Weaponsmith Archive

Thread: I knew that was coming....

Whrlwnd13
Thu Aug 25, 2005 10:58 pm
#14






Ikewe wrote:

So where does that leave entertainers in being able to work with you and taking alternatives to the Dev team? If resource quality buffing at any percentage is right out then is there an acceptable alternative? Reducing factory run amount requirements? Increased color or appearance options? (just suggested by Panthu)


We're not looking to make your game less enjoyable. Ours pretty much $ucks enough for multiple professions.







here's a suggestion i made in another thread...


heres a thought.. let the entertainers give buffs that enhance survey abilities. 1-3 hours of better resource concentraions or ease of placing a harvester on rough terrain. or something like that if it has to be tied to resources


another suggestion would be increased survey range 20-40 meters higher range.. that wouldn't be game breaking for anyone and would be extremely helpful to most crafters ('cept those sit at home types).

Message Edited by Whrlwnd13 on 08-26-2005 02:02 AM



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Whrlwnd13
Thu Aug 25, 2005 11:20 pm
#15






Cafa wrote:

I'v yet to see that screaming thread forcing the devs to return resource experimentation back to the way it was before you Weaponsmiths got a range modifier for experimentation. You know, to make it more challenging!


Ah, that's right, only those things that threaten your island.


Fivo Asia






check my post history.. i've been screaming about the changes to resources and experimentaion since they occurred (the devs didn't listen). my reasoning is that they bring mediocre resources up on par with the best thats ever spawned, this in turn makes all weapons very similar and devalue resources that i've worked for 1.5 years collecting.


You said in another thread that WS were only worried about credits or something to that effect. I'm not (and i'm pretty sure mostWS feel this way) overly concerned about making credits


(I'm hardly rich by any strech of the word. Pre CUmy weapons were among the best (unenhanced)on the server and postCU they still rank right up there at the top. Themax i've had in my bank is 15M. I spend more in harvester maintenanceand componentsthan i make in weapons sales and just starting to get ahead of the game now after 1.5 years of playing a WS. if i wanted to be rich i'd choose another profession).


What i want to do is be able to continuously make better weapons.Betterthan the previous one i made, out craft myself so to speak. I want to be able to keep raising the bar.


What the CU, the Experimentation changes, Weapon caps, and now potentially (if it goes live) Resource quality buffs do is make everything similar. I dont want to live in a cookie cutter galaxy.




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Cafa
Thu Aug 25, 2005 11:51 pm
#16






Whrlwnd13 wrote:





Cafa wrote:

I'v yet to see that screaming thread forcing the devs to return resource experimentation back to the way it was before you Weaponsmiths got a range modifier for experimentation. You know, to make it more challenging!


Ah, that's right, only those things that threaten your island.


Fivo Asia






check my post history.. i've been screaming about the changes to resources and experimentaion since they occurred (the devs didn't listen). my reasoning is that they bring mediocre resources up on par with the best thats ever spawned, this in turn makes all weapons very similar and devalue resources that i've worked for 1.5 years collecting.


You said in another thread that WS were only worried about credits or something to that effect. I'm not (and i'm pretty sure mostWS feel this way) overly concerned about making credits


(I'm hardly rich by any strech of the word. Pre CUmy weapons were among the best (unenhanced)on the server and postCU they still rank right up there at the top. Themax i've had in my bank is 15M. I spend more in harvester maintenanceand componentsthan i make in weapons sales and just starting to get ahead of the game now after 1.5 years of playing a WS. if i wanted to be rich i'd choose another profession).


What i want to do is be able to continuously make better weapons.Betterthan the previous one i made, out craft myself so to speak. I want to be able to keep raising the bar.


What the CU, the Experimentation changes, Weapon caps, and now potentially (if it goes live) Resource quality buffs do is make everything similar. I dont want to live in a cookie cutter galaxy.






No, I never said it or you were about the credits. Nice try.


If you don't want cookie cutter then get the devs to return Weaponsmith products to more variable caps. Not screw your other professions in this game to get your way.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Panthu
Fri Aug 26, 2005 12:12 am
#17

What about an extended palette buff for WSs and ASs? It was one of the things we talked about in our brainstorm thread. Tailors had mixed feelings on it for themselves since it is such a large part of their product... and I don't know how easily the Weapon Crafting UI could be updated... but I think buffing you into making different colored weapons and armor would be a very cool buff to give.


I also think new skins or swapping out models would be neat. So, if you go listen to a Musician, all of a sudden you could be inspired to make a Republic Blaster that looked like a DX2. Or have the model stay the same, but get a few new skins for each from the art guys for you to be buffed into.


