Weaponsmith Archive
Thread: Weapon Accuracy
There have been a lot of posts on the weaponsmith forum regardig the question of wether inbuild weapon accuracy is working or not. Therefore I have tested the issue with Mankind (the TKA Correspondent) and here are the results we have come up with:
Speed 2.35
Damage 276-779
Accuracy Bonus 20
Wound 10.35%
DPS 245.15
SAC 85
Speed 1.9
Damage 276-779
Accuracy Bonus 12
Wound 10.35%
DPS 302.57
SAC 117
Speed 1.32
Damage 276-779
Accuracy Bonus -9
Wound 10.35%
DPS 436.97
SAC 117
Test 1
Test Person has 152 Defence
Shooter has 206 accuracy whereas +25 is from tapes and the rest from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.
Test Person has 185 Defence
Shooter has 90 accuracy whereas all is from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.
Test Person has 255 Defence
Shooter has 90 accuracy whereas 10 is from tapes and the rest is from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.
*The conclusion is the rather dishearting fact that the accuracy on the weapon just doesnt seem to make any difference at all.*
Any devs who would care to comment on this as it is an issue that is raised allmost daily on the Weaponsmith forum and I would think that most fighters would be happy for an answer on this very issue aswell.
Summerflame wrote:I have posted the following on the Correspondent forum (this thread is open for comments and discussion) (bear in mind there have been a lot of tests on this subject I jsut wanted one that was totally up to date before submitting it to the devs, which is why I have made a new test):
There have been a lot of posts on the weaponsmith forum regardig the question of wether inbuild weapon accuracy is working or not. Therefore I have tested the issue with Mankind (the TKA Correspondent) and here are the results we have come up with:Weapons used:A
Speed 2.35
Damage 276-779
Accuracy Bonus 20
Wound 10.35%
DPS 245.15
SAC 85B
Speed 1.9
Damage 276-779
Accuracy Bonus 12
Wound 10.35%
DPS 302.57
SAC 117C (this is actually Pistol B with a -21 accuracy -30.53% Speed powerup)
Speed 1.32
Damage 276-779
Accuracy Bonus -9
Wound 10.35%
DPS 436.97
SAC 117
Test 1
Test Person has 152 Defence
Shooter has 206 accuracy whereas +25 is from tapes and the rest from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.Pistol A Ranged Shot: 415 Critical Shot: 790Pistol B Ranged Shot: 415 Critical Shot: 790Pistol C Ranged Shot: 415 Critical Shot: 790Test 2
Test Person has 185 Defence
Shooter has 90 accuracy whereas all is from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.Pistol A Ranged Shot: 387 Critical Shot: 735Pistol B Ranged Shot: 387 Critical Shot: 735Pistol C Ranged Shot: 387 Critical Shot: 735Test 3
Test Person has 255 Defence
Shooter has 90 accuracy whereas 10 is from tapes and the rest is from skillboxes.
There was fired 1 ranged shot then 1 critical shot with each pistol. Both shots where tried at both pointblank and max range.Pistol A Ranged Shot: 373 Critical Shot: 710Pistol B Ranged Shot: 373 Critical Shot: 710Pistol C Ranged Shot: 373 Critical Shot: 710
*The conclusion is the rather dishearting fact that the accuracy on the weapon just doesnt seem to make any difference at all.*We havent tested miss/hit ratio, but as it has been prooven the accuracy bonus on tapes and from templates does have a damage bonus. So it seems the inbuld weapon accuracy is broken or turned off atm.
Any devs who would care to comment on this as it is an issue that is raised allmost daily on the Weaponsmith forum and I would think that most fighters would be happy for an answer on this very issue aswell.
Ouch, I bet people paying millions for just 1 60 accuracy scope would be pained to see that thier investment was for nothing. Hopefully they can make it so the gun accuracy actually does something in the future.
mjaesdtia wrote:
i'm curious if the amount of times you missed during these tests, i have tried similar tests using aura and block food with my guildie and he seems to miss alot more when i have them applied, so if acc in a weapon does make you miss less, then it is worthwhile to exp into it. but sad to see your dam output does not improve with the test you've done![]()
I agree that less misses would make it worthwhile to get higher accuracy however I am guessing that if the damage part of the accuracy bonus is bugged then the "accuracy" part of it is aswell. I havent tested enough to be able to tell if you miss more with lower accuracy,but even if this part of the scope works one aprt of it is still bugged (the damage bonues)
Hopefully we can get adev respons and a fix for this ![]()
CorenLanra wrote:
Ouch, I bet people paying millions for just 1 60 accuracy scope would be pained to see that thier investment was for nothing. Hopefully they can make it so the gun accuracy actually does something in the future.
I have tried a few experiments on my own since my alt is a master BH master carbineer.
I have to say that i have not noticed an increase in damage with a weapon made for more accuracy nor do i seem to hit more often.
I have only gone out 3 times since i built the gun so i cant say that all this is truly accurate,this is just my inital opinion.
Well, it's clear there is no damage bonus from higher weapon accuracy, but I'm not sure there should be.
In fact, I'm not sure where people got the notionthat increased weapon accuracy (as opposed tothe weapon-specific accuracy skill modifiers)means increased damage output. Theoretically speaking, if you miss less, you are doing more damage over time, but I don't think you should bedoing more damage per shot by having higher weaponaccuracy.
The true test would be to do 100+ ranged shots with a high accuracy weapon and 100+ with a low accuracy weapon while keeping all other variables(skills AND all other weapon stats)the same, and count the misses.