Weaponsmith Archive
Thread: If CU stays as it is, will you STAY or LEAVE?
Standardlager wrote:
LEFT already.
I cant see them changing anything to conflict with their interests.
800+ tissues, 100+ Nym motors, 40+ NS vibro units, 200+ Gorax bone shards, 1000+ various cubes (as high as 51 dmg), and all the best resources all goin POOF.
It was FUN though. As well as a awful addiction.
hahaha *maniacal laugh full of rage* this is my situation too....i may toodle about with my jedi, but i started this game to be a weaponsmith , mastered it, the MASTERED it....guess the joke is on me (us)
oh by the way, any other games out there with a sweet crafting system and a fun comvat system? this was my first on-line game (march 2004).
Message Edited by Implementor on 04-20-2005 06:07 PM
Implementor wrote:
Standardlager wrote:
LEFT already.
I cant see them changing anything to conflict with their interests.
800+ tissues, 100+ Nym motors, 40+ NS vibro units, 200+ Gorax bone shards, 1000+ various cubes (as high as 51 dmg), and all the best resources all goin POOF.
It was FUN though. As well as a awful addiction.
hahaha *maniacal laugh full of rage* this is my situation too....i may toodle about with my jedi, but i started this game to be a weaponsmith , mastered it, the MASTERED it....guess the joke is on me (us)
oh by the way, any other games out there with a sweet crafting system and a fun comvat system? this was my first on-line game (march 2004).
Message Edited by Implementor on 04-20-2005 06:07 PM
I know of no other MMORPG that has a crafting system as dynamic as SWG's. They all tend to be plug-and-punch systems, with no experimentation, no product differentiation, no variation in resource quality.
If anyone hears of another game with a crafting system even close to SWG's, please speak up.
Slim Vargo, Corbantis
damn, i thought that may be the case
EdOWar wrote:
Implementor wrote:
Standardlager wrote:
LEFT already.
I cant see them changing anything to conflict with their interests.
800+ tissues, 100+ Nym motors, 40+ NS vibro units, 200+ Gorax bone shards, 1000+ various cubes (as high as 51 dmg), and all the best resources all goin POOF.
It was FUN though. As well as a awful addiction.
hahaha *maniacal laugh full of rage* this is my situation too....i may toodle about with my jedi, but i started this game to be a weaponsmith , mastered it, the MASTERED it....guess the joke is on me (us)
oh by the way, any other games out there with a sweet crafting system and a fun comvat system? this was my first on-line game (march 2004).
Message Edited by Implementor on 04-20-2005 06:07 PM
I know of no other MMORPG that has a crafting system as dynamic as SWG's. They all tend to be plug-and-punch systems, with no experimentation, no product differentiation, no variation in resource quality.
If anyone hears of another game with a crafting system even close to SWG's, please speak up.
Slim Vargo, Corbantis
EdOWar wrote:I know of no other MMORPG that has a crafting system as dynamic as SWG's. They all tend to be plug-and-punch systems, with no experimentation, no product differentiation, no variation in resource quality.
When I first started SWG, I remember saying "Why would I possible want to spend most of my time running around looking for stuff so I can craft? Where's the fun in that?" Oh, how wrong I was. Crafting was amazingly addictive, especially since my real job isn't much fun right now.
Between me and my friends, we know of no game that has a crafting system like SWG.
I'm going to give the CU a fair shake, but I don't see how I'm going to get the same satisfaction from a crippled crafting system as I do right now. I hope these are famous last words, but I kind of doubt it.
If it was just weaponsmith getting CU-Screwed, I'd understand. But everyone is getting screwed, crafters especially by the looks of it. But things will adjust, and I think weaponsmith will still continue to be a lucrative crafter, and one of the most fun, as long as getting loots to make weapons is worth it and these "caps" don't make every gun the same damage.
And yeah, the ADK's do suck. Everyone and their mom has one now, some two or three, and that is really bad for the WS profession. It is one of the only things still making me contemplate going WS or not.
