Weaponsmith Archive
Thread: Well Publish 23 hits us today....
Ecnirp wrote:
Awesome
Well I bet it will be a even better weapon against Jedi now
Hopefully Solarus will find the same with his DL44-XT when he logs out and in.
No dice. I even did a full scan, newly crafted weapons with the old components aren't working. Now they did convert one stack of 62 ACC scopes into +10 scopes. I wasn't too happy about that.
SolarusArc wrote:
Ecnirp wrote:
Awesome
Well I bet it will be a even better weapon against Jedi now
Hopefully Solarus will find the same with his DL44-XT when he logs out and in.
No dice. I even did a full scan, newly crafted weapons with the old components aren't working. Now they did convert one stack of 62 ACC scopes into +10 scopes. I wasn't too happy about that.
I bet... I have a nasty feelign that all the weapons with high accuracy scopes and the actual scopes themselves are going to be reduced at some point. Blix mentioned an "AccuracyValidation" that is going to be implemented.
Thing is... if they reduce them to say +10 they might as well remove them from the game.... there will be little benefit from them. I would rather use a +15 crafted scope.
NateKronohs wrote:
can someone point me to the link that explaiend what this 2% "buff" is? or briefly explain it here? I've not been able to find it and I"m not sure exactly what it does. I just saw a lot of griping about how it would erase virtually all distinction between any two WS's
There's an idiotsguide to the buffs on the Entertainer forums.
And the 'griping' was more over the fact that 10% would have done that, 2% isn't as severe and not (quite) so contentious.
Muzz wrote:
Be aware that Tiggs has posted that (surprise surprise) the patch didn't work as intended and that some features don't actually work. They are working to fix it and will push the publish out when it's fixed. So things may change once more.
OK, OK...so they fixed all the weapon stuff, but i'm not playing until THIS is fixed:
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Lowca Server
Jedi Profession skills
When my Jedi uses Force Aura or Force Valor, the graphical representation reported to other users is of a painting. It looks like three dark paintings of a forrest landscape are rotating around her.
Summerflame wrote:
I can confirm that the damage type has really changed back tothe right one.
Further more can I say thatnewly crafted weapons with pre pub 22 scopescomes out with the wrong dam type and jsut relogging doesnt fix the issue, I will try closing the whole game down in a bit.
Also I can confirm that the resourcebuff does work like they have been said to work and it does a noticable difference...
Summer, can you tell me what, if anything, you see differently when crafting. If indeed there is anything to indicate it's working.
I have made a few base components with the buffs and have noticed no difference in the stats. Thankfully I didn't dive straight in and use all theloots i've been hoarding waiting for this buff.
Muzz wrote:
Summerflame wrote:
I can confirm that the damage type has really changed back tothe right one.
Further more can I say thatnewly crafted weapons with pre pub 22 scopescomes out with the wrong dam type and jsut relogging doesnt fix the issue, I will try closing the whole game down in a bit.
Also I can confirm that the resourcebuff does work like they have been said to work and it does a noticable difference...
Summer, can you tell me what, if anything, you see differently when crafting. If indeed there is anything to indicate it's working.
I have made a few base components with the buffs and have noticed no difference in the stats. Thankfully I didn't dive straight in and use all theloots i've been hoarding waiting for this buff.
Well I played around a bit and my second best resources which usually gives -8 sac now gives -9
Also double capping feathers became easier and I made a 1.99 sac capped feather that with an amazing would have been dam capped aswell ![]()