Weaponsmith Archive

Thread: Petition to delete the temp-nerf schems/weapons from the game **Keep at the top**

Lurax
Sat Mar 20, 2004 1:42 am
#14

Here's a pretty good description of what the patch did, specifically relating to 10 and 12 pt smiths. I wrote it, so I might be bias, but everyone I've talked to thought I summed it up pretty well while staying focused on the facts.





Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


scruftydog
Sat Mar 20, 2004 3:24 am
#15

/sign


I refused to make schematics on that day. I think those that made them should have them removed.






________________________________________________________
Ana Lightingfly has left the building

Thunky
Sat Mar 20, 2004 5:49 am
#16


the point isn't whether you earned that 12 points or not. you probably did.


but the point is that one should not have an amazing advantage due to a patch that SOE never intended to go live. while i think that practically it will be tough to retrospectively remove all schematics (think of the headaches of ppl who made stuff with krayt or whatever), i also think that the WSs that are pounding their chests proudly proclaiming that their vast fortunes should entitle them to lord over the 10 point smiths who couldn't afford the tapes or 12 points smiths that couldn't log on is just a bit much, isn't it?


and you wonder why so many ppl think WSs are a$$holes and that we deserve to be overcharged on every loot item that is WS-related.



Thunky Bith'Thew
Master Weaponsmith
Teras Kasi Master
Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
Mandrag
Sat Mar 20, 2004 6:01 am
#17

/sign



Mand'rak Kimigo - Master Doc / Master Fencer - Kauri
Mewen - Master WS (12pts) / Slicer / Merchant - Kauri
Dieg'o - Master Architect / Master Musician / Merchant - Kauri
Siymon
Sat Mar 20, 2004 9:54 am
#18






Thunky wrote:


the point isn't whether you earned that 12 points or not. you probably did.


but the point is that one should not have an amazing advantage due to a patch that SOE never intended to go live. while i think that practically it will be tough to retrospectively remove all schematics (think of the headaches of ppl who made stuff with krayt or whatever), i also think that the WSs that are pounding their chests proudly proclaiming that their vast fortunes should entitle them to lord over the 10 point smiths who couldn't afford the tapes or 12 points smiths that couldn't log on is just a bit much, isn't it?


and you wonder why so many ppl think WSs are a$$holes and that we deserve to be overcharged on every loot item that is WS-related.




Actually up until the day before the patch this was going to be the new system so that had EVERY intention of making this live. I hope they bring it back.




Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
SpungeBob
Sat Mar 20, 2004 1:03 pm
#19

The day you move all the smiths closer in experimention is the day you loose all variation in weapons. Everyone will throw everything they got into damage cuse thats what sells. top damage.



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
LLJK_Griz
Sat Mar 20, 2004 1:25 pm
#20






SpungeBob wrote:
The day you move all the smiths closer in experimention is the day you loose all variation in weapons. Everyone will throw everything they got into damage cuse thats what sells. top damage.






... that's what everyone already does, because the other lines have such tiny effects that they're not worth the enormous loss of damage/speed you'd take by not maxing that first.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Bermag
Mon Mar 22, 2004 4:18 am
#21

You were not able to logon, that sucks. But so it did for those with player cities that were not able to place their city hall when that publish went live.

I don't think that these schematics will have any significant impact on the economy and other weaponsmiths. Especially since we have priced those guns a lot higher than our normal weapons (like 150k for T-21 instead of normal 35k - pretty high price to pay for 20 more ppt damage)

We made some really good guns which is better than anything else so far. But it was just not possible to make unlimited schematics anyway. To make a weapon schematic you first have to make a schematic, then make some in factory to be able to make the weapon schematic. It is really a time-consuming process. To make 1000 RBs you would need to make 6 schematics for example.

I spent a lot of time crafting and I was probably not able to make more than 10-12 weapon schematics. Wish I had been more cleaver and for example made more T-21s than I did.

Since you were not able you also don't know how much extra experimentation was required. Got a lot of variou results, even with all great success. And strange things like using best polymer (1000 OQ) in ABPHgiving you worse results (compared to using 932/925 OQ polymer).

The devs could have stopped this one-day change if they really wanted to, but they didn't so I am pretty sure there will be nothing done to the weapons or schematics made.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Eola
Mon Mar 22, 2004 7:46 am
#22






Siymon wrote:
It created a gap between WS that bought/looted Weapon Experiment tapes and those that didn't. The 10pt WS didn't believe that they could sell any weapons. (More ignorance than anything else) While I admit that 12 pt WS were much better after the patch but i would expect that.







