Weaponsmith Archive
Thread: How to make our profession more complex and engaging
Summerflame wrote:
Siymon wrote:
Just posted this in another thread aswell
Don't get me wrong. I am all for enhancing our gaming experience. But before we start proposing any new ideas lets get our old issues fixed first. Last thing we need to do is add more things that get buged and just pile them ontop of our old issues. Current issues need to be our top priority.
Surely bugged features needs to be adressed first, but theres nothing wrong with brainstorming on ideas of what we would like to see our profession eolve into.
IMO we need to somehow get a picture of what we want with our profession, where we want it to go and why. Because if the community hasa strong feeling about the direction the profession needs to move in, it will be a lot easier for us all to communicate this to the devs.
Im not saying ideas discussed inhere should be proposed to the devs tomorrow, but running our imagination can never hurt
/nod
I can understand that. I too what to see changes in the future and agree brain stomring is good. I just don't want to see us jumping the gun on this when a good idea gets presented. I, just like many other WS's in the game have great ideas on how to change/make better. (Especially when it sometimes seems as if they are trying to phase us out)
I compiled the ideas into a list (in the second post) still needs some editing, but you get the idea ![]()
Keep it coming