Weaponsmith Archive

Thread: Weapon Accuracy

GrooperNugent
Wed Sep 28, 2005 6:50 am
#14




Animi wrote:

Well, it's clear there is no damage bonus from higher weapon accuracy, but I'm not sure there should be.


In fact, I'm not sure where people got the notionthat increased weapon accuracy (as opposed tothe weapon-specific accuracy skill modifiers)means increased damage output. Theoretically speaking, if you miss less, you are doing more damage over time, but I don't think you should bedoing more damage per shot by having higher weaponaccuracy.


The true test would be to do 100+ ranged shots with a high accuracy weapon and 100+ with a low accuracy weapon while keeping all other variables(skills AND all other weapon stats)the same, and count the misses.






Couple of posts concerning accuracy and damage:


Anecdotal evidence


Post-CU Damage Calculator


Note in this one, the formula shows that your accy vs. the targets defense is considered





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
jason67
Wed Sep 28, 2005 9:09 am
#15






Summerflame wrote:

If anyone is up for doing a test of wether or not higher accuracy helps toward less misses it would be awesome (for example doing 100 shots with low accuracy and 100 shots with high accuracy towards the same target with the same template).


If noone voulenters I will do so myself, but it will probably be a couple of days before I have the time to conduct this test, so it would be nice if someone else was up for it








I'll see if I can run a few tests as well. I've got a +64 accuracy weapon and I'm sure I can make a low accuracy model as well.





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Summerflame
Wed Sep 28, 2005 9:16 am
#16






jason67 wrote:






Summerflame wrote:

If anyone is up for doing a test of wether or not higher accuracy helps toward less misses it would be awesome (for example doing 100 shots with low accuracy and 100 shots with high accuracy towards the same target with the same template).


If noone voulenters I will do so myself, but it will probably be a couple of days before I have the time to conduct this test, so it would be nice if someone else was up for it








I'll see if I can run a few tests as well. I've got a +64 accuracy weapon and I'm sure I can make a low accuracy model as well.





Sounds awesome. just make one witout scope then slap a speed powerup on it, taht should lover the accuracy well below 0



----------[N*W]Weaponry (+2 and FS)----------
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Eliansword
Wed Sep 28, 2005 9:38 am
#17

Great idea, but without time to read all the threads I will post my response. And I am sure by the time I get this posted some one will have probably replied inkind...


You need a higher sample!


6 shots with each weapon is not enough to get a true measure of accuracy. In any research, it is mostly considered invalid unless you have at least the magic number of 100 tries. Also, you are testing the accuracy of the weapons. The shooter needs to have the same accuracy for every test with only the accuracy of the weaopns changing. And finally, the weapon should idealy have all the same stats, except for accuracy.


Maybe a WS who has crafted a high accuracy weapon can craft a couple of similar weapons with different accuracy to help out here?



Elian





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Summerflame
Wed Sep 28, 2005 9:45 am
#18






Eliansword wrote:

Great idea, but without time to read all the threads I will post my response. And I am sure by the time I get this posted some one will have probably replied inkind...


You need a higher sample!


6 shots with each weapon is not enough to get a true measure of accuracy. In any research, it is mostly considered invalid unless you have at least the magic number of 100 tries. Also, you are testing the accuracy of the weapons. The shooter needs to have the same accuracy for every test with only the accuracy of the weaopns changing. And finally, the weapon should idealy have all the same stats, except for accuracy.


Maybe a WS who has crafted a high accuracy weapon can craft a couple of similar weapons with different accuracy to help out here?



Elian








As damage output is allways the same under the same circumstances one shot with each difference shot should be enough.


The shooter have the same accuracy in the 2 different tests (one of the low defence and the high defence) the last test wasnt really nessesary, but I wanted to test with lowest possible defense I had available aswell. As neither defence nor acccuracy from the shooter changes in the same test it should be reliabletest results.


I know the weapons ought to have the same stats all around, but the stats that wary do not have an impact on damage output so it isnt really necessary.


