Weaponsmith Archive

Thread: a quick FYI on the new republic blaster

Newgurus
Mon Feb 16, 2004 4:30 pm
#14

I wouldn't lose a lot of sleep on the new Featherweight FWG5's. They are the crap gun of the new ones. With stats worse than the regular FWG5's I see little use in even making them. They do have the (3) skill mods that are only useful to someone who is a low lvl pistoleer/marksman type I guess but theres no way I would give up 10 dmg and .2 in speed for those mods nor would most of my customers. I am selling them though just so people can buy them if they want to and have something different I guess. The Featherweight FWG5s are far and away my *WORST* seller of the new guns though and for good reason. Now the new Modified Republic Blasters and Enhanced E11's are a darn nice guns and sell well too!



___________________
Dutchoven / Ceiree (My Alt)
Master Weaponsmith / Master Rifleman/Master Combat Medic
(+20 Weapon Experimentation, +26 Assembly and +25 Weapon Repair) / (+25 Med Exp, +25 Med Assembly, +25 CM Exp, +25 CM Assembly)
Dutchoven Guns Located NE of Anchorhead, Tatooine at 316, -4956
Ranged and Melee Weapons, Ranged and Melee Powerups (all +33.16% Primary)

Dova
Tue Feb 17, 2004 1:04 am
#15






Xieflow wrote:

Can I buy some Plumbum Iron from you? Thnx


The only Plumbum I've got is the 1000 OQ plumbum, and I'm not selling it.

Anyways, what I've heard from countless customers on my server is: An extra 3-4 damage , 0.1 speed doesn't matter if it costs a buttload more, or if they think the weaponsmith is a **edit**.

I sell my weapons through excellent customer service






Ahh, then your customers are misinformed. That's not how it works by the time the weapon is sliced and has a power up.


Not to pick on you but you've advertised Featherweights at 57-153. Let's just deal with maximum damage. Get a 30% damage slice on yours and slap a 33% max damage powerup on it and you have a Featherweight that hits for a max of 263. Take mine at 166 max damage and do the same to it and you end up with a gun with 287 max damage. The initialdamage CAN matter quite a bit.


As far as weaponsmiths on our server being **edits**, I wouldn't know. I communicate regularly with many of them and they seem like a solid group to me.

Logix
Tue Feb 17, 2004 1:29 am
#16

Slightly off-topic:


Does the bleed from the Republic Blaster stack with Health Shot?


RADBlue
Tue Feb 17, 2004 3:59 am
#17

I've noticed in this thread that prices for these guns seem to be in the 15k-30k range across the servers(which seems to me about right)and just to check I went around the Naritus weaps shops tonight just to check and yep most seem to agree.EXCEPT for 2 of Naritus's long time well known smiths who seem to have decided these guns are worth 5k for the featherweight and 6.4k for the Mod Republic and are selling them en'mass on there venders for this.They are also paying big bucks(currently 100k-250k ok not huge untill you add up the # of peeps bringin them in)for the schems advertising to everyone to offer to there venders.

Ok now this has REALLY PISSED ME OFF.Basically they are selling them for less than the price of the standard version.Please tell me if you think im wrong about being completely pissed about this.

So here they are spending prob milloins/day on the schems(this is not an exageration i offered the same deal to my guild of 30 people and it cost me 1.2 mill in 1 day) and there`s no way they are even breaking even selling the guns.Is this a price war between them, did they get together and decide to do this I dont know but the long term effect is screwing all the other weaps smiths on the server.Lets look at whats going to happen when they get there hands on all the rest of the schems that are comming out if they keep going like this.There will prob be a modded drop schem for most weaps classes and why would anyone buy any other weap when they can get these great new Mod's for less.New smiths cant afford to buy these schems and sell the guns at a loss and most of the others wont beable to for an extended length of time either.These guys are also the ones with the full +25 to exp and assem and can produce a better weap than most of the smiths to start with.Is it a price war,a plot to put other smiths out of buisness or did they just think "hey lets give everyone a deal" just to be nice,I dont know but if it goes on too long it will destroy the weapss economy on Naritus and make it not worth being a weponsmith.