Yeah, it's a lot fluffier than the resource buff, but I still think it would be cool and useful.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Summerflame
Fri Aug 26, 2005 12:17 am
#18






atodorovic wrote:





noSup4u wrote:






Summerflame wrote:

Im sure if we stopped yelling at each other we could work a new kind of buff out that was needed (essential?) but didnt ruin our profession and its endgoal.





first step is making people understand this is bad at all for any one of the crafting professions.


even that point was lost on 99 percent of the people discussing it.









it seems most are not looking at the long term effects of this change, fine it's something that the entertainer profession needed for the longest time, but please understand that this will have dire consequences for the game as a whole...

and really, we're not trying to take away from the Entertainer profession, we're just trying to stand up for something that affects ALL crafters not just Weaponsmiths





I know this and I agree Im just trying to shed some light on why the entertainers has reacted so defensively against our concerns.


To understand their concerns might make it easier for us to express ours without coming through as someone who doesnt want them to get attention (As this seems to be the reason a lot of entertainers have been objecting towards our objections (to many objectionsthere )





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



donkeyP
Fri Aug 26, 2005 12:25 am
#19

I think that entertainers as a whole have been getting the short end of the stick, but in giving content to one profession it should not take away from another.

This buff if it stands will badly hurt all dedicated crafters



Gorlok - Light Jedi Knight
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Gorlok'Jr - Master RifleMan/Master Bounty Hunter
-=[ Big D Industries ]=- Dantooine: [-3371 6827] And [-835 2963]
Dyrlok - (12pt)Master WS/FS Crafting Master/Master Merchant/Master Politician
Raso - (14pt)Master Artisan/(12pt Chas)(17pt Eng)(17pt Wpn)Master Shipwright

Summerflame
Fri Aug 26, 2005 12:29 am
#20






Panthu wrote:

What about an extended palette buff for WSs and ASs? It was one of the things we talked about in our brainstorm thread. Tailors had mixed feelings on it for themselves since it is such a large part of their product... and I don't know how easily the Weapon Crafting UI could be updated... but I think buffing you into making different colored weapons and armor would be a very cool buff to give.


I also think new skins or swapping out models would be neat. So, if you go listen to a Musician, all of a sudden you could be inspired to make a Republic Blaster that looked like a DX2. Or have the model stay the same, but get a few new skins for each from the art guys for you to be buffed into.


Yeah, it's a lot fluffier than the resource buff, but I still think it would be cool and useful.








I would love being able to make a pink HLR for my BH alt and something else that would be cool was coloured projectiles.


But Im all for giving Entertainers something that the Crafter community needs as examples



  1. Buff that will up the chance of getting a critical Succes by 1% (if this does indeed even exists anymore and if it does it would be neat if it couldgo over cap, but not being made into a factory schem I personally would never craft without such a buff

  2. Resource quantity reduction (by 10% perhaps)I wouldnt make any schematics without a buff like that

  3. Complexity buff (factory time is reduced by 10%) I personally wouldnt use this much, but a lot of AS would probably love it

  4. Skillmod buff (1% chance of crafting a weapon with a skillmod fitting the profession) So a rifle would perhaps get riflespeed +5 or so (this is probably very hard to code, but I would love it and again I would never craft without it.)

These are all suggestions that would make entertainers very much wanted and needed, but wouldnt make the WS profession stagnant.





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Ikewe
Fri Aug 26, 2005 12:33 am
#21

I can't speak for all entertainers but I think you'll find the the source for many objections was at the lack of an alternative option. For entertainers who think that having these buffs will improve their game experience (that's another topic for a different day) it's not that they are 100% attached to having a 10% resource quality buff. But they are attached to having something. That's one reason why several of us asked for posted test results. Not because we didn't believe your assertion that a 10% quality buff was a disaster but because in order to offer a suggestion that's not another disaster we need to know what works and what doesn't. Some crafters suggested 5% and others said no that's still too much. Somecrafters suggested 1% and others said no that's too high. So where does that leave entertainers in being able to work with you and taking alternatives to the Dev team? If resource quality buffing at any percentage is right out then is there an acceptable alternative? Reducing factory run amount requirements? Increased color or appearance options? (just suggested by Panthu)


We're not looking to make your game less enjoyable. Ours pretty much $ucks enough for multiple professions.




Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


SmedleyLlama
Fri Aug 26, 2005 12:35 am
#22







Summerflame wrote:



I would love being able to make a pink HLR for my BH alt and something else that would be cool was coloured projectiles.


But Im all for giving Entertainers something that the Crafter community needs as examples



  1. Buff that will up the chance of getting a critical Succes by 1% (if this does indeed even exists anymore and if it does it would be neat if it couldgo over cap, but not being made into a factory schem I personally would never craft without such a buff

  2. Resource quantity reduction (by 10% perhaps)I wouldnt make any schematics without a buff like that

  3. Complexity buff (factory time is reduced by 10%) I personally wouldnt use this much, but a lot of AS would probably love it

  4. Skillmod buff (1% chance of crafting a weapon with a skillmod fitting the profession) So a rifle would perhaps get riflespeed +5 or so (this is probably very hard to code, but I would love it and again I would never craft without it.)

