Weaponsmith Archive

Thread: going over damage cap.

jaocam
Sun Aug 07, 2005 11:31 pm
#1

i have seen many people with t21s 1228 and so on dmg with a slice, and these were made maybe 3 days ago. how is this possible?! i thought u cant go over cap on dmg or speed with a slice...please help me out.



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Heswindu
Mon Aug 08, 2005 1:12 am
#2

They are using damage powerups.





||||| Zane Falkin | Varis Falkin |||||
___________________________________________
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//// Tsarin, Talus 5379 -2500 \\\\




jaocam
Mon Aug 08, 2005 9:25 am
#3

thats the thing, they arent, i saw it with my eyes, and iw as there to watch the gun b made, but not sliced, maybe somehow u can go over dmg cap with a slice..bah i dont know



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ShugFlurry
Mon Aug 08, 2005 9:26 am
#4

pre-cu



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
jaocam
Mon Aug 08, 2005 11:18 am
#5






jaocam wrote:
i saw it with my eyes, and i was there to watch the gun b made,






it wasnt pre-cu



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flounder05
Mon Aug 08, 2005 11:44 am
#6



Heswindu wrote:
They are using damage powerups.





I'm not 100% sure about what I'm about to say, because my testing isn't thorough enough, but from what I have seen, weapons won't PUP beyond the damage cap either. I test this out on a damage capped blaster fist the other day. Applied a +damage/-speed pup, it applied, but not stats were modified. Unless this is a bug, that's what I've seen



CROSYK ~ LIGHTINGRIDER
Down With Pants
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jaocam
Mon Aug 08, 2005 11:52 am
#7

yeah u can pup above cap, i dont it all the time.



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ShugFlurry
Mon Aug 08, 2005 11:54 am
#8

What was the condition on them?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
ShugFlurry
Mon Aug 08, 2005 1:09 pm
#9

the condition will be xyz/88x if its post-cu crafted. Otherwise its converted form a pre-cu weapon.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
flounder05
Mon Aug 08, 2005 1:13 pm
#10



jaocam wrote:
yeah u can pup above cap, i dont it all the time.





Yeah, I thought so, but I think there is a hard PUP cap as well. Because unless my math is wrong, my 889 max damage carbine should PUP to above 1030 with a 30% damage pup.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
Summerflame
Mon Aug 08, 2005 1:13 pm
#11

pups % are calculated from min damage



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Kesslan
Mon Aug 08, 2005 3:10 pm
#12

What your seeing in pups is just lag. I have th same thing happen with a weapon. I'll have my damage capped scatter pistol. Pop on a damage pup. And the pup wont show up along with it's effects usually for up to a whoel minute or two. But it definately does go over the cap.



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jaocam
Tue Aug 09, 2005 12:14 am
#13


dunno why?



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