Weaponsmith Archive

Thread: Efficient grenade production tips

CarissaLeigh
Wed Dec 29, 2004 11:50 am
#1





SPEED PRODUCING NADES


Here are some of my tips on how to reduce the time it takes to produce a crate of grenades and bring it to market.


First, you will need 3 Factories to Speed produce C12's and C22's. 4 Factories for Thermal/Imperial Det. 5 Factories for Protons. Grenades and there parts are VERY complex and that translates into a long time to produce. My Imperial Detonators are 408 seconds. That is like 4.7 days(not counting server downtime)to complete 40 crates of Imperial Detonators, after the time it took to make the parts.


Note: When you make the subcomponents, label them to avoid mistakes. "Warhead Fusing 1"and "Light warhead 1" representing the two subcomponents to make a C12. "Warhead Fuser 2" "Warhead Stablizing 2" "Medium Warhead 2" would be for Imperial Detonators, etc. The purpose of the labels is so that if you have 10 factories running parts and grenades you know where they go at a glance.



  1. Start production of the Subcomponents using one factory for each part.
  2. One day passes then go pullone crate of each matching numbered part.
  3. Make a Grenade schematic with the matching numbered parts.
  4. Load Grenade Schematic and enough resources to make 1000grenades in that factory. You will have enough grenade components for 999 finished grenades, but starting/stopping factories will sometimes eat a set of resources. By having one set of extraresources in there it will help avoid that problem.
  5. Transfer the matching numberedcomponents from the parts factories to the grenade factory.
  6. Be sure not to forget to turn on the factories, after you transfer parts over!
  7. Every day go to the factories and transfer the parts into the grenade factory. (this is why you need labels)
  8. You basically cut 10+ days to make a full 40 crate run into about 4'ish days. (on the Big nades)
  9. Process works on the little nades as well. Make a full 40 crate run in 2 days'ish.

Note: This has an added benefit, when producing the Larger munitions. For example: If you complete all the parts for Imperial Detonators that will leave you holding 3 sets of 40 crates of subcomponents(120 units). And as you know a FactoryINPUT hopper(100 unit capacity)will not hold them all. By utilizing the extra factory you overcome the capacity problems and greatly reduce your production time on the larger munitions.


It's all about choosing the right resources. The betteryour resources the better your end products will be.



  • Maximize your choices to get the most for the resources you have available.

  • Look at the parts and see where your best numbers are.

  • An OQ 750 +UT 750 steel is better than an OQ 950 +UT 450 steel on the end product.

  • That OQ 950 steelmay haveDR 600and be better served on a different part of the grenade.

  • Why do I say this......ONE factory run of Imperial Detonators will burn up 157k units of Steel!!

  • Unless you are setting on millions of resources you must be careful where you put your resources.


Message Edited by CarissaLeigh on 01-12-2005 10:52 AM



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Irxosskisx
Wed Dec 29, 2004 3:51 pm
#2

Oh and watch the Status of your Factory.. I just had 2 days worth of Stuff go Poof when my Factory got destroyed.. Sad thing was the only notice I got on it was when it was at 2%... and that was when I was in bed! Arrrgggghhhhh...



Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
Giamai
Thu Dec 30, 2004 1:59 am
#3

very nice post


and yes i have actually forgetten to turn the factory on once in awhile



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
jefdenbeffer
Thu Dec 30, 2004 3:00 am
#4

3 factories is enough for Imp and Thermal Detonators.
If you wait till all components are finished u need 125 or so space in input hopper and that only has 100.
When the fusing mechs are finished put them in the input hopper. At that moment approximately 550-600 medium warheads and stabilizing devices are ready, put them in input hopper as well and you can start production at once.
By the time the first TD or ID are fully made the other components will be finished.




÷UCC Industriesø ï Fine Weapons, Armors and Services ð
2 Master Weaponsmiths, 2 Master Armorsmiths, 4 Merchants and 20 vendors at your service !

