Weaponsmith Archive
Thread: going over damage cap.
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Ecnirp
Tue Aug 09, 2005 12:22 am
#14
jaocam wrote:
dunno why?
He wants confirmation they are not 8XX / 8XX
Ulrek_Oden
Wed Aug 17, 2005 5:58 am
#16
Summerflame wrote:
pups % are calculated from min damage![]()
Thanks for the info... I had been wondering about that myself
Maceey
Wed Aug 17, 2005 6:03 am
#17
Kesslan wrote:
What your seeing in pups is just lag. I have th same thing happen with a weapon. I'll have my damage capped scatter pistol. Pop on a damage pup. And the pup wont show up along with it's effects usually for up to a whoel minute or two. But it definately does go over the cap.
i don't think that's lag it's the new thing the devs made to refresh windows and item stats. Examine somebody and you will see what i'm talking about it refreshes about 3 or 4 times. Same for weapons etc it's not working perfectly but it did fix the experimentation bug.
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