For testing wether or not the hit/miss ratio is affected by scopes I agree that a large sample is needed which was why I suggested doing 100 shots with the high accuracy and 100 with the low accuracy (againt the same target under the same circumstances)





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



GrooperNugent
Wed Sep 28, 2005 9:54 am
#19

I think I'll join Arisa and do a test of my own tonight too. Will post the results wherever Arisa does.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Kregi
Wed Sep 28, 2005 10:01 am
#20

I have also tested this out. About 2 months ago I had a run of 69 acc bonus powerups made. They did nothing so I never made them again. But I figured with the looted scopes that they would be fixed eventually, so I bought a decent number of them while they were dropping. I have tested these powerups out a number of times. I use a 618-1236max bowcaster normally with 1 or 0 acc from pre-cu conversion. Without my +25 rifle accuracy and +25 general ranged accuracy suit I was hitting for 600 doing ranged shot in a duel other day. After equipping the +25rifle/general ranged accuracy I hit for 607. Adding a 69acc bonus powerup doesnt change my damage neither did it change my hit/miss ratio(at least not that I could tell after having tested these powerups out in about 10 duels over past 2 months).


And yes +50 accuracy from attachemnts only increase my damage by 7 points lol. Most attachemnts are almost worthless really......I love having them, but I could do without them and basically do 1.1% more damage with them equipped.


Mapiasal



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The CU was halfass. The NGE doesnt even have an ass.
AnimalMagnet
Wed Sep 28, 2005 11:02 am
#21






Summerflame wrote:





jason67 wrote:






Summerflame wrote:

If anyone is up for doing a test of wether or not higher accuracy helps toward less misses it would be awesome (for example doing 100 shots with low accuracy and 100 shots with high accuracy towards the same target with the same template).


If noone voulenters I will do so myself, but it will probably be a couple of days before I have the time to conduct this test, so it would be nice if someone else was up for it








I'll see if I can run a few tests as well. I've got a +64 accuracy weapon and I'm sure I can make a low accuracy model as well.





Sounds awesome. just make one witout scope then slap a speed powerup on it, taht should lover the accuracy well below 0




Jason, please do at least one test run with a low accuracy (unscoped) gun *without* a speed PuP too. Just to eliminate a chance that pups are skewing things...

GrooperNugent
Wed Sep 28, 2005 11:20 am
#22


OK, just ran a test with a guildie who happened to be home sick...luckily for us, lol


2 weapons:


ALR -8 accy (speed powerup used)


ALR +54 accy







Test 1:

ALR -8 accy, 100 shots (ranged shot)

MRifles (+190 ranged accy) shooting a MDoc (+72 ranged def.)


93 hits / 7 misses...93%



ALR +54 accy, 100 shots (ranged shot)

MRifles (+190 ranged accy) shooting a MDoc (+72 ranged def.)


96 hits / 4 misses...96%







Test 2:

ALR -8 accy, 100 shots (ranged shot)

MDoc (0 ranged accy) shooting a MRifles (+158 ranged def.)


67 hits / 33 misses...67%


ALR +54 accy, 100 shots (ranged shot)

MDoc (0 rnaged accy) shooting a MRifles (+158 ranged def.)


54 hits / 43 misses...54%







/ponder




Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Asir_SWG
Wed Sep 28, 2005 11:41 am
#23






GrooperNugent wrote:


OK, just ran a test with a guildie who happened to be home sick...luckily for us, lol


2 weapons:


ALR -8 accy (speed powerup used)


ALR +54 accy







Test 1:

ALR -8 accy, 100 shots (ranged shot)

MRifles (+190 ranged accy) shooting a MDoc (+72 ranged def.)


93 hits / 7 misses...93%



ALR +54 accy, 100 shots (ranged shot)

MRifles (+190 ranged accy) shooting a MDoc (+72 ranged def.)


96 hits / 4 misses...96%







Test 2:

ALR -8 accy, 100 shots (ranged shot)

MDoc (0 ranged accy) shooting a MRifles (+158 ranged def.)


67 hits / 33 misses...67%


ALR +54 accy, 100 shots (ranged shot)

MDoc (0 rnaged accy) shooting a MRifles (+158 ranged def.)


54 hits / 43 misses...54%







/ponder






I think the word they use in inconclusive



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AnimalMagnet
Wed Sep 28, 2005 11:49 am
#24

Yeah I expect you'll need a much larger test set before any pattern emerges... =/
Asir_SWG
Wed Sep 28, 2005 11:51 am
#25

do it with cdef's so you can ranged shot all way without killing each other....



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Kobb
Wed Sep 28, 2005 12:03 pm
#26

Having used the "pre-nerf" scopes...50+...I've tested them myself and given them to guildies, friends, etc...the general consensus is that it makes no difference whatsoever except a very slight increase in dmg output...VERY slight.



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