STAFF: Jef (Melee Design and Sales), Zhakharthas (Gun Design and Sales), Sinbary (Master AS), Gohio (Master AS)
LOCATION: Eden Central Square - Naboo 4716/5754 - 200m from Eden's Shuttleport - 900m from Kaadara's Starport - Farstar Galaxy


CTRL_ALT
Thu Dec 30, 2004 3:03 am
#5

My friend just bought two new rebel detach HQs for our city...and i'm his friend (sort of the city's weaponsmith).


Last time (when we only had one rebeldetach HQ)I made 500 DRX and 1000 XG mines, lol...hate making munitions.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
jefdenbeffer
Thu Dec 30, 2004 3:12 am
#6

you will need to add resources for the full 1000 though coz it eats extra resources when the components run out in the middle of a batch




÷UCC Industriesø ï Fine Weapons, Armors and Services ð
2 Master Weaponsmiths, 2 Master Armorsmiths, 4 Merchants and 20 vendors at your service !

STAFF: Jef (Melee Design and Sales), Zhakharthas (Gun Design and Sales), Sinbary (Master AS), Gohio (Master AS)
LOCATION: Eden Central Square - Naboo 4716/5754 - 200m from Eden's Shuttleport - 900m from Kaadara's Starport - Farstar Galaxy


SeaRaptor
Thu Dec 30, 2004 7:36 am
#7

Because I hate carrying crates between factories, I simply run 6 factories doing full-time C-12 production. I run 6 batches of warhead fusing mechanisms, then 6 batches of light warhead mechs, then 6 final combines of C-12s. It takes approximately a week to do a full run, but 240 crates a week is a pretty good production rate, IMHO.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
CarissaLeigh
Thu Dec 30, 2004 11:31 am
#8






SeaRaptor wrote:

Because I hate carrying crates between factories, I simply run 6 factories doing full-time C-12 production. I run 6 batches of warhead fusing mechanisms, then 6 batches of light warhead mechs, then 6 final combines of C-12s. It takes approximately a week to do a full run, but 240 crates a week is a pretty good production rate, IMHO.






The problem I was running into was burnout coming off and on. I would let my stock slip down low, then get a ton of requests for nades. I would then have to rush the orders though.


Each evening I'll go to the factories and move parts over. It's not too bad.


I like your way as well. Works well for the two component nades as long as you have your vendor well stocked already.





Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
SeaRaptor
Thu Dec 30, 2004 11:48 am
#9






CarissaLeigh wrote:


I like your way as well. Works well for the two component nades as long as you have your vendor well stocked already.


I agree, I don't think I'd do it this way for anything other than 2-component grenades. It was hell building up my stock level of grenades at first, but things have fallen into a nice rythym, and I'm rarely sold out of C-12s these days.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
CarissaLeigh
Thu Dec 30, 2004 11:49 am
#10






jefdenbeffer wrote:
3 factories is enough for Imp and Thermal Detonators.
If you wait till all components are finished u need 125 or so space in input hopper and that only has 100.
When the fusing mechs are finished put them in the input hopper. At that moment approximately 550-600 medium warheads and stabilizing devices are ready, put them in input hopper as well and you can start production at once.
By the time the first TD or ID are fully made the other components will be finished.





You process is Very similar to mine. Throw and extra factory into yourprocessas the Grenade producer and you will see production times dropping.



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Rhadida
Mon Jan 03, 2005 6:36 am
#11

Hehe and I thought I was crazy fullfilling a 200 crate deal of Thermal detonators, ah well at least I have 9 factories to do the job


Nice outline though!!!





-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
CarissaLeigh
Wed Jan 12, 2005 10:50 am
#12

Edited some of the wording and text.



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Augger
Thu Jan 13, 2005 6:19 am
#13

Carissa,


Which grenades do you seem to be selling the most of? I am finding that my C12s are sporatic movers whereas my C22s I cannot keep in stock.


I get the occasional request for Thermal Detonators, and have had 1 request for Protons, but to be completely honest about it, I cannot keep completely stocked with 16 full time factories running as it is. LOL!


I'm thinking I might just stick with the two component variety.




Augger Draconis - Elder Weaponsmith | Elder Jedi
Absolut Stress - Elder Chef | Shipwright

Please offer winning items to my offers vendor in New Freeport, Naboo (-2509 -4371)
Page 1 of 2
Previous Next