Weaponsmith Archive
Thread: Efficient grenade production tips
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Maceey
Thu Jan 13, 2005 7:16 am
#14
and just a little tip you don't have to stop the factory to get to the output hopper just leave your mouse over options when it's running 
EdOWar
Thu Jan 13, 2005 10:10 am
#16
Maceey wrote:
and just a little tip you don't have to stop the factory to get to the output hopper just leave your mouse over options when it's running
That's a great tip. Many thanks.
Slim Vargo, Corbantis
Psychikwar
Thu Jan 13, 2005 11:19 pm
#17
I run 22 factories 24/7 on just grenades using the method above, works great and helps keep up with demand
Bermag
Fri Jan 14, 2005 3:15 am
#18
I do this for 3 component grenades:
I run 3 factories with components. When the warhead fusing is finished (much faster thanthe other components) I use that factory to start production of the final grenade. At this point there is usually 25-30 crates of warheads/stabilizers made - enough to fill the input hopper. When the other components have finished I put them as well into factory.
Another trick to use it to have factories close enough so you can open input hopper window for one factory and output jopper for anothe rfactory and just drag finished componets from output to input hopper.
CarissaLeigh
Fri Jan 14, 2005 7:40 am
#19
Augger wrote:
Carissa,
Which grenades do you seem to be selling the most of? I am finding that my C12s are sporatic movers whereas my C22s I cannot keep in stock.
I get the occasional request for Thermal Detonators, and have had 1 request for Protons, but to be completely honest about it, I cannot keep completely stocked with 16 full time factories running as it is. LOL!
I'm thinking I might just stick with the two component variety.
Well it was c12's at first then people starting grinding Commando. Right now my sales are pretty balanced, but I'm still having trouble keeping up. They just take so darn long to produce even with the short cuts.
I can't keep Imperial Detonators or Thermals in stock, but that is probably because I get about 10 crates a day stocked.
Power ups are a BIG seller too.
CarissaLeigh
Fri Mar 25, 2005 9:09 am
#22
the Krayt Dragon issue has been causing me severe problems trying to maintain production. There is a Spot they spawn at right in the middle of a field of factories.
Message Edited by CarissaLeigh on 03-25-2005 11:09 AM
ShugFlurry
Fri Mar 25, 2005 9:46 am
#23
I had a DJM spawn on my main factory ... wasnt pleasant
Then a player DJM and a couple of my friends came and we pwned it
Pity Heavy Duty Leathers arent worth jack.
EdOWar
Fri Mar 25, 2005 10:43 am
#24
I don't have to worry about DJM or Krayt's on Lok, but I have no combat skills so even a spawn of kusaks, flits or langlatches can cause me no end of trouble. And they always seem to spawn around my small field of factories on the edge of town. One night it was so bad I actually took the trouble of logging on my combat alt to clear out everything...but as soon as I cleared a spawn or a lair, within minutes there was a new spawn (different creatures) in the same spot. It was very annoying. 
Slim Vargo, Corbantis
CarissaLeigh
Fri Mar 25, 2005 10:46 am
#25
I went so far as to place Imperial Bases circling my factory field!! lol
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