Weaponsmith Archive

Thread: Adv Stock Experimentation .. some questions

Gzerro
Sun Jan 04, 2004 7:04 am
#14

Oar wrote:


______________________________________________________________________________


What good is all that damage when ya skip attacks using /aim and take massive wounds using /prone...?


Rifle Stock: 1 min 1 max dmg +.846 Speed Wd 2 Ideal 30 17/17/17


Carbine Stock: similar but with lower HAM.


_________________________________________________________________________________


I am lost as to what the benefit of using these stocks would be.


1 extra damage, .846 Slower, 17 Higher Hams. Ok wound and ideal are improved - but who cares about wound, and you could get the improved ideal with a scope taking no damage/speed penalty and0 or 1 pt of addedHAM.


Am I missing something?




G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
Gzerro
Sun Jan 04, 2004 11:39 am
#15

Ah, nowI see where you are going with that


Will have to makea weapon max experimented for range modsto see how well it works for kiting.


Thanks




G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
Anarrion
Sun Jan 04, 2004 5:10 pm
#16

I very rarely use Stocks, but, if the gun is very slow, I may use this:


Min: 32


Max: 32


Attack Speed: 0.294


Ideal Range Mod: 10


HAM Costs: 28/28/28


If gun is already veryslow, then HAM costs don't matter as much, and being 0.294 slower does not reduce Attacl Speed by a large percentage.

LLJK_Griz
Sun Jan 04, 2004 5:15 pm
#17






JamesHighwest wrote:





Worryl wrote:








BrokenDrumwrote:


BTW - note that scopes and stocks are only seen in the view mode. Have had folks show me their weapon and say neat scope isn't it - but sadly, unless viewed in trade mode this does not show. Sure seems like an easy thing to fix - wonder why never addressed !?!






Off topic but I was wondering about this myself. Made an elite carbine today with scope and stock and it came out looking like some kind of assault rifle. However it only looked that way in inventory or when dropped on the ground. Is there some graphics setting that has to be enabled for these extras to appear or is this just something that never got looked into?




I was playing around with scopes/stocks/barrels in an attempt to customize a few pistols. I was able to equip the weapons and still see the customizations. When I asked my friends about the weapons they stated they saw none of the customizations I was talking about. My first thought was that their display settings were too low.






Devs said this is intentional and there is noway to change it. They claim that making stock/scope/barrel visible to all players would use too much bandwidth or something and it's probably not going to be changed any time soon.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
p4Samwise
Sun Jan 04, 2004 7:44 pm
#18








LLJK_Griz wrote:


Devs said this is intentional and there is noway to change it. They claim that making stock/scope/barrel visible to all players would use too much bandwidth or something and it's probably not going to be changed any time soon.







I smell BS. Showing the customization on a gun would only require the transmission of what, one byte of information, properly compressed? Maybe an entire word worth of information if not well compressed? Compare thatto all the information that can potentially be involved with someone's clothing (upwards of ten items of clothing, each one potentially with two different custom colors, and more color choices than we have visual options for scopes/barrels).


It's a bug. They don't feel like fixing it, so they claim it's unfixable and/or working as designed. Typical.


Not that I'm in any way bitter.




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
LLJK_Griz
Sun Jan 04, 2004 9:46 pm
#19

Yeah, it doesn't make any sense, but that's what they said. They haven't commented on it for a while so maybe if a correspondent brings it up they'll say something else.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Marlan_Intrepid
Sun Jan 04, 2004 9:58 pm
#20

Was messing around with 754 SR LSA and 635 SR CDW with the stock 10 exp points. Some results:


39-40 0.4 29/29/29


39-39 0.379 29/29/29



Experimentation is somewhat like the pre-patch APFMs, and more experimentation points would help I'm spending like mad for). Using all your points initially doesn't help much. I got my best results with 6,2,2.




Marlan - Master Weaponsmith(+2), Master Chef(+2)
Located in the city of Arakeen, Naboo(shuttle available)
3795 -3748 NW of Moenia
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