These are all suggestions that would make entertainers very much wanted and needed, but wouldnt make the WS profession stagnant.








Agreed... It isn't all of the buffs that are the problem here. Just one. The resource buff.


There are loads of different options they could choose from that would be warmly embraced by the majority of the craftng community.


The resource buff just isn't one of them.




Message Edited by SmedleyLlama on 08-25-2005 03:36 PM

noSup4u
Fri Aug 26, 2005 12:54 am
#23

just because we do not have a viable developed alternative does not mean we do not have the right to object to one aspect of the buff (resources of course) that is damaging to our crafting professions while still supporting the rest of the proposed buffs.




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Zandergeef
Fri Aug 26, 2005 1:32 am
#24



Cafa wrote:


Whrlwnd13 wrote:


Cafa wrote:
I'v yet to see that screaming thread forcing the devs to return resource experimentation back to the way it was before you Weaponsmiths got a range modifier for experimentation. You know, to make it more challenging!
Ah, that's right, only those things that threaten your island.
Fivo Asia



check my post history.. i've been screaming about the changes to resources and experimentaion since they occurred (the devs didn't listen). my reasoning is that they bring mediocre resources up on par with the best thats ever spawned, this in turn makes all weapons very similar and devalue resources that i've worked for 1.5 years collecting.
You said in another thread that WS were only worried about credits or something to that effect. I'm not (and i'm pretty sure mostWS feel this way) overly concerned about making credits
(I'm hardly rich by any strech of the word. Pre CUmy weapons were among the best (unenhanced)on the server and postCU they still rank right up there at the top. Themax i've had in my bank is 15M. I spend more in harvester maintenanceand componentsthan i make in weapons sales and just starting to get ahead of the game now after 1.5 years of playing a WS. if i wanted to be rich i'd choose another profession).
What i want to do is be able to continuously make better weapons.Betterthan the previous one i made, out craft myself so to speak. I want to be able to keep raising the bar.
What the CU, the Experimentation changes, Weapon caps, and now potentially (if it goes live) Resource quality buffs do is make everything similar. I dont want to live in a cookie cutter galaxy.


No, I never said it or you were about the credits. Nice try.

If you don't want cookie cutter then get the devs to return Weaponsmith products to more variable caps. Not screw your other professions in this game to get your way.

Fivo Asia




Screw other professions? We are only trying to make sure our profession doesnt get screwed... making it so that people can get a bonus in there resource stats is a bad thing and only makes things worse then they already are with ADK's and uber BH loot.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Ecnirp
Fri Aug 26, 2005 3:20 am
#25






Cafa wrote:

I'v yet to see that screaming thread forcing the devs to return resource experimentation back to the way it was before you Weaponsmiths got a range modifier for experimentation. You know, to make it more challenging!


Ah, that's right, only those things that threaten your island.


Fivo Asia






I would welcome any change that made WS more challenging - it would give me more reason to play. I think most other WS would welcome any change that would give us more of a challenge as well. We have been simplified enough.


I don't see what your issue is. You are still giving buffs that pretty much every crafter will need to keep up with competition. Seems your not happy because we have not been turning into another completely generic crafting profession.


Cafa
Fri Aug 26, 2005 9:37 am
#26






Ecnirp wrote:





Cafa wrote:

I'v yet to see that screaming thread forcing the devs to return resource experimentation back to the way it was before you Weaponsmiths got a range modifier for experimentation. You know, to make it more challenging!


Ah, that's right, only those things that threaten your island.


Fivo Asia






I would welcome any change that made WS more challenging - it would give me more reason to play. I think most other WS would welcome any change that would give us more of a challenge as well. We have been simplified enough.


I don't see what your issue is. You are still giving buffs that pretty much every crafter will need to keep up with competition. Seems your not happy because we have not been turning into another completely generic crafting profession.








Everytime I see your signature spout 12pt Weaponsmith I marvel at the above paragraphs. If you really believe that sentence, "I would welcome any change that made WS more challenging - it would give me more reason to play." why do I not see "10pt Weaponsmith and proud of it!" in your signature.


Again, the resource experimentation changes only helped weaponsmith and armorsmith because of the manner that resources were capped before. I've seen no outrage from this profession berating the devs to change that back. But something comes along that would enhance entertainers and help other crafting professions (so maybe BE's wouldn't need perfect meats to make sales, etc.) and you guys step right up to the plate to be nerfherders.


If you're so darn adamant let's see those posts getting the devs to change experimentation back! Let's see you destorying your weaponsmith experimentation suits!


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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