Weaponsmith Archive
Thread: Everything you ever wanted to know about KRAYT weapons
Only one tissue's stats will be added to the gun. That basically means that you are wasting 10 tissues. For example lets say you got tissues with +30 -0.3.
My regular T21: 7.4 128-345
Krayt enhanced: 7.1 128-375.
See the waste?
Curt Williams
Master Weaponsmith
Bloodfin
Sorry to bring this thread up again. But can someone post an updated list(post nerf), are all the 1 tissue guns no longer possible or is it just scatter/fwg5 ? Just wondering since we're figuringout if we can split 6 tissues.I need to make a flamer and need5 for example. So thatleaves 1 left to make something if it's still possible.
yes u can split crates of krayt blaster weapon handles.
i suppose u have 6 tissues.. hence ur fav WS can make 5 blaster handle component..4 for the flame thrower and one more spare...
btw.. i did once have a drop of 11 tissues... +30 so i didnt bother to make a t21 cos it wouldnt really do much for improvement.. made a few pistols and 2 lasers tho
Daidoji wrote:
Sorry to bring this thread up again. But can someone post an updated list(post nerf), are all the 1 tissue guns no longer possible or is it just scatter/fwg5 ? Just wondering since we're figuringout if we can split 6 tissues.I need to make a flamer and need5 for example. So thatleaves 1 left to make something if it's still possible.
Only three guns were changed:
FWG5 - power handler removed, no krayt. Proj feed enhancers only.
Scatter/launcher - proj feed removed, still takes krayt although stats on a post-patch gun with a common 30/.3 krayt will be worse than a standard pre-patch.
Interesting, I had ideas that Krayt units would push a T-21 over the 400 damage. Here I was thinking my purest weapons where lacking. I've made T-21's with advanced parts hit the 350 mark.
Interesting indeed.