And about shipwright, I really wouldn't bother with that. Such a resource hog, and space in SWG has about as many ships flying around as we do in real life space (ok maybe not that few but JTL is really dead for the most part compared to the ground). JTL was a flop and a half because there really aren't many goals/rewards in space as there are on the ground. No ladder or nothing like that for PvP.
I still think Weaponsmith will be one of the best credit-makers post-CU. Just gotta see how hard it's gonna be to get the loots for weapons.
Omnipotent-One wrote:
Are you all really planning to quit? No offense, but I think a lot of you are just angered by the CU. Obviously EVERYONE is getting nerfed, not just WS. I myself am considering picking up 20 Weap. Exp. points and starting a WS toon because it looks like a lot of fun and as good of a credit making oppurtunity current and post-CU as any in the game. When I did Armorsmith a year ago, it was fun for a while, but got boring fast because you're just making composite for the most part and once you hit that 80% kinetic mark that's pretty much it. Not much loot-armor, not as much as loot-made weapons. I think I'm still going to do WS.
If it was just weaponsmith getting CU-Screwed, I'd understand. But everyone is getting screwed, crafters especially by the looks of it. But things will adjust, and I think weaponsmith will still continue to be a lucrative crafter, and one of the most fun, as long as getting loots to make weapons is worth it and these "caps" don't make every gun the same damage.
And yeah, the ADK's do suck. Everyone and their mom has one now, some two or three, and that is really bad for the WS profession. It is one of the only things still making me contemplate going WS or not.
And about shipwright, I really wouldn't bother with that. Such a resource hog, and space in SWG has about as many ships flying around as we do in real life space (ok maybe not that few but JTL is really dead for the most part compared to the ground). JTL was a flop and a half because there really aren't many goals/rewards in space as there are on the ground. No ladder or nothing like that for PvP.
I still think Weaponsmith will be one of the best credit-makers post-CU. Just gotta see how hard it's gonna be to get the loots for weapons.
making credits is secondary, if that. A fun, creative and diverse system being destroyed is what most of everyone is lamenting about. If you're interested in creds become a resource-dealer
loots hah, i have everyone in quantity. But as it stands a lot of them are worthless now and later. 30 person group to get by the Kwi in geo?! oi!
There is a little more to it than that, but I do wish you luck. People will always need weapons and you will sell exactly what every other smith will make because those without 12 points will have to quit. I will stay long enough to see what happens. I have 4 accounts expiring in the end of May and dont plan to renew them at this time. My main account I will decide whether or not to continue it then. I may just overstock my server and sell weapons at 1cpu to run out the millions of resources I have accumulated over the last few years....hehe
Omnipotent-One wrote:
Are you all really planning to quit? No offense, but I think a lot of you are just angered by the CU. Obviously EVERYONE is getting nerfed, not just WS. I myself am considering picking up 20 Weap. Exp. points and starting a WS toon because it looks like a lot of fun and as good of a credit making oppurtunity current and post-CU as any in the game. When I did Armorsmith a year ago, it was fun for a while, but got boring fast because you're just making composite for the most part and once you hit that 80% kinetic mark that's pretty much it. Not much loot-armor, not as much as loot-made weapons. I think I'm still going to do WS.
If it was just weaponsmith getting CU-Screwed, I'd understand. But everyone is getting screwed, crafters especially by the looks of it. But things will adjust, and I think weaponsmith will still continue to be a lucrative crafter, and one of the most fun, as long as getting loots to make weapons is worth it and these "caps" don't make every gun the same damage.
And yeah, the ADK's do suck. Everyone and their mom has one now, some two or three, and that is really bad for the WS profession. It is one of the only things still making me contemplate going WS or not.
And about shipwright, I really wouldn't bother with that. Such a resource hog, and space in SWG has about as many ships flying around as we do in real life space (ok maybe not that few but JTL is really dead for the most part compared to the ground). JTL was a flop and a half because there really aren't many goals/rewards in space as there are on the ground. No ladder or nothing like that for PvP.
I still think Weaponsmith will be one of the best credit-makers post-CU. Just gotta see how hard it's gonna be to get the loots for weapons.