Ykkorr: Master Weaponsmith(12 point)/MasterArtisan/Master Merchant/Alliance Ace Pilot/Master Politician-Mayor,Chaos City ,Rori
Auction winnings can go to Krazy Krayt II vendor(South Coronet Mall) located outside Coronet,its on planet map.
-TRiLoGY-
Tue Feb 17, 2004 5:02 am
#18

Ive got a modified Republic blaster and Pistols IV


But I cant use it!! I dont have the certification...


What are the requirements to use it?


thx
KwongWah
Tue Feb 17, 2004 5:34 am
#19

Have a guidee who can't use the new republic blaster either, rebel smuggler. So I'm sure she more than meets the requirements to use it, but no!

What can I say but, "go figure!"



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
WerrtZer
Tue Feb 17, 2004 7:57 am
#20






Xieflow wrote:
Good to know imps can use it too, even if its hard to get a hold of...

Hard to get a hold of?

On Intrepid there are like six million of these things. I've sold 50 of 'em myself, and given about 10 to my guild, and have a few saved up, also.

I also made about 175 Featherweight FWG5s, and have sold about 50 of those, too

And I only charge 20,000 cr a pop




Yes my friend, HARD TO GET A HOLD OF.


As an Imperial smith and member of one of the more despised Imp guilds on our server, rebels aren't exactly queuing up at my vendor to offer the schematic.Efforts to buy the schematic so far have proved fruitless.


I sure as hell amn't gonna go to a rebel smith and buy one of these for 30K (? ) when I cam make them myself by the crate for less than that.


Personally I don't care if every combatant on your server has20 of these things in their backpack: where I come from is a different galaxy with different rules and different people.


On a closing note: I refuse to sell the Emperors E11 carbine to rebels (even though I know they will no doubt get them some place else) and if I were rebel I'd be making d4mn sure I did the same with the mod. RB. A little loyalty to my side, instead of wanton profiteering, is my stance as a factioned weaponsmith...





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Dova
Tue Feb 17, 2004 9:53 am
#21

To the person drooling over our 1000 OQ Plumbum. The CD on it is 50 or so. :-(
Xieflow
Tue Feb 17, 2004 11:05 am
#22

Yes my friend, HARD TO GET A HOLD OF.

As an Imperial smith and member of one of the more despised Imp guilds on our server, rebels aren't exactly queuing up at my vendor to offer the schematic. Efforts to buy the schematic so far have proved fruitless.

I sure as hell amn't gonna go to a rebel smith and buy one of these for 30K (? ) when I cam make them myself by the crate for less than that.

Personally I don't care if every combatant on your server has 20 of these things in their backpack: where I come from is a different galaxy with different rules and different people.

On a closing note: I refuse to sell the Emperors E11 carbine to rebels (even though I know they will no doubt get them some place else) and if I were rebel I'd be making d4mn sure I did the same with the mod. RB. A little loyalty to my side, instead of wanton profiteering, is my stance as a factioned weaponsmith...


Heh, faction could mean nothing to me.

I only went Imperial 'cause they can buy ST armor.

Otherwise, I'm in a mostly rebel guild (maybe 3 imps in it, compared to a bajillion rebs).
Dova
Tue Feb 17, 2004 11:22 am
#23

Werrtzer,


You touch on one of my favorite pet peeves. Smiths who sell to the opposing faction and clients who purchase from the opposing faction. It's why I'm a neutral smith. I can freely sell weapons and armor to whomever I choose. Were I factioned, I feel (from a RP perspective) that my duty would be to supply only my faction.


From a buyers perspective, it is silly to line the pockets of those your are at war with.


Escag
Tue Feb 17, 2004 11:41 am
#24

Can Krayt Dragon Tissue be use in this new republic blaster?



Escag Grini
-V- Veers Elites
waaha
Tue Feb 17, 2004 11:50 am
#25






Newgurus wrote:
I wouldn't lose a lot of sleep on the new Featherweight FWG5's. They are the crap gun of the new ones. With stats worse than the regular FWG5's I see little use in even making them.






Thats rough, mine have been coming out 2.3 max 170 on the featherweights and 2.3 max 202 on the blasters



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Xieflow
Tue Feb 17, 2004 12:40 pm
#26

Can Krayt Dragon Tissue be use in this new republic blaster?

Yup.
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