jsut relogging doesnt fix the issue, I will try closing the whole game down in a bit.


Also I can confirm that the resourcebuff does work like they have been said to work and it does a noticable difference...






Summer, can you tell me what, if anything, you see differently when crafting. If indeed there is anything to indicate it's working.


I have made a few base components with the buffs and have noticed no difference in the stats. Thankfully I didn't dive straight in and use all theloots i've been hoarding waiting for this buff.








Well I played around a bit and my second best resources which usually gives -8 sac now gives -9


Also double capping feathers became easier and I made a 1.99 sac capped feather that with an amazing would have been dam capped aswell





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



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