Just a note, it's not ignorance that suggested that if the nerf had stayed in place the Weaponsmith craft would have been divided into two camps: 12 point Master Smiths with the best resources, and Not. That is exactly what would have taken place. Now the degree to which this would have affected sales for the 10 point smiths initially is debatable, the overall trend is not. I'm a 10 point smith, with the cash to be a 12 point smith but generally haven't seen fit to make it so, I would have easily been one of the 'haves' in the new-nerfed world order, but personally I didn't want to see such a huge drop-off in the # of competitor's in the Ahazi market.


That being said, I don't care about the 3/17 weapons. Should they be around? No. But dealing with them is a huge coding issue and I think the Dev's time is best spent elsewhere. I have a 12 point smith down the stretch from my shop advertising his new wares on the forum, and it's had all sorts of positive effects sine most of my weapons are better than his, with the exception of the 3/17 ones which will soon be gone.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Itchybacca
Mon Mar 22, 2004 8:04 am
#23

The only weapons I made that day we're sold that day.

I made about 20 DXR-6b's, 5 Sonic Blasters, 10 Flamethrowers, 50 VK's.

I refused to make chematic to be using after they removed the patch, but on the same note, they encouraged use to use the system because it was better.


The patch should have been notfixed on their end, recompiled then released, or it should have been live for a week to give everyone a fair chance to make their schematics.



I spent most of my 17th online comparing my 10point weapons to my 12 point weapons. I was online only 4 or 5 hours (celebrating St. Patties Day)



--------------------------------------------------------------------------------------------------------
-Tuckiee MasterBounty Hunter/Carbineer

Vyctor
Mon Mar 22, 2004 8:43 am
#24

So far, from what I've seen and heard the impact of the 3/17 patch going live is minimal. I made a schem of hybrid T21's, and yes, they flew off the vendor. But the con of those weapons is a lot lower than the normals from prepatch, and the ones made today. Some of those weapons have already been burnt up with use.


The power handlers/feed mech schems made that day have a few points more min/max damage, but in the end there is a lot more to a weapon than just those components, and not all weaponsmiths use the same resources in the final build. I consider the 3/17 schems to be more of a novelty than something that gives a serious advantage to those that made them. If you have a good clientel and make consistently good weapons, the impact on you will be 0%.





Vyctor Wulfrider....Master Bounty Hunter
Dtabor Dwulf.........Master Weaponsmith
Continuing his search to find the perfect way to get blown to bits!

....Imperial....Rebel....Irrelevent!
....All that matters is that somewhere a bag of jingling coins will be passed from one to another and a name will be wispered....
FreeEnterprise
Mon Mar 22, 2004 9:46 am
#25

Somehow my 10pt pre-temp-taptch weapon sales have increased this week pretty steadily. I contribute that to just becoming known rather than anything to do with the patch though. I still see this temp-patch hurting most crafters outside the nerf-herders. I consider Tuckiee an honorable WS and crafter in general, and believe that he did not hoarde schematics from 3/17. I wish it were this way across our server though, I am sure it is not. Do not fool yourselves, these people have enough schems and weapons to make this inbalance drag out a very very very long time.



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
TarraS
Mon Mar 22, 2004 10:04 am
#26


Obviously, the effect varies among servers.

On ours there were several 12pt ws's that made quite a few schematics. The effect of this- they are the only ones that have their stats posted for their stock on the ws forums. If the rest of us post them, we'll just be seen as second rate(which while these schems are out, we are).

One of the posts even says- before the patch 147 was the best vk's here- some of the ones from patch day reach 155. Well i could make 147's but I wouldn't advertise it now. They went from being top of the line to 2nd class.

Many if not most people are not going to look at these stats and say' oh thats a temporary boost from 3/17', they're going to say 'he makes the best weapons I've ever seen'. Even after the 3/17 schems are gone (which will take a long time) that name will still be in their mind as 'the best'.

There is no way SOE is going to delete these schems or these guns. SOE's policy appears to be to not comment on things that they are not going to fix. The dev silence on this issue is their answer- the guns are here to stay- and unless the new system comes back-us 10 pt ws's on 3/17 will be feeling the effect for awhile.
Page 2 of 3